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Robin Hood (Robin of Loxley) (The Hooded Man)

Robin of Loxley
An illustration by Louis Rhead, from his novel Bold Robin Hood and His Outlaw Band: Their Famous Exploits in Sherwood Forest (1912)

Robin Hood (Robin of Loxley) (The Hooded Man) – “Champion of the people, fighting against corrupt officials and the oppressive order that protects them.”

Trained by renowned archer Gilbert Whitehand, Robin of Loxley (Robin the Hooded man) is, the English folk hero; a courteous, pious and swashbuckling outlaw famous for robbing the rich to feed the poor and fighting against injustice and tyranny.

Robin was a nobleman, the earl of Loxley, who was unjustly deprived of his lands when it was discovered that he was a follower of Cernunnos the horned God and sentenced to hang as a heratic.

With his lover Marian Fitzwalter (Maid Marian) he escaped and is now a wanted criminal living with his band of heroes the “Merry Men” in Sherwood Forest, Nottinghamshire in a hidden camp protected by the elder treant “Major oak”. In times of great trouble, he can also call upon an army of one hundred and forty fellow yeomen.

Robin’s nemesis is the devil worshiping Sheriff of Nottingham, the despotic sheriff gravely abuses his position, appropriating land, levying intolerable taxation, and unfairly persecuting the poor, with his ally Adam Orleton (Bishop of Hereford) and evil lieutenant Sir Guy of Gisbourne.

His merry me include, Alan-a-Dale, Arthur a Bland, David of Doncaster, Friar Tuck, Little John and Much the Miller’s Son


Mythological Figures: Robin Hood (5E)

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Mythological Figures: Robin Hood (5E) | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

Robin Hood is about as mythological as it gets (with ballads that go back more than 600 years and a 543 year old play) so from the start let’s be clear that this design is intended for the earliest iterations of the character that are available. To whit we’re talking 600-750 years ago: “From 1261 onward, the names ‘Robinhood’, ‘Robehod’ or ‘Robbehod’ occur in the rolls of several English Justices as nicknames or descriptions of malefactors….Leaving aside the reference to the “rhymes” of Robin Hood in Piers Plowman in the 1370s, the first mention of a quasi-historical Robin Hood is given in Andrew of Wyntoun’s Orygynale Chronicle, written in about 1420.”

To that end Robin Hood is a true commoner, ridiculously good with a bow, and quite clever–pretty much every story about him involves tricking somebody. As is appropriate for a myth there’s a lot that happens with him from conception to today including the heavy reinforcement of a lightly mentioned theme of charity to the common folk, adding the love interest of Maid Marian, the whole bit about fighting in the crusades and noble background, and more. I’d be genuinely surprised if anyone reading this doesn’t know the story yet, but even if you do there’s a fair chance you’ll learn something new by reading the Wikipedia page on Robin Hood.


Robin Hood

Medium humanoid (human), chaotic good rogue (thief) 5/fighter (archer) 7
Armor Class 16 (studded leather)
Hit Points 61 (5d8+7d10+12)
Speed 30 ft.

STRDEXCONINTWISCHA
12 (+1)​18 (+4)​12 (+1)​14 (+2)​12 (+1)​12 (+1)​


Saving Throws
 Dex +8, Int +6
Skills Animal Handling +5, Athletics +5, Deception +9, Investigation +6, Perception +5, Stealth +12, Survival +5
Tools artisan’s tools +4, thieves’ tools +4, vehicles (land) +4
Senses passive Perception 15
Languages English, Thieves’ Cant
Challenge 8 (3,900 XP)

Background: Yeoman. Robin Hood is always able to rely on the hospitality of commoners to help him hide or rest provided he poses no danger in doing so, going so far as to shield him from being discovered (though not at the cost of their lives).

Action Surge (1/Short Rest). On his turn, Robin Hood can take an additional action on top of his regular action and a possible bonus action.

Attentive Gaze. Robin Hood can use a bonus action to take the Search action.

Cunning Action (1/Turn). Robin Hood can take a bonus action to take the Dash, Disengage, Hide, Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Excellent Aim (3/Short Rest). Robin Hood can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of his turn, ranged attacks that Robin Hood makes against the target deal an extra 5 damage.

Feat: Stealther. Robin Hood can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, Robin Hood’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light.

Feat: Superb Aim. Robin Hood ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Robin Hood makes his first ranged weapon attack in a turn, he can choose to take a -5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.

Second-Story Work. Climbing does not cost Robin Hood extra movement. When he makes a running jump, the distance he covers increases by 4 feet.

