Charmed Archery (fighter) (General)
You magically influence your missile’s path.
Originally Posted by Shadowfoot of the Wizards Community forums.
- Prerequisites: Charisma 13, Ability to cast 1st-level arcane spells, BAB +1.
- Benefit: You may use your Charisma modifier instead or your Dexterity modifier on all ranged attack rolls. Using Charmed Archery is a supernatural ability.
- Special: You cannot take Charmed Archery if you already enjoy Archery Insight or Zen Archery.