- Gender – Male
- Race – Human/Demi God
- Occupation –
- Religion – Hellenic Pantheon
- Allies – Zeus, Hermes, Athena
- Enemies – King Polydectes, Medusa, Medusa Unique,
- Base of operations – Aethiopia
- Nationality –Aethiopian
- Affiliation –
- Significant others – Andromeda
Perseus is the son of Zeus and a mortal woman named Danae. Danae’s father, King Acrisius, learned after consulting an oracle that he would have not sons. Danae was his only daughter. He also learned that Danae’s unborn son would kill him. He tried to escape his fate by locking Danae in a tower. While locked up, Danae was visited by Zeus and from their union came their son Perseus. When Acrisius became aware of the baby, he had both mother and child placed in a wooden chest and put out to sea.
They were saved by a fisherman named Dictys, the brother of King Polydectes. Polydectes fell in love with Danae, who did not return the feelings. Polydectes devised a plan to get rid of Perseus so he could have Danae. The king levied a tax of a horse from every man on the island. Perseus, being raised by a poor fisherman, did not have any money for a horse. He offered the king any request and he would fulfill it. Wanting to be rid of Perseus, the king asked for the head of the Gorgon Medusa.
Perseus received help from two of the gods, Athena and Hermes. They provided him with winged sandals to get in and out of the cave quickly and quietly. They also gave Perseus Hades, Helmet of Darkness, which made the wearer invisible, an adamantine sickle and a pouch to put the Medusa’s head in.
Perseus traveled to a cave where three Graiae lived. They had only one eye and a tooth between them. Perseus needed them to tell him the secret location of the Medusa’s cave. Perseus waited until one of them took out the eye to hand it to another, and grabbed it. While holding the eye hostage, Perseus forced them to tell him the location of the Gorgons. After getting the location of Medusa’s cave, Perseus threw the eye into a nearby lake.
Using the cap of Helmet of Darkness, he entered Gorgon’s cave. He used a polished bronze shield to watch the three gorgons so not to look at them directly and turn to stone. He waited for them to fall asleep. Once asleep, he took out his sword and used the shield to guide his swing. He chopped off a Medusa’s head, stuffing it quickly into his pouch. He used the winged sandals to get out of the cave before the Medusa’s sisters were able to locate him
Human Half-celestial CR 21
Any Medium Humanoid (Outsider) Native Subtype
Paladin level 1 (skill points 60) Paladin
Bard level 5 (skill points 40) Bard
( Bard )
Init +1; Senses Darkvision 60; Perception +15
AC 16, touch 11, flat-footed 15 (+1 Dex, +1 Natural, +4 armour)
hp 144 (0d8+15d10+5d8+20+15);
Fort +19, Ref +18, Will +23 ; +4 bonus on saving throws made against bardic performance, as well as all sonic or language-dependent effects.
Damage reduction 10/magic, Immunity to Disease, Resist acid/cold/electricity 10, Resist Poison +4 save, Spell Resistance 11 + CR
Speed 30ft., fly 60ft., Flight Can fly at twice land speed
Melee +3 Adamantine Vorpal Sickle +23/+18/+13/+8 (1d8+6/19-20)
Space 5 ft.; Reach 5 ft.
