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Goddess, Arnakuagsak (Old Woman from the Sea, Sea Huntress )

Goddess, Arnakuagsak (Old Woman from the Sea, Sea Huntress )
Midjourney

Arnakuagsak is a powerful goddess, revered by the Inuit people of Greenland. She is known as the “Old woman from the sea,” and is often depicted as an elderly, yet wise and experienced figure. Her domain encompasses the coastal waters, and she is responsible for ensuring the success of the hunters and the health of the people who rely on the sea for their livelihood.

  • Pantheon: North American Pantheon
  • Deity Title: Old Woman from the Sea, Sea Huntress
  • Deity Symbol: A seal or whale in the midst of a hunt
  • Home Plane: The Elemental Plane of Water, Beastlands
  • Deity Level: Intermediate deity
  • Alignment: Neutral Good
  • Aliases: Nuliajuk, Old Woman of the Sea
  • Superior: None
  • Traditional Allies: Other sea and water deities
  • Traditional Foes: None
  • Divine Artifact: A magical harpoon capable of bringing in any catch
  • Servants: Merfolk, sea elves, sea lions, walruses
  • Servitor Creatures: Seals, whales
  • Sacred Animal: Seal, whale
  • Manifestations: Gentle ripples in the water, the sound of a harpoon hitting its target
  • Signs of Favor: A successful hunting trip, finding unexpected and plentiful fish in one’s nets
  • Worshipers: Fisherfolk, sailors, people who rely on the sea for their livelihood
  • Cleric Alignments: Neutral Good, Neutral
  • Specialty Priests: Whalers, fishermen, merfolk shamans
  • Holy Days: The solstices and equinoxes, as well as days of successful fishing or hunting trips
  • Portfolio: Coastal waters, fisherfolk, sea creatures, hunting
  • Domains: Animal, Community, Good, Luck, Water
  • Favored Weapon: Harpoon
  • Favored Class: Ranger, Druid
  • Favored Race: Human, Half-Elf, Merfolk, Sea Elves
  • Duties of the Priesthood: To ensure the safety of those who rely on the sea for their livelihood, to ensure plentiful and successful hunts, to offer protection to sea creatures and the coastal areas
  • Major Cult/Temple Sites: Coastal villages, near large bodies of water Benefits: Protection while at sea, successful fishing trips, the protection of sea creatures and coastal areas.

Arnakuagsak is a deity of fertility and abundance, and her blessings are sought by the fisherfolk who brave the treacherous waters in search of food. She is revered for her deep wisdom and understanding of the ways of the sea, and is said to have the power to calm the stormiest waters and ensure a bountiful catch. Her sacred animals are the seal and the whale, creatures that are closely tied to the Inuit way of life.

As a neutral good deity, Arnakuagsak is often seen as a mediator between conflicting interests, using her wisdom and guidance to help find solutions to difficult problems. She is also a protector of the innocent and those in need, and is said to be quick to offer her aid to those who call upon her name.

The faithful of Arnakuagsak seek to emulate her wisdom and compassion, and to live in harmony with the sea and the creatures that inhabit it. They believe that by honoring her, they will be blessed with bountiful catches and prosperous lives. The duties of the priesthood of Arnakuagsak include performing rituals and offerings to ensure the continued protection of the hunters and the health of the people, as well as providing guidance and wisdom to the community.

Arnakuagsak is often depicted as an elderly woman, with white hair and wrinkled skin. She is said to be wise and knowledgeable, with a deep understanding of the sea and its creatures. She is often depicted wearing furs, as befits a goddess of the northern reaches, and carrying a harpoon. Her eyes are sharp and piercing, reflecting her expertise in hunting and her watchful gaze over the waters. Despite her age, she is strong and hearty, reflecting her importance to her followers.

Overall, Arnakuagsak is a beloved and revered deity, known for her wisdom, compassion, and power over the sea. Her worshipers look to her for guidance, protection, and blessings, and honor her as a vital part of their lives and the success of their community.

Arnakuagsak

Arnakuagsak
Midjourney

Medium celestial, Neutral Good


  • Armor Class 20 (natural armor)
  • Hit Points 450 (30d8 + 150)
  • Speed 60 ft., swim 120 ft.

STRDEXCONINTWISCHA
SCORE301830242830
MODIFIER+10+4+10+7+9+10

  • Saving Throws Dex +14, Con +19, Wis +17, Cha +20
  • Skills Athletics +25, Insight +17, Perception +17, Survival +17
  • Senses truesight 120 ft., passive Perception 27
  • Languages all, telepathy 120 ft.
  • Challenge 27 (105,000 XP)

Divine Awareness. She knows if a creature within 120 ft. of her has committed a sin or wronged the sea.

Amphibious. She can breathe air and water.

Innate Spellcasting. Arnakuagsak’s spellcasting ability is Charisma (spell save DC 28). She can innately cast the following spells, requiring no material components:

At will: control water, freedom of movement, water breathing 3/day each: cone of cold, heal, plane shift 1/day each: control weather, earthquake, tsunami

Legendary Resistance (3/day). If Arnakuagsak fails a saving throw, she can choose to succeed instead.

