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King Pellinore 

By Chatsam - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=15268008, King Pellinore 
By Chatsam – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=15268008
  • Gender Male
  • Race Human
  • Occupation – Knight
  • Religion – Celtic Pantheon
  • Allies – 
  • Enemies – 
  • Abode/Base of operations – 
  • Nationality –Briton
  • Languages – English
  • Alignment –
  • Affiliation (s) – 
  • Significant others – 

King Pellinore was said to be of the Royal line of St. Joseph of Arimathea, the dynasty who guarded the mystical Holy Grail. He was a son of King Pellam and the father of Sir Lamorak. Pellinore takes on various roles across different stories.

King Pellinore 

Human CR 11
XP 12800
Any Medium Humanoid
Cavalier level 12 (skill points 48) Dragon
(Order of the Dragon Cavalier)
Init 0; Senses ; Perception +13

DEFENSE

AC 24, touch 10, flat-footed 24 ( +10 armour, +4 shield)
hp 82 (0d8+12d10+12);
Fort +8, Ref +4, Will +5

OFFENSE

Speed 20ft.
Melee +1 Longsword +19/+14/+9 (1d8+6/19-20), +1 Lance +12 (1d8+3 X3) , Dagger +12 (1d4+2/19-20)
Space 5 ft.; Reach 5 ft.

Special Attacks

Banner (Ex) Allies within 60 ft +2 morale on fear saves and +1 morale on attack rolls in a charge. Additional bonus= 1
Cavaliers Charge (Ex) +4 bonus on melee attack rolls on a charge while mounted and no penalty to AC
Challenge (Ex) +1 damage per level against one foe (-2 AC against other foes). Per day = 4
Demanding Challenge (Ex) Target takes a -2 penalty to its AC from attacks made by anyone other than the cavalier.
Dragon Challenge Receives circumstance bonus on all melee attack rolls made against the challenged. Bonus = 4
Mighty Charge (Ex) Can make a free bull rush, disarm, sunder, or trip combat maneuver if charge attack is successful
Strategy (Ex) As Standard Action for a round can grant a +2 dodge to AC, a +2 morale on all attack rolls to allies within 30ft
Tactician (Ex) Standard action, grants teamwork feat within 30 feet last 3 rnds +1per 2 levels. Per day 3

STATISTICS

Str 20, Dex 11, Con 11, Int 8, Wis 13, Cha 14
Base Atk +12; CMB +17; CMD 27
Feats Cavalry Formation (Team), Trample, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Cleave, Critical Focus, Martial Weap Prof, Mounted Combat, Power Attack, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Coordinated Charge (Team), Coordinated Defense (Team), Distracting Charge (Combat, Teamwork);
Skills Bluff +2, Climb -1, Decipher Script +4, Diplomacy +15, Handle Animal +15, Intimidate +2, Perception +13, Ride +12, Sense Motive +9, Survival +9, Swim -7
Languages Common

ECOLOGY

Environment Any
Organization Company 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

ITEMS: +1 Full-plate, Helm of comprehend languages and read magic also +5 decipher script, Potion of Aid -, Potion of Cure moderate wounds -, Potion of Tongues -, +2 Shield, heavy wooden, +1 Longsword, +1 Lance,

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