This site is games | books | films

Facebook
Twitter
Pinterest
Reddit
Tumblr
StumbleUpon

Ranger spells

By Władysław Skoczylas - http://www.pinakoteka.zascianek.pl/Skoczylas/Skoczylas_2.htm, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1789790 , Ranger spells
By Władysław Skoczylas – http://www.pinakoteka.zascianek.pl/Skoczylas/Skoczylas_2.htm, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1789790
0 – 1 – 2 – 3 – 4 Level Ranger Spells 

1st-Level
Ranger Spells

Air BubbleCreates a small pocket of breathable air that surrounds the touched creature’s head or the touched object.
AlarmThis ranger spell wards an area for 2 hours/level.
Analyze FertilityGives the caster an insight into the reproductive capabilities of the target.
Animal MessengerSends a Tiny animal to a specific place.
Artemis’ Blessingguides your allies’ bows, slings, and thrown weapons and helps them track down foes.
Anticipate PerilA creature affected by anticipate peril gains a preternatural sense of danger.
Bless GrowthImproves growth of plants, adult creature, or mother.
Blight GrowthDetracts growth of plants, adult creature, or mother.
Calm AnimalsCalms (2d4 + level) HD of animals.
CamouflageUpon finishing the spell, your skin and clothing change color, warping tint and hue to match your surroundings.
Charm AnimalMakes one animal your friend.
DawnAll sleeping creatures in the area awaken.
Delay PoisonStops poison from harming subject for 1 hour/level.
Detect Animals or PlantsDetects kinds of animals or plants.
Detect DiseaseYou can sense the presence of disease. The amount of information revealed depends on how long you study a particular area or subject.
Detect Favored EnemyUsing your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.
Detect PoisonDetects poison in one creature or object.
Detect PregnancyYou can tell if the creature touched is pregnant or is hosting another creature’s
implanted young.
Detect Snares and PitsReveals natural or primitive traps.
Dolphin CompanionThis spell calls a normal dolphin to your side and acts as your animal companion.
Endure ElementsExist comfortably in hot or cold environments.
EntanglePlants entangle everyone in 40-ft.-radius circle.
HawkeyeBy crying out like a hawk, you improve your eyesight. Distant objects and creatures seem closer and more distinct.
Hide from AnimalsAnimals can’t perceive one subject/level.
Horrible TasteYou change your flesh to make it unpalatable to other creatures.
JumpSubject gets bonus on Jump checks.
LongstriderIncreases your speed.
Magic FangOne natural weapon of subject creature gets +1 on attack and damage rolls.
Merciful WeaponThe caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Pass without TraceOne subject/level leaves no tracks.
Pop CornCorn pops in area, slowing creature and affects spellcasting.
QuickswimThis spell increases your base swim speed by 10 feet; this adjustment counts as an enhancement bonus.
Read MagicRead scrolls and spellbooks.
Remove ScentWith a touch of a wax-covered finger to the subject, you inhale deeply and smell nothing.
Resist EnergyIgnores 10 (or more) points of damage/attack from specified energy type.
Sniper’s ShotWhile muttering a short chant you focus your awareness, looking only at the areas of your foe that seem most vital to its survival.
Speak with AnimalsYou can communicate with animals.
Summon Nature’s Ally ICalls animal to fight for you.
SynthesisHeals 1d4 HP per round while in sunlight, 1 round per level (max 5 rounds).
Waste Strider The subject can move through waste terrain and desert environments without hindrance.

