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Ptah is one of the ancient Egyptian creator-gods. His cult was based in Memphis. Based on New Kingdom tomb paintings. Date 19:37, 20 December 2007 (UTC) Author Jeff Dahl
Ptah is one of the ancient Egyptian creator-gods. His cult was based in Memphis. Based on New Kingdom tomb paintings. Date 19:37, 20 December 2007 (UTC) Author Jeff Dahl

Ptah appears as a shaven-headed man with jet black skin. In his eyes is the fire of creativity that is the inspiration of all artists. Just as Thoth‘s priests claim that he created the universe, so, too, do Ptah’s priests exert their claim to the founding waters.

Where Thoth is the god of knowledge and science, Ptah is often viewed as the god of artists and designers. While the two gods have much in common (neither of them is related to any of the other gods, for instance), there are important differences. An architect planning a pyramid depends on Thoth for the mathematics to build it and calls upon Ptah for the inspiration that will make it a work of art.

Role-playing Notes

Ptah is a clever and dynamic god with a great love of art and beauty. He smiles upon craftsmen who produce works of great quality and will sometimes (5%) assure that such persons receive the recognition they deserve.

Duties of the Priesthood

Priests of Ptah are expected to be artists and scholars. As such, they must always take the artistic ability non-weapon proficiency. Individual Dungeon Masters may allow players to substitute skills like dancing or pottery for this slot if the character is clearly an artist and not just “another potter”. In the eyes of many of his faithful, Ptah is considered to be the creator of the universe

Deities & Demigods

Rich Redman, Skip Williams, James Wyatt

Intermediate Deity
Home Plane: Ethereal Plane
Alignment: Lawful neutral
Portfolio: Crafts, knowledge, secrets, travel
Worshipers: Artists, artisans, travelers
Cleric Alignments: LG, LN, LE
Domains: Creation, Knowledge, Law, Travel
Favored Weapon:Mace

Ptah is a mysterious creator deity, related to the rest of the Pharaonic pantheon only by marriage (to Re-Horakhty’s daughter Bast), not by birth. He appears as a small man with black skin like polished marble and large black eyes filled with stars. Legends suggest that Ptah existed before even Re and Apep, and that he may have created them and even other gods in other pantheons. Despite his marriage to Bast, he remains aloof from the struggles and rivalries of the Pharaonic pantheon, spending his time wandering the vast expanses of the planes.


Ptah’s law is the order of the universe. Everything has a place in the cosmic scheme, and everything fits together to work for a purpose that is beyond mortal understanding. Ptah may have set this intricate cosmic machinery in motion, and it seems quite likely that he is the only one who knows its purpose or eventual result. His followers generally act as though they’re in on the secret, but certainly none of them know as much as Ptah himself. Mortals can simply do their best to fill the part they’re supposed to play, not overstepping their place or spreading disorder in the well-ordered world.

Clergy and Temples

Ptah has few clerics, and he is not widely worshiped even among the pantheon as a whole. His priests defy common Pharaonic practice by wearing black vestments adorned with glittering white stars, though males still shave their heads in accordance with tradition. They emulate their deity by exercising their god-given creativity in arts or crafts, traveling widely, and striving to maintain order. Ptah has both male and female clerics.

Ptah’s temples tend to be small but elaborate structures, usually built in remote locations. Their ceilings are commonly decorated with images of the night sky full of stars.

