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Nike, Styktide (Victory)

Nike 1895, Die Mythologie Der Griechen Und Römer by Otto Seemann, Verlag von E. A. Seemann, Leipzig, 1895

Nike personifies triumph, a daughter of Pallas and Styx, sister of Cratos, Bia and Zelus. Nike and her siblings are close companions of of Zeus. Styx brought them to Zeus when the god was assembling allies for the coming Titan War. Nike assumed the role of the Zeus’s personal charioteer.


Worship of Nike includes processions, libations, or sacrifice that were performed to bring the favor of Nike. Petitions in the form of prayers are presented to the priestesses who would communicate them to the goddess. If an answer was received from the goddess it would be presented to the petitioner. Temples were also used like banks and could store coins for safekeeping.

The great statue of Athena in the Parthenon in Athens, depicted Nike standing in the hand, made of solid gold. Is the Athenian state’s official gold deposit in the form of a “sacred treasury”. The Parthenon complex included a Temple of Nike. The Athenians also dedicated a statue to Nike at Delphi. The statue of Zeus at Olympia also depicts Nike. Nike is also in the hand of Zeus in the temple of Zeus in Athens.

Deities & Demigods
By Rich Redman, Skip Williams, James Wyatt

Goddess of Victory
Winged woman
Home Plane: Olympus
Alignment: Lawful neutral
Portfolio: Victory
Worshipers: Fighters, athletes
Cleric Alignments: LE, LG, LN
Domains: Law, Nobility, War
Favored Weapon: Light mace

Nike is the personification of the spirit of victory. As such, she is a somewhat shallow being who thinks only of conflict and ultimate triumph. If a problem or situation can’t be described in terms of conflict, with definite conditions for declaring victory, Nike considers it beneath her notice. Nike appears as a tall, winged woman, though she can take other forms. She is not a very popular deity except among victorious people.


To Nike, victory is the only thing that matters. However, as a lawful deity, she does not approve of deceit or subterfuge. Victory comes to the deserving: the brave, the noble, and the forthright. A victory ignobly won is no victory at all.

Clergy and Temples

Nike has very few clerics, though various fanatical cabals and factions often include clerics of Nike. Such clerics are convinced that their particular faction or philosophy is destined for ultimate victory.

Nike’s shrines and temples are built to commemorate great victories and thus can be found nearly anywhere. Winning armies often build shrines on battlefields to thank Nike for their victory. Likewise, many generals and noble families build shrines to Nike to commemorate their victories.

Fighter 20/Cleric 20
Large outsider
Divine Rank5
Hit Dice20d8+200 (outsider) plus 20d10+200 (Fighter) plus 20d8+200 (Cleric) (1,120 hp)
Initiative+14 (+10 Dexterity, +4 Improved Initiative)
Speed80 ft., fly 240 ft. perfect
AC56 (-1 size, +10 Dexterity, +5 divine, +18 natural, +7 +5 large steel shield, +7 deflection)
AttacksLarge +5 speed lawful wounding heavy mace +66/+61/+56/+51 melee; or spell +60 melee touch or +54 ranged touch
DamageLarge +5 speed lawful wounding heavy mace 2d6+23; or by spell
Face/Reach5 ft. by 5 ft./10 ft.
Special AttacksDomain powers, salient divine abilities, spell-like abilities.
Special QualitiesDivine immunities, DR 40/+4, fire resistance 25, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 15 miles, remote communication, godly realm, teleport without error at will, SR 37, divine aura (50 ft., DC 22).
SavesFort +47, Ref +47, Will +44.
AbilitiesStrength 42, Dexterity 31, Constitution 30, Intelligence 24, Wisdom 24, Charisma 24.
SkillsBluff +32, Climb +40, Concentration +35, Craft (armorsmithing) +52, Craft (bowmaking) +52, Craft (weaponsmithing) +52, Diplomacy +38, Intimidate +34, Jump +40, Knowledge (arcana) +52, Knowledge (history) +32, Knowledge (nobility and royalty) +32, Knowledge (religion) +52, Listen +42, Profession (lawyer) +42, Scry +32, Search +37, Sense Motive +52, Spellcraft +42, Spot +42, Swim +41, Use Magic Device +32.
FeatsBlind-Fight, Blindsight 5-ft. Radius, Cleave, Combat Reflexes, Deflect Arrows, Divine Might, Dodge, Empower Spell, Combat Expertise, Great Cleave, Hold the Line, Improved Bull Rush, Improved Critical (heavy mace), Improved Disarm, Improved Grapple, Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Knock-Down, Maximize Spell, Mobility, Power Attack, Power Critical (heavy mace), Sacred Spell, Spring Attack, Stunning Fist, Sunder, Superior Expertise, Weapon Focus (heavy mace), Weapon Specialization (heavy mace), Whirlwind Attack.
Divine ImmunitiesAbility damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation.
Salient Divine AbilitiesAlter Form, Alter Size, Annihilating Strike, Divine Battle Mastery, Divine Inspiration (dread), Sunder and Disjoin.
Cast law spells at +1 caster level; 5/day inspire allies (+2 morale bonus for 7 rounds).
Nike uses these abilities as a 15th-level caster, except for law spells, which she uses as a 16th-level caster. The save DCs are 22 + spell level. blade barrier, calm emotions, demand, dictum, discern lies, dispel chaos, divine favor, divine power, enthrall, flame strikegeas/quest, greater command, hold monster, magic circle against chaos, magic vestment, magic weapon, order’s wrath, power word blind, power word kill, power word stun, protection from chaos, repulsion, shield of law, spiritual weapon, storm of vengeance, summon monster IX (as law spell only).
OrganizationUnique (Solitary) or with Zeus or Athena or siblings Zelus, Nike, Cratos and Bia,

Cleric Spells/Day: 6/8/8/8/7/7/6/6/5/5; base DC = 17 + spell level.

Other Divine Powers

As a demigod, Nike treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.

Senses: Nike can see, hear, touch, and smell at a distance of five miles. As a standard action, she can perceive anything within five miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 5 hours.

Portfolio Sense: Nike is aware of any battle, competition, or other contest that involves one thousand or more people.

Automatic Actions: Nike can use any Craft (armorsmithing), Craft (bowmaking), Craft (weaponsmithing), Knowledge (arcana), Knowledge (history), Knowledge (nobility and royalty), Knowledge (religion), or Profession (lawyer) as a free action if the DC for the task is 15 or lower. She can perform up to five such free actions each round.

Create Magic Items: Nike can create any type of weapon or armor, as long as the item’s market price does not exceed 4,500 gp.

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