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Salient Divine Abilities

Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/1595-1667), Salient Divine Abilities
Meeting Gods In The Clouds by Cornelius van Poelenburgh (1594/1595-1667)

A salient divine ability is like a feat – it gives a deity a new capability or improves one that the deity already has.

Deities & Demigods
By Rich Redman, Skip Williams, James Wyatt

As noted earlier, a deity has one salient divine ability for each divine rank the deity has, plus additional salient divine abilities reflecting its status: Demigods receive one bonus ability, lesser deities receive two bonus abilities, intermediate deities receive three, and greater deities receive five.

Some salient divine abilities have prerequisites. Usually, the deity must have all the listed prerequisites to have the ability. A divine rank of 1 is a prerequisite for all salient divine abilities.

The most common salient divine abilities are described here. A few deities have unique salient divine abilities that are described in the deity’s individual entry.

Using Salient Divine Abilities:

Using a salient divine ability is a standard action unless otherwise noted in the ability description.

Using a salient divine ability does not provoke an attack of opportunity.

Salient Divine Abilities and Antimagic:

A salient divine ability functions normally within an antimagic field, and is never subject to Spell Resistance.

SALIENT DIVINE ABILITY DESCRIPTIONS

Here is the format for salient divine ability descriptions.

Ability Name Description of what the ability does or represents in plain language.

Prerequisite: A minimum divine rank, minimum ability score, another salient divine ability, a minimum base attack bonus, a feat a skill, or some other condition that a deity must have in order to acquire this salient divine ability. This entry is absent if a salient divine ability has no prerequisite. An ability may have more than one prerequisite. All salient divine abilities have a minimum prerequisite of divine rank 1. Quasi-deities (rank 0) have no salient divine abilities.

Benefit: What the ability enables the deity to do. If a deity has the same ability more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a salient divine ability twice is the same as having it once.

Notes: Additional facts about the ability that may be helpful when using the ability in play or when you are deciding to give the ability to a deity you are creating.

Rest: Some abilities require the deity to rest afterward. If no rest is required, the entry is absent. A resting deity can engage in light activities such as talking or walking at half speed. When attempting anything more strenuous than that, the deity can only take partial actions and suffers a –6 penalty on all attack rolls, saves, and checks.

The deity cannot use another ability that requires rest until its current rest requirement is fulfilled. Any time the deity spends performing strenuous activities does not count toward the required rest time.

For example, during a visit to the Material Plane, Ra uses the Create Greater Object ability to create a masterwork mighty composite longbow (+4 Strength bonus) worth 800 gp. Ra must rest for 70 minutes. If Ra were to spot his enemy, Apep, coming his way, Ra could fight or flee, but the time he spent doing either activity would not count toward the necessary 70 minutes of rest.

Suggested Portfolio Elements: This entry gives one or more portfolio elements that are associated with the salient divine ability in question. The information is provided as guidance for DMs who want to design their own deities and should not be taken as a rule.

For example, the suggested portfolio elements for Annihilating Strike are death, justice, vengeance, and war. More often than not, a deity that has this ability will also have one or more of those elements in its portfolio. However, a deity without any of those elements in its portfolio can still have the Annihilating Strike ability, as long as it meets the prerequisites.

