Bellerophon was a hero, alongside of Kadmos and Perseus, before the days of Heracles” whose greatest feat was to have killed the Chimera.
Bellerophon was son of the king Glaucus of Corinth and the grandson of death-cheating Sisyphus, who had been sent to Tartarus for his many impieties in life, though he had founded Corinth. Bellerophon’s grandsons Sarpedon and the younger Glaucus fought in the Trojan War.
Bellerophon’s heroic journey began with an exile: he had murdered either his brother, Deliades, and in expiation of his crime arrived as a suppliant to Proetus, king in Tiryns, one of the Mycenaean strongholds of the Argolid. Proetus, by virtue of his kingship, cleansed Bellerophon of his crime. The wife of the king, Anteia, took a fancy to him, but when she was repulsed accused him of having attempted to ravish her. Proetus dared not satisfy his anger by killing a guest, so he sent Bellerophon to king Iobates his father-in-law in Lycia, bearing a sealed message in a folded tablet: “Pray remove the bearer from this world: he attempted to violate my wife, your daughter.” Before opening the tablets, Iobates feasted with Bellerophon for nine days. On reading the tablet’s message Iobates too feared the wrath of the erinyes if he murdered a guest; so he sent Bellerophon on a mission that he deemed impossible: to kill the Chimera, living in neighboring Caria.
The Lycian seer Polyeidos told Bellerophon that he would have need of pegasus. To obtain the services of the untamed winged horse, Polyeidos told Bellerophon to sleep in the temple of Athena. While Bellerophon slept, he dreamed that Athena set a golden bridle beside him, saying “Sleepest thou, prince of the house of Aiolos? Come, take this charm for the steed and show it to the Tamer thy father as thou makest sacrifice to him of a white bull.” It was there when he awoke. Bellerophon had to approach pegasus while it drank from a well; Polyeidos told him which well the never-failing Pirene on the citadel of Corinth, the city of Bellerophon’s birth. Bellerophon then put on the golden bridle and mounted his steed and flew off to where the Chimera was said to dwell.
The Slaying of the Chimera
When he arrived, the Chimera was truly ferocious, and he could not harm the monster even while riding on pegasus. He felt the heat of the breath the Chimera expelled, and was struck with an idea. He got a large block of lead and mounted it on his spear. He then flew head-on towards the Chimera, holding out the spear as far as he could. Before he broke off his attack, he managed to lodge the block of lead inside the Chimera‘s throat. The beast’s fire-breath melted the lead, and blocked its air passage. The Chimera suffocated, and Bellerophon returned victorious to King Iobates.
Iobates, on Bellerophon’s return, was unwilling to credit his story. A series of daunting further quests ensues: he is sent against the warlike Solymi and then against the Amazons who fight like men, whom Bellerophon vanquishes by dropping boulders from his winged horse; he is sent against a Carian pirate, Cheirmarrhus; an ambush fails, when Bellerophon kills all sent to assassinate him; the palace guards are sent against him, but Bellerophon calls upon Poseidon, who floods the plain of Xanthus behind Bellerophon as he approached, but the palace women sent him and the flood in retreat by rushing from the gates with their robes lifted high, offering themselves, to which the modest hero replied by withdrawing Iobates relented, produced the letter, and allowed Bellerophon to marry his daughter Philonoe, the younger sister of Anteia, and shared with him half his kingdom, with fine vineyards and grain fields. The lady Philonoe bore him Isander, Hippolochus and Laodamia, who lay with Zeus the Counselor and bore Sarpedon but was slain by Artemis. However, as Bellerophon’s fame grew, so did his hubris. Bellerophon felt that because of his victory over the Chimera he deserved to fly to Mount Olympus, the realm of the gods. However, this presumption angered Zeus and he sent a fly to sting the horse causing Bellerophon to fall all the way back to Earth in to thorn bushes that pierced his eyes on the Plain of Aleion (“Wandering”), where he lived out his life in misery as a blinded cripple, grieving and shunning the haunts of men.
Human CR 19
Any Medium Humanoid
Cavalier level 17 (skill points 102) Shield
(Order of the Shield Beast Rider)
Barbarian level 3 (skill points 18) Animal Handler
Init +1; Senses ; Perception +19
AC 24, touch 12, flat-footed 22 (+1 Dex, +8 armour, +4 shield, +1 feats)
hp 134 (0d8+17d10+3d12+17);
Fort +13, Ref +7, Will +6
Melee +4 Elysian Bronze Spear +28/+23/+18/+13 (1d8+7 X3), Sword short +17 (1d6+1/19-20)
Ranged Javelin +21/+16/+11/+6 (1d6+3) range 30
Space 5 ft.; Reach 5 ft.
