Sir Galahad the Pure
Sir Galahad is a knight of King Arthur’s Round Table and one of the three achievers of the Holy Grail. The bastard son of Sir Lancelot and Elaine of Carbonek, and is renowned for his gallantry and purity.
Galahad’s conception comes about when Elaine, daughter of the Grail King Pelles, uses magic to trick Lancelot into thinking she is Guinevere. They sleep together, but on discovering what has transpired, Lancelot abandons Elaine and returns to Arthur’s court. Galahad is placed in the care of his great aunt, the abbess at a nunnery, and is raised there. “Galahad” was Lancelot‘s original name, but it had been changed when he was a child. Merlin prophesies that Galahad would surpass his father in valor and be successful in his search for the Holy Grail.
Upon reaching adulthood, Galahad is reunited with his father, who knights him. He is then brought to King Arthur’s court at Camelot. Without realizing the danger he was putting himself in, Sir Galahad walks over to the Round Table amidst the revelry and takes his seat at the Siege Perilous. This place had been kept vacant for the sole person who would accomplish the quest of the Holy Grail; for anyone else sitting there, it would prove to be immediately fatal.
Sir Galahad survives the event, witnessed by King Arthur and his knights. The king then asks the young knight to perform a test which involves pulling a sword from a stone. This he accomplishes with ease, and King Arthur swiftly proclaims Sir Galahad to be the greatest knight in the world. He is promptly invited to join the Order of the Round Table, and after an ethereal vision of the Holy Grail, the quest to find the famous object is set.
Galahad’s incredible prowess and fortune in the quest for the Holy Grail are traced back to his piety. According to the legend, only pure knights may achieve the Grail. While in a general sense, this “purity” refers to chastity, Galahad appears to have lived a sinless life, and so as a result, lives and thinks on a level entirely apart from the other knights of the legend.
Despite, and perhaps because of his sinless nature, Galahad as a character seems inhuman. He defeats rival knights apparently without effort, speaks little to his fellow knights, and leads his companions to the Grail with a relentless determination. So of the three who undertake the quest for the Grail (Bors, Perceval, and Galahad), Galahad is the one who actually achieves it.
Medium humanoid (human), lawful good
Armor Class 26 (plate, shield)
Hit Points 240 (20d8 + 80)
Speed 30 ft.
STR 20 (+5) DEX 18 (+4) CON 18 (+4) INT 15 (+2) WIS 18 (+4) CHA 20 (+5)
Saving Throws Strength +16, Con +15, Wis +15, Cha +16
Skills History +8, Insight +10, Persuasion +11, Religion +14
Damage Resistances fire, lightning, necrotic
Damage Immunities radiant
Condition Immunities charmed, diseased, frightened
Senses passive Perception 14
Treasure Espee, lance, blessed plate, holy shield
Challenge 20 (25,000 XP)
Aura of Courage, Devotion and Protection All creatures within 30 ft. of Galahad (including him) are immune to charm, fear and gain a +5 bonus on saving throws. (This is included in his listed saves.)
Indomitable. Galahad has advantage on saving throws.
Spellcasting. Galahad is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He has the following paladin spells prepared:
1st level (4 slots): divine favor, heroism, protection from evil and good, sanctuary, shield of faith
2nd level (3 slots): branding smite, lesser restoration, zone of truth
3rd level (3 slots) : aura of life, beacon of hope, dispel magic, crusader’s mantle
4th level (3 slots): aura of purity, death ward, freedom of movement, guardian of faith
5th level (2 slots): banishing smite, commune, destructive wave, flame strike
Multiattack. Galahad makes three melee attacks.
Espee. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 8) slashing damage and 33 (6d10) radiant damage.
Lance. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage and 16 (3d10) radiant damage.
Shield Bash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage and 16 (3d10) radiant damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength check or be knocked prone.
Holy Nimbus (1/day) For 10 minutes, Galahad sheds bright light in a 50 ft. radius. All foes of Galahad within 50 feet suffer disadvantage on attacks and saving throws, while allies gain advantage on the same. Any foe beginning its turn within 50 feet of Galahad takes 20 radiant damage, while any ally heals the same amount.
