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Anticipate Peril

Anticipate Peril
School divination;
Level alchemist 1, bard 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard actionComponents V, S
Range touch   Target creature touched Duration 1 minute/level or until activated Saving Throw Will negates; Spell Resistance yes
A creature affected by anticipate peril gains a preternatural sense of danger. The first time during this spell’s duration that the target has to make an initiative check, the creature adds an insight bonus on that initiative check equal to the spell’s caster level (maximum +5). Once this bonus applies, the effects of the spell end.

Mythic Anticipate Peril

Add your tier to the spell’s initiative bonus and the maximum initiative bonus the spell can grant.

Section 15: Copyright Notice 

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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