Smite Evil 1/day add damage = HD
Aura of Justice at cost of 2 smites allow all allies within 10ft to gain smite evil with paladins bonus for 1 min
Divine Bond Summon a steed, or a bond with weapon – can stack bonus to existing weapon per day = 2
Divine Bond Weap (Standard action 1 minute/level) Weapon bonus for divine bond = + 4
Fascinate Can fascinate 1 creature + 1 every 3 levels
Smite Evil Add CHA bonus to hit, + 1/level to damage. Per day= 5
Smite Evil (Su) Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Detect evil DC(18) , Pro. evil 3/day, Bless DC(19) , Aid DC(20) , Neutralize Poison DC(21) , Remove Disease DC(21) , Cure ser. wounds DC(22) , Holy smite DC(22) , Dispel evil DC(23) , Hallow DC(23) , Holy word DC(25) , Holy Aura 3/day DC(26) , Mass charm monster DC(26) , Resurrection DC(27) , Summon monster IX (celesttial only) DC(27) ,
Paladin Spells: CL 15 Concentration 23Level 1 (5) DC 19: Bless, Bless Weapon, Cure Light Wounds, Detect Poison, Divine Favor, ; Level 2 (4) DC 20: Owls Wisdom, Shield Other, Wake of Light, Zone of Truth, ; Level 3 (4) DC 21: Cure Moderate Wounds, Discern Lies, Prayer, Remove Curse, ; Level 4 (3) DC 22: Dispel Evil, Holy Sword, Invoke Deity, ; Bard Spells: CL 5 Concentration 13Level 0 (4) DC 18: Daze, Ghost Sound, Lullaby, Message, Prestidigitation, Read Magic, ; Level 1 (6) DC 19: Alarm, Detect Secret Doors, Disguise Self, Expeditious Retreat, ; Level 2 (4) DC 20: Animal Messenger, Calm Emotions, ;
Str 18, Dex 13, Con 13, Int 12, Wis 15, Cha 26
Base Atk +18; CMB +22; CMD 33
Feats Mercy – Dazed, Mercy – Paralyzed, Mercy – Poisoned, Mercy – Shaken, Mercy – Stunned, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Cleave, Combat Casting, Extra Performance, Improved Critical, Martial Weap Prof, Mounted Combat, Point Blank Shot, Power Attack, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Weapon Focus, Weapon Focus(Ranged);
Skills Acrobatics +12, Appraise +1, Bluff +8, Climb +2, Diplomacy +23, Disguise +8, Escape Artist +4, Handle Animal +8, Heal +11, Intimidate +8, Know History +6, Know Local +6, Know Nobility +5, Know Religion +16, Linguistics +5, Perception +15, Perform +20, Ride +16, Sense Motive +17, Sleight of Hand -1, Spellcraft +1, Stealth +11, Use Magic Device +8
Organization Company 10-20, Band 30-100, Squad 4-8
ITEMS: +1 Breastplate, Elysian Bronze Light Armor DR 1/- against natural weapons or unarmed strikes of magical beasts and monstrous humanoids, Boots winged Fly 3/day for 5mins, Bag of holding (type IV) 1500lb, Potion of Invisibility -, Potion of Invisibility -, Potion of Invisibility -, +5 (+5 special ability) Shield, heavy steel, Reflecting : 1/day reflect a spell back at its caster like the spell turning spell., +3 (+5 special ability) Sickle, Adamantine Weapon : Bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20., Vorpal : Upon a roll of natural 20 (followed by confirmation roll), severs the opponents head,
Sickle of Adamante
Trojan War: Roleplaying in the Age of Homeric Adventure
A Mythic Vistas Sourcebook for the d20 System
Written by Aaron Rosenberg
Gaea gave this unbreakable +6 keen vorpal sickle to her son, the Titan Chronos, to castrate his father Uranus. Zeus later used it to fight the monster Typhon, and Hermes used it against Argus Panoptes. The last known use of the sickle was when Perseus borrowed it from Hermes to sever Medusa’s head. It has since vanished.
Strong transmutation; CL 36th; Weight 2 lb.
The kibisis is a magical pouch, or wallet, given to Perseus to hold the head of the Medusa. It has an extraordinary carrying capacity for its size. It uses extradimensional space to hold objects much large than it normally could. It can carry 250 lb. and up to 30 cu. ft.of gear. Any gear carried does not count towards the character’s carrying capacity for the purpose of determining their current load.
Type: Wondrous item (magic); Caster Level: 9th; Purchase DC: 34; Weight: 2 lb.
These boots were given to Perseus by Hermes to allow him quick travel.
This shield was given to Perseus by Athena, so as to avoid looking into the deadly gaze of the Medusa. While it porvides no bonus to defense, the shield gives the user an immunity to gaze attacks, provided they hold the shield and nothing else in one hand. In addition, because of the mirrored outer surface of the shield, any gaze attack that would affect the user has a 50% chance of reflecting back to the creature from whence the gaze attack came. The creature must make a saving throw or suffers the effects of its own gaze attack, as normal.
Type: Armor (magic); Caster Level: 12th; Purchase DC: 50; Weight: 2 lb.