Cleric20/Transmuter 20
Medium-Size outsider
Hit Dice20d8+200 (outsider) plus 20d8+200 (Clr) plus 20d4+200 (Tra) (1,000 hp)
Initiative+13 (+9 Dexterity, +4 Improved Initiative)
Speed60 ft.
AC71 (+9 Dexterity, +15 divine, +28 natural, +9 deflection)
Attacks+5 ghost touch lawful spell storing heavy mace +69/+64/+59/+54 melee; or spell +64 melee touch or +64 ranged touch
Damage+5 ghost touch lawful spell storing heavy mace 1d8+18/×2 or by spell
Face/Reach5 ft. by 5 ft./5 ft.
Special AttacksDomain powers, salient divine abilities, spell-like abilities, turn undead 16/day.
Special QualitiesDivine immunities, fire immunity, DR 50/+4, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 15 miles, remote communication, godly realm, teleport without error at will, plane shift at will, familiar (bats and owls), SR 47, divine aura (1,500 ft., DC 34).
SavesFort +57, Ref +56, Will +62.
AbilitiesStrength 28, Dexterity 29, Constitution 30, Intelligence 36, Wisdom 40, Charisma 28.
Skills*Appraise +48, Balance +36, Concentration +85, Craft (painting) +88, Craft (pottery) +88, Craft (sculpture) +88, Diplomacy +66, Heal +70, Intuit Direction +70, Jump +46, Knowledge (arcana) +88, Knowledge (geography) +88, Knowledge (local) +88, Knowledge (the planes) +88, Knowledge (religion) +88, move silently +54, Scry +88, Search +48, Sense Motive +50, Spellcraft +88, Spot +50, Tumble +46, Wilderness Lore +70.

*Always receives a 20 on checks.

FeatsCraft Wondrous Item, Divine Vengeance, Dodge, Empower Spell, Endurance, Enlarge Spell, Combat Expertise, Extend Spell, Extra Turning, Greater Spell Focus (Transmutation), Greater Spell Penetration, Heighten Spell, Improved Initiative, Maximize Spell, Mobility, Persistent spell, Scribe Scroll, Silent Spell, Spell Focus (Transmutation), Spell Mastery, Spell Penetration, Spring Attack, Still Spell, Superior Expertise, Whirlwind Attack.
Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Divine Abilities
Arcane Mastery, Automatic Metamagic (quicken wizard spells), Banishing Gaze, Clearsight, Create Greater Object, Create
, Divine Celerity, Divine Spellcasting, Extra Domain (Law), Extra Sense Enhancement (see ethereal), Extra Energy Immunity (fire), Extra Energy Immunity (sonic), Free Move, Increased Energy Resistance (sonic), Instant Move, Know Secrets, Power  of Truth, Stride.

*Unique ability, described below.

Cast conjuration (creation) spells at +2 caster level; cast divination spells at +1 caster level; cast law spells at +1 caster level; 20 rounds/day freedom of movement.
Ptah uses these abilities as a 25th-level caster, except for divination spells and law spells, which he uses as a 26th-level caster, and conjuration (creation) spells, which he uses as a 27th-level caster. The save DCs are 34 + spell level. astral projection, calm emotions, clairaudience/clairvoyance, create food and water, create water, detect secret doors, detect thoughts, dictum, dimension door, discern location, dispel chaos, divination, expeditious retreat, find the path, fly, foresight, genesis, heroes’ feast, hold monster, legend lore, locate object, magic circle against chaos, major creation, minor creation, minor image, order’s wrath, permanent image, phase door, protection from chaos, shield of law, summon monster IX (as law spell only), teleport without error, true creation, true seeing.

Cleric Spells/Day (Levels 0-15): 6/10/10/10/ 9/9/8/8/7/7/3/3/2/2/2/2; base DC = 27 + spell level, 31 + spell level for transmutation spells.

Wizard Spells/Day (Levels 0-13): 5/9/8/8/8/8/7/7/7/7/2/ 2/2/2; base DC = 25 + spell level, 29 + spell level for transmutation spells. Prohibited schools: Enchantment and Illusion.

Banishing Gaze (unique salient divine ability): Ptah can force a creature onto another plane (as with the spell plane shift) with a gaze attack. The attack has a range of 30 feet and counts as an attack action. A Will save (DC 29) negates the effect.

Other Divine Powers

As an intermediate deity, Ptah automatically receives a die result of 20 on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.

Senses: Ptah can touch, smell, see, and hear at a distance of fifteen miles. His vision extends into the Ethereal Plane as well. As a standard action, he can perceive anything within fifteen miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to ten locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 15 hours.

Portfolio Sense: Ptah is aware of any acts of craft or creation the instant they begin and fifteen weeks into the past.

Automatic Actions: Ptah can use any Craft skill, even those he has no ranks in, as a free action if the DC for the task is 25 or lower. He can perform up to ten such free actions each round.

Create Magic Items: Ptah can create any magic item, as long as the item’s market price does not exceed 200,000 gp.

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