2nd-Level
Ranger Spells

Air Walk MinorHover while walking, 1/2 move, +10 Move Silently, can carefully move over unsteady surfaces. (New)
Analyze AncestryThis ranger spell provides a complete genealogy back ten generations.
Animal CamouflageYou take on the appearance of a member of any one species of animal or magical beast of 5 HD or less, but only to members of that species.
BarkskinGrants +2 (or higher) enhancement to natural armor.
Bear’s EnduranceSubject gains +4 to Constitution for 1 min./level.
Briar WebThis spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap and twist around creatures in or entering the area.
Cat’s GraceSubject gains +4 to Dexterity for 1 min./level.
Claws of the BeastYour fingers sprout claws.
Cure Light WoundsCures 1d8 damage +1/level (max +5).
Ears of the BatRemoves sight but increases hearing, +10 to Listen, +4 to search for secret doors.
Fleet Feet of HermesThis spell increases your base land speed by 60 feet.
Gaean RepastYou call upon the power of Gaea, the Earth Mother herself to sustain you.
Hold AnimalParalyzes one animal for 1 round/level.
KarmaYou become more charismatic, more intelligent, and wiser.
Nature’s FavorYou grant the subject animal a +1 luck bonus on attack and damage rolls.
Owl’s WisdomSubject gains +4 to Wisdom for 1 min./level.
PhysiqueYou become more agile, more resilient, and stronger.
Protection from EnergyAbsorb 12 points/level of damage from one kind of energy.
ScentYou give the target an enhanced sense of smell, equivalent to the Scent ability of some monsters.
SnareCreates a magic booby trap.
Silvered WeaponA single weapon or projectile you are holding into a silvered weapon.
Speak with PlantsYou can talk to normal plants and plant creatures.
Spike GrowthCreatures in area take 1d4 damage, may be slowed.
Summon Nature’s Ally IICalls animal to fight for you.
Wind WallDeflects arrows, smaller creatures, and gases.

3rd-Level
Ranger Spells

Artemis’ GraceYou grant the target an extra measure of skill in attacking distant opponents with ranged weapons.
Bottle of SmokeFrom the smoke emerges a vaguely horselike creature made of wisps of smoke.
Command PlantsSway the actions of one or more plant creatures.
Cure Moderate WoundsCures 2d8 damage +1/level (max +10).
DarkvisionSee 60 ft. in total darkness.
Diminish PlantsReduces size or blights growth of normal plants.
Embrace the WildThis ranger spell allows you to adopt the nature and some abilities of a wild animal.
Gaean StrengthYou summon the power of Gaea, the Earth Mother, to add to your strength.
HaboobA thick haze of swirling dust and sand swirls out from the point you designate.
Magic Fang, GreaterOne natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
Mark of the HunterYour favored enemy bonuses against a foe with a mark of the hunter are 4 higher than they would otherwise be.
Neutralize PoisonImmunizes subject against poison, detoxifies venom in or on subject.
Plant GrowthGrows vegetation, improves crops.
Phantasmal DecoyReaching into your foe’s mind, you weave an illusion of his most hated foe.
Reduce AnimalShrinks one willing animal.
Remove DiseaseCures all diseases affecting subject.
Repel VerminInsects, spiders, and other vermin stay 10 ft. away.
Scales of the SealordYou transform yourself into a form better suited to the watery environment, growing shimmering scales and gaining webbed hands and feet.
Summon Nature’s Ally IIICalls animal to fight for you.
Tree ShapeYou look exactly like a tree for 1 hour/level.
Water WalkSubject treads on water as if solid.

4th-Level Ranger Spells

Aim of SagittariusYour ranged attacks strike with uncanny accuracy.
Animal Camouflage, GreaterThis ranger spell functions like animal camouflage, save that the duration is greater.
Animal GrowthOne animal/two levels doubles in size.
Cat’s Grace , GreaterThis spell functions like cat’s grace, except as noted above.
Commune with NatureLearn about terrain for 1 mile/level.
Cure Serious WoundsCures 3d8 damage +1/level (max +15).
Freedom of MovementSubject moves normally despite impediments.
Hydra’s BloodThis ranger spell conjures forth deadly poison coating weapon or projectiles.
Implacable PursuerWith this spell, you become an unerring tracker, instantly aware of your quarry’s location whenever it’s on the move.
Improved bull’s strengthAs bull’s strength, but with a longer duration.
Improved Cat’s Grace As Cat’s Grace , but with a longer duration.
Improved PhysiqueAs physique, but with a longer duration.
Irrational AttractionThis spell causes the target creature to become consumed with an irrational attraction to another being chosen by the caster (which must be within sight).
Mark of ArtemisYou draw an indelible mark on the subject worthy of Artemis’s blessings.
Nondetection Hides subject from divination, scrying.
Summon Nature’s Ally IVCalls animal to fight for you.
Tree StrideStep from one tree to another far away.
Scroll to Top