This site is games | books | films

Warren Worthington III, Archangel

Warren Kenneth Worthington III, originally known as Angel and later as Archangel, is a fictional superhero appearing in American comic books published by Marvel Comics and is a founding member of the X-Men. Created by writer Stan Lee and artist Jack Kirby, the character first appeared in The X-Men #1 (September 1963).

Angel is a member of a subspecies of humans known as mutants, who are born with superhuman abilities. The character originally possesses a pair of large feathered wings extending from his back, enabling him to fly. He is the heir of the Worthington family fortune, and this privileged background results in Warren being stereotyped as self-absorbed and unable to deal with hardships during his early years with the X-Men. This personality was ultimately replaced with a more introspective and brooding personality in the late 1980s, when the character was changed into the darker “Archangel” persona. While Angel’s wings were originally feathered, his transition to Archangel resulted in metallic wings and newfound powers.

As one of the original X-Men, Archangel has had a frequent presence in X-Men-related comic books throughout the years and also appeared occasionally in X-Men animated series and video gamesBen Foster played the role of Angel in the 2006 film X-Men: The Last Stand and Ben Hardy portrayed a younger version in the 2016 film X-Men: Apocalypse.

Originally Posted by Phaedros of the Dicefreaks forums.

On this Thread

Warren Worthington III
By Greg Land –, Fair use,

Warren Worthington III, Archangel
Medium Mutant
 18 WP Vitality: 212 VP (22d8+88)
Initiative: +8
Speed: 30 ft., fly 400 ft. (good)
AC: 14 (+4 Dex), touch 16, flat-footed 10
Base Attack/Grapple: +17/+19
Attack: Wing buffet +27 melee (1d10+15) or unarmed strike +19 melee (1d14+2)
Full Attack: 2 wing buffets +27 melee (1d10+15) and unarmed strike +15/+10/+5/+0 melee (1d14+2)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Skirmish +3/+3d6
Special Qualities: Damage reduction 10/piercing or slashing, fast healing 10, healing blood, natural flyer
Saves: Fort +14, Ref +16, Will +12
Abilities: Str 16, Dex 18, Con 18, Int 16, Wis 15, Cha 23
Skills: Balance +21, Climb +12, Diplomacy +30, Gather Information +16, Intimidate +18, Jump +14, Knowledge (behavioral sciences) +13, Knowledge (business) +18, Knowledge (civics) +18, Listen +7, Search +13, Sense Motive +17, Spot +35, Swim +12, Treat Injury +12, Tumble +16
Feats: Adroit Flyby Attack, Combat Martial Arts, Flyby Attack, Hover, Improved Initiative, Power Climb, Power Dive, Wingover
Epic Feats: Epic Reflexes
Climate/Terrain: Westchester Country, New York
Organization: Solitary (unique) or group (X-Men)
Challenge Rating: 22
Treasure: Equipment
Alignment: Neutral good

Body Adaptations: Archangel’s entire body is suited to flight and has many adaptations similar to that of an avian.
+10 on Spot checks and can see three times as far as a normal human with enhanced eyesight.
Archangel’s wings are considered to have a Strength of 30. He uses this to determine encumbrance when in flight and for his wing buffets.

Healing Blood: Archangel is able to heal the wounds of others by mixing his blood with their own. This power can vary greatly in potency. The target must make a Fort save (DC 15) to determine how much they are healed. If they fail the save they receive no benefit of the blood mixture. For every point they succeed they are healed of 1d8 points of damage. On a natural 20, the subject may even be raised from the dead as a true resurrection.

Natural Flyer: Flight is a natural for Archangel as it is for a bird. While in flight, he receives numerous benefits.
+10 dodge bonus to armor rating and reflex saves.
+8 bonus on attack rolls due to using his momentum in combat.
If Archangel is allowed a Reflex save against an attack for partial damage and succeeds, he receives no damage. If he fails his save, he only takes half damage.

Possessions: Communicator, unstable molecule uniform

Written by Bane.

Scroll to Top