SIZE CATEGORIES IN THE D&D GAME

Table of Creature Size and Scale

Size
Category
Attack and
AC Modifier
Special Attacks
Modifier1
Hide
Modifier
Height or
Length2
Weight3Space4Natural Reach4Carrying CapacityMulitplier
TallLongBipedQuadruped
Fine+8−16+166 in. or less1/8 lb. or less1/2 ft.0 ft.0 ft.×1/8×1/4
Diminutive+4−12+126 in.–1 ft.1/8 lb.–1 lb.1 ft.0 ft.0 ft.×1/4×1/2
Tiny+2−8+81 ft.–2 ft.1 lb.–8 lb.2-1/2 ft.0 ft.0 ft.×1/2×3/4
Small+1−4+42 ft.–4 ft.8 lb.–60 lb.5 ft.5 ft.5 ft.×3/4×1
Medium+0+0+04 ft.–8 ft.60 lb.–500 lb.5 ft.5 ft.5 ft.×1×1-1/2
Large−1+4−48 ft.–16 ft.500 lb.–2 tons10 ft.10 ft.5 ft.×2×3
Huge−2+8−816 ft.–32 ft.2 tons–16 tons15 ft.15 ft.10 ft.×4×6
Gargantuan−4+12−1232 ft.–64 ft.16 tons–125 tons20 ft.20 ft.15 ft.×8×12
Colossal and Colossal+−8+16−1664 ft. or more125 tons or more30 ft.30 ft.20 ft.×16×24

This modifier applies to the bull rush, grapple, overrun, and trip special attacks. Biped’s height, quadruped’s body length (nose to base of tail) Assumes that the creature is roughly as dense as a regular animal. A creature made of stone will weigh considerably more. A gaseous creature will weigh much less. These values are typical for creatures of the indicated size. Some exceptions exist.

Salient Divine Abilities
AbilityPrerequisite
Alter Size
Alter FormAlter Size
Shift FormDivine rank 6, Alter Size, Alter Form
ShapechangeDivine rank 11, Alter Size, Alter Form
True ShapechangeDivine rank 16, Alter Size, Alter Form, Shapechange
Alter RealityCharisma 29
Annihilating StrikeDivine rank 11, Base attack bonus +20, Strength 25
Arcane MasterySpellcaster level 1st, Intelligence 29, Spell Mastery
Spontaneous Wizard SpellsDivine rank 6, Spellcaster level 1st, Intelligence 29, Spell Mastery, Arcane Mastery
Automatic MetamagicSpellcaster level 1st
AvatarDivine rank 6, Charisma 29
BanestrikeBase attack bonus +20
Battlesense—
Call Creatures—
ClearsightDivine rank 6, Wisdom 29
Command Plants—
Control Creatures—
Create ObjectDivine rank 6, Intelligence 29
Create Greater ObjectDivine rank 11, Intelligence 29, Create Object
Divine CreationDivine rank 16, Intelligence 29, Create Object, Create Greater Object
Divine Air MasteryAir domain
Divine ArcheryBase attack bonus +20, Dexterity 29, Point Blank Shot, Far Shot
Divine Armor MasteryArmor Proficiency (light), Armor Proficiency (medium)
Divine BardBard level 20th
Divine Battle MasteryFighter level 20th, Combat Reflexes, Intelligence 13, Dexterity 13, Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack, War domain
Divine BlastCharisma 29
Mass Divine BlastDivine rank 6, Charisma 29, Divine Blast
Divine BlessingSelected ability score 40
Divine CelerityDexterity 29
Free MoveDexterity 29, Divine Celerity
Divine DodgeDexterity 29
Divine DruidDruid level 20th
Divine Earth MasteryEarth domain
Divine Fast HealingConstitution 29 orfast healing
RejuvenationDivine rank 11, Divine Fast Healing
Divine Fire MasteryFire domain
Divine GlibnessCharisma 29, Bluff 40 ranks, Trickery domain
Divine Inspiration—
Divine MonkMonk level 20th
Divine PaladinPaladin level 20th
Divine RadianceGood alignment, Sun domain
Divine RageBarbarian level 20th
Divine RangerRanger level 20th, Wisdom 25, Wilderness Lore 40 ranks, Knowledge (nature) 30 ranks
Divine Recall—
Divine RogueRogue level 20th, Dodge, Improved evasion, Defensive roll
Divine ShieldCharisma 29
Area Divine ShieldDivine rank 6, Charisma 29, Divine Shield
Divine Skill Focus23 ranks in selected skill
Divine Sneak AttackRogue level 20th, Crippling strike
Divine Spell Focus—
Divine SpellcastingSpellcaster level 20th
Divine SplendorDivine rank 16, Charisma 26
Divine StormDivine rank 11
Divine Water MasteryWater domain
Divine Weapon Focus—
Divine Weapon SpecializationBase attack bonus +20, Divine Weapon Focus with selected weapon
Divine
Weapon Mastery
Fighter level 20th, War domain
Energy
Burst
—
Energy
Storm
Divine
rank 11
Extra
Sense Enhancement
Wisdom
29
Extra
Domain
Divine rank 6
Extra
Energy Immunity
Divine rank 6Resistance to energy type selected
FootsoreTravel
domain
Frightful
Presence
Charisma
24
Gift
of Life
—
Life
and Death
Divine
rank 6
Gift of Life or
Hand of Death
Mass
Life and Death
Divine
rank 16
Life and Death
Gift of Life or
Hand of Death
Grow
Creature
—
Hand
of Death
—
Increased
Energy Resistance
—
Increased
Damage Reduction
Constitution 29
Increased
Spell Resistance
—
Indomitable StrengthStrength 40, Strength domain
Instant Counterspell—
Instant MoveDivine rank 6, Dexterity 29
Irresistible BlowsWeapon Focus, Improved Critical
Irresistible PerformancePerform 40 ranks
Know Death—
Know Secrets—
Lay Curse—
Lay Quest—
Life DrainDeath domain
Master Crafter23 ranks in at least two Craft skills
Mind of the Beast—
Possess MortalCharisma 29
Power of LuckLuck domain
Power of Nature—
Power of Truth—
See MagicMagic domain
Speak with Creatures—
StrideTravel domain
Sunder and Disjoin—
Supreme InitiativeDexterity 29, Improved Initiative
True
Knowledge
Divine rank 11, Intelligence 40, Bardic knowledge or lore, Bard or loremaster level 10th, Knowledge domain
Undead
Mastery
Divine
rank 16Cleric level 17th
Undead
Qualities
—
Wave
of Chaos
Chaos
domain
Wound
Enemy
Base
attack bonus +20