Lay on Hands Lancelot heals up to 200 hit points a day by laying his hands on a creature. This also ends one spell affecting the creature per touch.
Holy Shield. Galahad interposes himself before an adjacent ally struck in melee. If the attack would hit Galahad, he gains resistance to the damage dealt and the attacker takes 16 (3d10) radiant damage.
Parry. Galahad adds 6 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Used with permissiom from Paolo
|Cavalier 5, Divine Emissary 2, paladin 23|
|Hit Dice||30 d10 + 120 (290 hp)|
|Initiative||+4 (+4 Dexterity)|
|AC||23 (+8 full plate armour, +1 Dexterity, +4 heavy steel shield), touch 11, flat-footed 22|
|Attack||lance +35 (1d8 + 5, x3) or longsword +34 (1d8 + 5, 19-20×2) melee, or +31 ranged|
|Full Attack||lance +35/30/25/20 (1d8 + 5, x3) or longsword +34/29/24/19 (1d8 + 5, 19-20×2) melee, or +31/26/21/16 ranged|
|Space/Reach||5 ft. x 5 ft./5 ft.|
|Special Attacks||deadly charge, divine inspiration, mounted weapon bonus, smite evil, turn undead|
|Special Qualities||aura of courage, aura of good, burst of speed, detect evil, divine grace, divine health, granted domain (good), lay on hands, special mount, remove disease|
|Saves||Fort +30, Ref +22, Will +30.|
|Abilities||Strength 20, Dexterity 18, Constitution 19, Intelligence 13, Wisdom 24, Charisma 25|
|Skills||Concentration +11, Diplomacy+18, Disguise +13, Gather information +13 Handle Animal +11, Heal +15, Intimidate +13, Knowledge (nobility and royalty) +12, Knowledge (religion) +13, Ride +16, Search +9 Sense Motive +14, spot +17.|
|Feats||Improved critical (longsword), Iron Will, Mounted Combat, Power Attack, Ride-by-attack, Spirited Charge, Weapon Focus (longsword), Weapon Focus (lance)|
|Epic Feats||Epic Prowess x2, Great Smiting, Holy Strike, Spectral strike|
|Climate/Terrain||Camelot or wandering in his quest|
- Aura of courage Galahad is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only while he’s conscious.
- Aura of good The power of Galahad’s aura of good (see the detect good spell) is 23° level
- Burst of speed Galahad may urge his mount to greater than normal speed when charging, doubling the maximum distance the mount can travel when making a charge, up to four times its speed.
- Deadly charge 2/day, while mounted and using the charge action, Galahad may attempt a deadly charge. If he hits, he deals triple damage with a melee weapon, or quadruple with a lance. If he misses the attack roll, the attempt is failed and can’t be tried again.
- Detect evil Galahad can use detect evil, as the spell, at will.
- Divine grace Galahad gains a bonus equal to his Charisma bonus on all saving throws (those are accounted for in the stats above)
- Divine health Galahad is immune to all diseases, including supernatural and magical diseases.
- Divine inspiration Once per day, Galahad gains a +2 luck bonus on his attack and damage rolls for 10 rounds
- Granted domain Galahad has access to the Good Domain, as well as the granted powers of the good domain
- Lay on hands Galahad can heal wounds (his own or those of others) by touch. Each day he can heal up to 161 hp. He may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action. Alternatively, he can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesnt provoke an attack of opportunity. Galahad decides how many of his daily allotment of points to use as damage after successfully touching an undead creature.
- Mounted weapon bonus Galahad has a +1 bonus on attack rolls with sword and +2 with lance while mounted.
- Remove disease Galahad can produce a remove disease effect, as the spell, six times per week.
- Smite evil seven times a day, Galahad may attempt to smite evil with one normal melee attack. he adds +7 to his attack roll and deals 25 extra point of damage. If Galahad accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
- Special mount Galahad’s mount has the full benefits from all his 30 classes.
- Turn undead Galahad may turn undead 10 times a day as a cleric of 20 level
The Shield of Galahad
Made by King Evelake and adorned with a red cross painted with the blood of a saint.
Heavy steel shield +2 with the Holy power feature.
Spells (1-4): 3/3/3/3. Caster level 25°. Save DC: 17+ spell level