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Align Weapon

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose.

Transmutation [see text]

Level Cleric 2
Components V, S, DF
Casting Time 1 standard action
Range Touch
Target Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
Duration 1 min./level
Saving Throw Will negates (harmless, object)
Spell Resistance Yes (harmless, object)

A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.

You can’t cast this spell on a natural weapon, such as an unarmed strike.

When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.

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