Alter Reality

Alter Size

Annihilating Strike

Arcane Mastery

Area Divine Shield

Automatic Metamagic

Avatar

Banestrike

Battlesense

Call Creatures

Clearsight

Command Plants

Control Creatures

Craft Artifact

Create Object

Create Greater Object

Divine Air Mastery

Divine Archery

Divine Armor Mastery

Divine Bard

Divine Battle Mastery

Divine Blast

Divine Blessing

Divine Celerity

Divine Creation

Divine Dodge

Divine Druid

Divine Earth Mastery

Divine Fast Healing

Divine Fire Mastery

Divine Glibness

Divine Inspiration

Divine Monk

Divine Paladin

Divine Radiance

Divine Rage

Divine Ranger

Divine Recall

Divine Rogue

Divine Shield

Divine Skill Focus

Divine Sneak Attack

Divine Spell Focus

Divine Spellcasting

Divine Splendor

Divine Storm

Divine Water Mastery

Divine Weapon Focus

Divine Weapon Mastery

Divine Weapon Specialization

Energy Burst

Energy Storm

Extra Domain

Extra Energy Immunity

Extra Sense Enhancement

Footsore

Free Move

Frightful Presence

Gift of Life

Grow Creature

Hand of Death

Increased Damage Reduction

Increased Energy Resistance

Increased Spell Resistance

Indomitable Strength

Instant Counterspell

Instant Move

Irresistible Blows

Irresistible Performance

Know Death

Know Secrets

Lay Curse

Lay Quest

Life and Death

Life Drain

Mass Divine Blast

Mass Life and Death

Master Crafter

Mind of the Beast

Possess Mortal

Power of Luck

Power of Nature

Power of Truth

Rejuvenation

See Magic

Shapechange

Shift Form

Speak with Creatures

Spontaneous Wizard Spells

Stride

Sunder and Disjoin

Supreme Initiative

True Knowledge

True Shapechange

Undead Mastery

Undead Qualities

Wave of Chaos

Wound Enemy

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