Magic Weapons. Arnakuagsak’s weapon attacks are magical.

Actions

Multiattack. Arnakuagsak can use her Frightful Presence. She then makes two attacks: one with her harpoon and one with her knife.

Harpoon. Melee Weapon Attack: +25 to hit, reach 15 ft., one target. Hit: 35 (5d10 + 10) piercing damage. If the target is a creature, it must succeed on a DC 28 Strength saving throw or be pulled up to 15 feet toward Arnakuagsak.

Knife. Melee Weapon Attack: +25 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Frightful Presence. Each creature of Arnakuagsak’s choice within 120 feet of her and aware of her must succeed on a DC 28 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Arnakuagsak’s Frightful Presence for the next 24 hours.

Regional Effects

The region containing Arnakuagsak’s lair is warped by her magic, which creates one or more of the following effects:

  • The sea within 6 miles of Arnakuagsak’s lair is always calm, regardless of the weather.
  • Sea creatures within 1 mile of Arnakuagsak’s lair are under her control and will not attack her unless she attacks them first.
  • The tides around Arnakuagsak’s lair change at her will, with the sea level rising or falling up to 10 feet every 6 hours.

Lair Actions

On initiative count 20 (losing initiative ties), Arnakuagsak takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:

  • A wave of water rushes out from Arnakuagsak’s lair in a 60-foot radius. Each creature in that area must succeed on a DC 28 Strength saving throw or take 27 (6d8) bludgeoning damage and be knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.
  • Arnakuagsak summons a swarm of 1d4 giant octopuses or giant crabs, appearing in unoccupied spaces within 60 feet of her. The summoned creatures are friendly to Arnakuagsak and obey her commands until they are destroyed or she dismisses them as a bonus action.
  • Arnakuagsak creates a whirlpool in the sea within 120 feet of her. The whirlpool is 50 feet wide at the base and 100 feet deep. Each creature within 20 feet of the whirlpool must succeed on a DC 28 Strength saving throw or take 27 (6d8) bludgeoning damage and be pulled up to 20 feet toward the whirlpool. A creature that starts its turn within 20 feet of the whirlpool must also succeed on the saving throw or take the damage and be pulled toward the whirlpool.

Legendary Actions

Arnakuagsak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arnakuagsak regains spent legendary actions at the start of her turn.

  • Attack. Arnakuagsak makes one attack with her harpoon or knife.
  • Move. Arnakuagsak moves up to her speed without provoking opportunity attacks.
  • Cast a Spell (Costs 3 Actions). Arnakuagsak casts one of her innate spells, choosing from her domains
    • Animal Domain: Animal Messenger, Beast Bond, Conjure Animals, Dominate Beast, Giant Insect, Awaken
    • Community Domain: Bless, Cure Wounds, Enhance Ability, Lesser Restoration, Mass Healing Word, Beacon of Hope
    • Good Domain: Cure Wounds, Detect Evil and Good, Lesser Restoration, Protection from Evil and Good, Beacon of Hope, Dispel Evil and Good
    • Luck Domain: Bane, Bless, Fortune’s Favor, Enhance Ability, Bane, Beacon of Hope
    • Water Domain: Create or Destroy Water, Purify Food and Drink, Water Breathing, Water Walk, Control Water, Conjure Elemental (Water)

Magical Harpoon: Stormcaller

Arnakuagsak’s divine artifact is a magical harpoon, crafted from a rare, iridescent material that seems to shimmer in the light like the scales of a fish. The harpoon is finely balanced and weighted, allowing Arnakuagsak to wield it with ease and precision.

The harpoon is imbued with powerful magic that allows Arnakuagsak to use it to reel in any catch, no matter how large or elusive. The harpoon’s barbs are enchanted to hold fast to any prey, no matter how slippery or wriggling, making it nearly impossible for any creature to escape once caught.

In addition to its formidable utility as a fishing tool, the harpoon can also be used as a weapon. Its razor-sharp point can pierce through even the toughest armor, and its magical enchantments make it incredibly effective against sea creatures and other aquatic foes.

  • Weapon (harpoon), legendary (requires attunement by a creature of good alignment)
  • Damage: 2d10 piercing damage
  • Properties: Thrown (range 30/120), Versatile (2d12)
  • Special Abilities: The harpoon has a +3 bonus to attack and damage rolls. Additionally, on a successful hit against a creature, the harpoon can be commanded by the wielder to magically pull the creature up to 30 feet towards them, as long as the creature is of Huge size or smaller and the wielder is not incapacitated. Once this ability is used, it can’t be used again until the next dawn.

Overall, Arnakuagsak’s magical harpoon is a potent symbol of her power and authority over the seas, and its mere presence is enough to strike fear into the hearts of those who would dare to challenge her.

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