Second Wind (1/Short Rest). On his turn, Robin Hood can use a bonus action to regain 1d10+7 hit points.

Sneak Attack (1/Turn). Robin Hood deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Robin Hood that isn’t incapacitated and Robin Hood doesn’t have disadvantage on the attack roll.


ACTIONS

Extra Attack.
 Robin Hood attacks twice.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Dagger (2). Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or thrown 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 8 (1d8+4) piercing damage.


REACTIONS

Uncanny Dodge.
 When an attacker Robin Hood can see hits him with an attack, Robin Hood can use his reaction to halve the attack’s damage against him.

Robin Hood

By United Artists, cinematographers Arthur Edeson & Charles Richardson - Here, Public Domain, https://commons.wikimedia.org/w/index.php?curid=819264
By United Artists, cinematographers Arthur Edeson & Charles Richardson – Here, Public Domain, https://commons.wikimedia.org/w/index.php?curid=819264

Name Robin Hood
Human CR 19
XP 204800
Fighter level 1 (skill points 80) Light, Archer
(Archer )
Any Medium Humanoid
Init +4; Senses ; Perception +15

DEFENSE

AC 17, touch 15, flat-footed 12 (+4 Dex, +2 armor, +1 feats)
hp 154 (0d8+20d10+20+20);
Fort +13, Ref +10, Will +6

OFFENSE

Speed 40ft.
Melee +2 Longsword +23/+18/+13/+8 (1d8+2/19-20), MWK Dagger +15 (1d4+2/19-20) , Quarterstaff +15 (1d6)
Ranged +5 Seeking Longbow ,Composite +34/+34/+29/+24/+19 (1d8+10 /19-20 X3) range 110 +1 to hit and +1 damage if within 30ft
Space 5 ft.; Reach 5 ft.
Special Attacks
Expert Archer (Ex) Gains a bonus on attack and damage rolls with bows = 4
Hawkeye -1(Ex) Gain a bonus on Perception checks = + 5
Hawkeye -2(Ex) The range increment for any bow used increases by + ft = 25
Ranged Defense (Ex) Gains DR 5/- against ranged attacks. In addition, as an immediate action, he can catch an arrow fired at him and shoot it any target he chooses, as if he had the Snatch Arrows feat.
Trick Shot -1 (Ex) Choose one of the following combat maneuvers or actions: disarm, feint, or sunder. He can perform this action with a bow against any target within 30 feet, with a -4 penalty to his CMB. No of Tricks = 5
Trick Shot -2 (Ex) At 11th level, he may also choose from the following combat maneuvers: bull rush, grapple, trip. A target grappled by an arrow can break free by destroying the archers arrow (hardness 5, hit points 1, break DC 13) or with an Escape Artist or CMB check (against the archers CMD -4).
Volley (Ex) As a full-round action, an archer can make a single bow attack at his highest base attack bonus against any number of creatures in a 15-foot radius burst, making separate attack and damage rolls for each creature.
Weapon Mastery Automatically confirm criticals and critical mult increased by 1
STATISTICS

Str 11, Dex 18, Con 12, Int 13, Wis 10, Cha 15
Base Atk +20; CMB +20; CMD 35
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Dodge, Improved Critical (Ranged), Manyshot, Mobility, Pinpoint Targeting, Point Blank Shot, Weapon Finesse, Weapon Focus, Armor Proficiency Heavy, Armor Proficiency Light, Armor Proficiency Medium, Athletic, Critical Focus, Disrupting Shot, Far Shot, Fleet, Fleet 2, Improved Precise shot, Martial Weapon Proficiency, Precise Shot, Rapid Shot, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus(Ranged)
Skills Acrobatics +10, Appraise +2, Bluff +7, Climb +17, Diplomacy +5, Handle Animal +6, Intimidate +17, Know Arch & Eng +6, Know Dungeon +5, Know Local +11, Perception +15, Ride +10, Stealth +14, Survival +8, Swim +6
Languages Common

SQ Evasive Archer (Ex) 4, Safe Shot (Ex)

Gear Masterwork Leather armor, +2 Longsword, Masterwork Dagger, +5 (+1 special ability) Composite Longbow Seeking, Amulet of natural armor (+2), Darkleaf Cloth Light Armor, Boots of elvenkind (+5), Bracers of archery greater, Cloak of charisma (+4), Hat of disguise, Horn of fog, Potion of Heroism, Potion of Cure moderate wounds, Ring of Chameleon power, Ring of Protection (+2)
ECOLOGY

Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard

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