Banner (Ex) Allies within 60 ft +2 morale on fear saves and +1 morale on attack rolls in a charge. Additional bonus= 2
Cavaliers Charge (Ex) +4 bonus on melee attack rolls on a charge while mounted and no penalty to AC
Challenge (Ex) +1 damage per level against one foe (-2 AC against other foes). Per day = 6
Demanding Challenge (Ex) Target takes a -2 penalty to its AC from attacks made by anyone other than the cavalier.
Mighty Charge (Ex) Can make a free bull rush, disarm, sunder, or trip combat maneuver if charge attack is successful
Protect the Meek (Ex) As an immediate action, move up to his speed and make a single melee attack. Next turn staggered
Rage (Ex) +4 Con +4 Str +2 Will save -2 AC. Per day = Con mod + 8
Rage Power Last as long as raging. Number = 1
Shield Challenge Receives a morale bonus on attack rolls made against the challenged. Bonus = 5
Stem the Tide (Ex) Receives Stand Still as a bonus feat can elect to make a normal attack instead of CM
Tactician (Ex) Standard action, grants teamwork feat within 30 feet last 3 rnds +1per 2 levels. Per day 4
Str 17, Dex 13, Con 11, Int 13, Wis 10, Cha 15 + 2 = 17
Base Atk +20; CMB +21; CMD 35
Feats Agile Maneuvers, Spirited Charge, Ferocious Mount (Ex), Alertness, Animal Affinity, Armour Prof Light, Armour Prof Medium, Cleave, Critical Focus, Dodge, Fleet, Martial Weap Prof, Mounted Combat, Power Attack, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Trample, Weapon Focus, Broken Wing Gambit (Team), Distracting Charge (Combat, Teamwork), Outflank (Team), Precise Strike ( Team), Seize the Moment (Team), Target of Opportunity (Team);
Skills Acrobatics +12(Acrobatics Jumping 15), Bluff +26, Climb +7, Diplomacy +7, Handle Animal +30, Heal +23, Intimidate +7, Know Local +1, Know Nature +1, Perception +19, Ride +28, Sense Motive +17, Survival +5, Swim -5
Organization Company 10-20, Band 30-100, Squad 4-8
ITEMS: +2 Agile Breastplate, Elysian Bronze Medium Armor DR 2/- against natural weapons or unarmed strikes of magical beasts and monstrous humanoids, Cloak of charisma (+2) +2 CHR, +2 Shield, heavy steel, Energy Resistance, Greater : Resistance 20 From one type of energy, +4 Spear, Elysian Bronze Weapon : adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. After a creature uses an Elysian bronze weapon to deal damage to a magical beast or monstrous humanoid, the wielder gains a +1 bonus on attack rolls against that specific creature type (for example, against chimeras, not all magical beasts) for the next 24 hours, or u,
Pegasus Celestial Mount
Pegasus Champion Celestial creature CR 13
This magnificient horse has great bird-like wings upon its back and moves with a quiet and proud grace.
CG Large Magical beast
Barbarian level 7 (skill points 42) Barbarian
Init +5; Senses Darkvision 60, Detect Evil, Detect good, Low-light Vision, Scent; Perception +22
AC 20, touch 15, flat-footed 14 (+5 Dex, +5 Natural, -1 size, +1 feats)
hp 157 (4d10+7d12+77+7);
Fort +13, Ref +8, Will +9 Save Modifier +4 vs. poison
Damage reduction 5/magic, Resist Acid, Cold, Electricity 10, Spell Resistance 5+CR, Immunity to petrification, Resist fire 10
Speed 100ft., fly 120ft., Fly (perfect)
Melee Bite +19 (1d3+8), 2 Hoof +13 (1d6+4)
Space 10 ft.; Reach 5 ft.
Smite Evil The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).
Rage (Ex) +4 Con +4 Str +2 Will save -2 AC. Per day = Con mod + 16
Rage Power Last as long as raging. Number = 3
Spell-Like Abilities (CL 4th)
Constant- detect evil (60-ft. radius), detect good (60-ft. radius) ,
Str 27, Dex 21, Con 24, Int 14, Wis 19, Cha 15
Base Atk +11; CMB +20; CMD 36 CMD Bonus +4 vs. trip
Feats Moment of Clarity, Night Vision, Powerful Blow, Armour Prof Light, Armour Prof Medium, Cleave, Dodge, Iron Will, Martial Weap Prof, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Bluff), Weapon Focus;
Skills Acrobatics +19, Bluff +13, Climb +15, Fly +18, Handle Animal +8, Intimidate +16, Know Nature +7, Perception +22, Ride +5, Sense Motive +8, Survival +11, Swim +8
Environment temperate and warm plains
Organization Solitary, Pair, Herd 6-10
ITEMS: Horseshoes of speed Speed +30 (animal only)