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Triton “Messenger of the deep”

By Rainer Halama - Own work, CC BY-SA 4.0,, Triton
By Rainer Halama – Own work, CC BY-SA 4.0,

Triton is the messenger of the deep, he is the son of Poseidon and Amphitrite. He is a merman, having the upper body of a human and the tail of a fish.

  • Pantheon: Hellenic Pantheon
  • Deity Title: Messenger of the deep
  • Deity Symbol: Twisted conch shell
  • Home Plane:
  • Deity Level: Lesser
  • Alignment: Neutral good
  • Aliases:
  • Superior: Poseidon
  • Traditional Allies:
  • Traditional Foes:
  • Divine Artifact:
  • Servants:
  • Servitor Creatures: Hippocampus
  • Sacred Animal: Hippocampus
  • Manifestations:
  • Signs of Favor:
  • Worshipers: Tritons
  • Cleric Alignments:
  • Specialty Priests:
  • Holy Days:
  • Portfolio:
  • Domains:
  • Favored Weapon: Trident
  • Favored Class:
  • Favored Race: Tritons
  • Duties of the Priesthood:
  • Major Cult/Temple Sites:
  • Benefits:

Like his father, he carried a trident. However, Triton’s special attribute was a twisted conch shell, on which he blew like a trumpet to calm or raise the waves. Its sound was so terrible, that when loudly blown, it put the giants to flight, who imagined it to be the roar of a mighty wild beast.

Triton dwelt with his parents in a golden palace in the depths of the sea. The story of the Argonauts places his home on the coast of Libya. When the Argo was driven ashore on the Lesser Syrtes, the crew carried the vessel to Lake Tritonis, whence Triton, the local deity, guided them across to the Mediterranean.

Triton was the father of Pallas and foster parent to the goddess Athena. Pallas was killed by Athena during a fight between the two goddesses.

D&D 5E Epic Monsters: Triton

Triton DnD 5e BANNER.jpg

D&D 5E – Epic Monsters: Triton | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

The original merman, a lesser deity amongst the olympic pantheon known for playing the conch: Triton

Not to be confused with his half-brother Triton (the god of Lake Tritonis in Ancient Libya, born by Europa and appearing in the saga of the Argonauts) or the generic term of tritons used by Greco-Romans to describe mermen, Triton was a Greek sea god and lord of the ocean depths. This son of Amphitrite and Poseidon (the top sea deities) was a foster parent to Athena and had two daughters of his own: Pallas (who gets stabbed by Athena when Zeus used the Aegis to distract her as the two sparred) and Triteia (who bore one of Ares’ offspring).

A merman that dwelt among his parents’ golden palaces on the ocean floor, Triton was dreadful and mighty though he also acted as a sort of courier for his father (and also the titan Oceanus). Over time he became known to have a conch shell he can blow like a horn to control the waves or incite terror in foes as terrible as giants. When challenged to a contest of trumpets by Misenus, Triton drowns him, and he appears in many pieces of Classical Greek pottery wrestling Hercules but the story of their conflict is not recorded in any epics.


Large celestial (merfolk), neutral
Armor Class 17 (natural armor)
Hit Points 216 (16d10+128)
Speed 20 ft., swim 80 ft.

26 (+8)​21 (+5)​27 (+8)​15 (+2)​17 (+3)​19 (+4)​

Saving Throws Wis +8
Skills Athletics +13, Perception +8
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities cold, fire, poison
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned, stunned
Senses darkvision 300 ft., passive Perception 18
Languages Greek
Challenge 16 (15,000 XP)

Amphibious. Triton can breathe air and water.

Conch Horn. When Triton uses his conch horn to cast fear, creatures normally immune to fear can still be affected by it but have advantage on saving throws against it. In addition, he can use his conch horn to innately cast a spell with only a bonus action.

Innate Spellcasting. Triton’s innate spellcasting ability is Charisma (spell save DC 17). He can innately cast the following spells, requiring no material components other than his conch horn:
At will: control water, fear

Legendary Resistance (3/Day).
 If Triton fails a saving throw, he can choose to succeed instead.

Magic Resistance. Triton has advantage on saving throws against spells and other magical effects.

Magic Weapons. Triton’s weapon attacks are magical.

Pressure. Triton can use a bonus action to bring the weight of the ocean down on one creature he can see. The creature makes a DC 21 Strength saving throw or it takes 28 (8d6) bludgeoning damage and is knocked prone on a failure. Neither Triton nor the creature needs to be underwater for him to use this trait.

Multiattack. Triton attacks four times.

Magic Trident. Melee or Ranged Weapon Attack: +14 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6+9) magical piercing damage, or 13 (1d8+9) magical piercing damage if wielded with two hands. When thrown, the trident returns to Triton’s hands immediately after it hits or misses the target.

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