Wolverine (James Howlett / Logan)

Wolverine, born James Howlett but more commonly known as Logan, is a fictional Marvel Comics superhero and a member of several teams, including the X-Men and the New Avengers. Created by writer Len Wein and artist John Romita Sr.
A mutant, Wolverine possesses animal-keen senses and reflexes and a healing factor that allows him to recover from virtually any wound. This healing ability enabled the supersoldier program Weapon X to bond the near unbreakable metal alloy adamantium to his skeleton, giving him razor-sharp retractable claws. He is also a master of hand-to-hand combat.
Originally Posted by Bane of the Dicefreaks D20 Discussion Board
Logan (born James Howlett), Wolverine | |
Medium Mutant | |
Wounds | 62 WP Vitality 507 VP (26d10+338) |
Initiative | +16 |
Speed | 40 ft. |
AC | 30 (+6 Dexterity, +14 defense), touch 30, flat footed 16 |
Base Attack/Grapple | +26/+35 |
Attack | Claw +42 melee (3d8+16/18-20); or unarmed strike +35 melee (2d10+9) |
Full Attack | Claw flurry +40/+40/+40/+35/+30/+25 melee (3d8+18/18-20) and +40/+35/+30 melee (3d8+13/18-20); or flurry of blows +35/+35/+35/+30/+25/+20 melee (2d10+9) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Adamantium claws, berserker rage, death attack (DC 25), sneak attack +4d6, Stunning Fist (DC 29) |
Special Qualities | Damage reduction 20/piercing or slashing, healing factor, regeneration 40, sexy beast, superhuman senses, Weapon X training |
Saves | Fort +29, Ref +20, Will +24 |
Abilities | Strength 28, Dexterity 23, Constitution 36, Intelligence 15, Wisdom 22, Charisma 20 |
Skills | Balance +28, Bluff +20, Climb +24, Computer Use +7, Concentration +28, Craft (carpentry) +17, Diplomacy +24, Disguise +15 (+17 acting), Drive +16, Escape Artist +16, Gather Information +15, Hide +26, Intimidate +27, Jump +26, Listen +36, Move Silently +26, Ride +11, Pilot +16, Profession (solider) +16, Search +22, Sense Motive +26, Spot +36, Surival +31 (+56 Tracking), Swim +19, Treat Injury +16, Tumble +28 |
Feats | Cleave, Combat Expertise, Combat Reflexes, Dodge, Endurance, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Improved Critical (claw), Improved Initiative, Improved Toughness, Improved Two-Weapon Fighting, Leap Attack, Mobility, Power Attack, Quick Reconnoiter, Spring Attack, Track, Two-Weapon Fighting, Whirlwind Attack |
Epic Feats | Dire Charge, Epic Will, Improved Combat Reflexes, Superior Initiative, Two-Weapon Rend |
Climate/Terrain | Westchester County, New York |
Organization | Solitary (Unique) or X-Men (group) or Avengers (group) |
Challenge Rating | 30 |
Treasure | Equipment |
Alignment | Chaotic good |
Adamantium Claws
Logan possesses three foot long bone claws on each arm. When not in use, they retract into his forearms. When his skeleton was bonded with adamantium by Dr. Cornelius it also bonded to his claws, giving Logan weapons of incredibly deadly properties. Wolverine bypasses armor-based damage reduction and hardness using his claws. Against natural damage reduction, he ignores half of it. Logan receives a +7 bonus to attack and damage rolls with his claws.
Berserker Rage
Wolverine can enter a berserker fury in combat. In this state he becomes
a whirlwind of ferocity, cutting a merciless path through his enemies. The following effects occur when he is in a rage:
- Receives a +3 damage per -2 attack with Power Attack (+5 per -2 with Leap Attack).
- Ignores any debilitating effects from pain, fatigue, or exhaustion.
- Gains 130 temporary vitality points and 10 wound points.
- Loses defense bonus to Armor Class.
- -10 penalty to Reflex saves
- +10 bonus to Will saves.
Logan can enter a berserker rage at will as a swift action, or immediately upon taking wound damage. Logan remains in his rage until he makes a successful Will save (DC 43), or until there remain no enemies within range of his senses.
Healing Factor
Wolverine possesses an incredibly powerful mutant healing factor. He has shown the ability to recover from near death in moments. Many foolish enemies have thought an injured Logan was unable to fight, which lead to their own demises.
- Logan gains a number of benefits from his healing factor:
- Immunity to all diseases and poisons with a DC under 30. He receives a +10 to save against all other disease and poisons.
- Logan ages at an extremely reduced rate. For every five years that pass, he
ages roughly one year. - If Logan receives a saving throw against any Fortitude effect for half damage, and is successful, he suffers no damage. If he fails, he suffers half damage.
- Logan must be reduced to -62 WP before going down.
Martial Artist
Wolverine is highly accomplished unarmed combatant. He gains bonus fighter feats as a fighter of his hit die and unarmed damage and feats as a monk of his hit die.
- Logan is never considered flanked.
- Missing Logan with a melee attack provokes an attack of opportunity from him.
- Logan gains a +6 bonus to attack and damage rolls when fighting unarmed.
- Logan gains a +2 bonus to AC for every -1 penalty he takes to attack while using Combat Expertise.
- Logan’s unarmed strikes deal bludgeoning, slashing, or piercing damage, as he sees fit. It is a free action to change the type of damage he deals.
Sexy Beast
Despite appearing to be a five foot tall, walking coat with a bad attitude, Logan seems to find himself always beset by the most beautiful of women. He receives a +5 on all Charisma-based checks when dealing with the opposite sex; this bonus increases to +8 if they are underaged.
Superhuman Senses
All of Wolverine’s senses are enhanced to superhuman level. Logan’s
senses are second only to Daredevil’s, and his sense of smell exceeds even that of the Man without Fear. Wolverine is able to see in the dark as easily as he can see in light and up to three times further than a normal human. He receives a +15 bonus on all Spot checks.
- Logan is able to Track by Scent, like an animal, and receives a +25 bonus to do so. He can also Track a trail up to twice the time it would normally have been trackable before vanishing.
- His sense of smell is so accurate that Logan is considered to have Blindsense
up to 30 feet. - Wolverine receives a +15 bonus on all Listen checks.
Weapon X Training
Logan has receive large amounts of training in his life. He served as a soldier in World War I, a special operative during World War II, in the government black ops, and he has had extensive VR training by the Weapon X project. All this has helped make him a living weapon and the best at what he does:
- Death Attack as an assassin of ½ his HD.
- Sneak Attack +4d6.
- If Logan is subject to an attack that allows a Reflex save for half damage, and is successful, he takes no damage. If he fails, he takes full damage.
- Logan is able to hide in any surrounding, even if he is being observed by another.
- +5 training bonus to Balance, Climb, Hide, Jump, Move Silently, Search, and
Tumble checks.
Drawbacks
Logan is more vulnerable to attacks that assault his senses. He takes 50% more damage from sonic attacks.
Possessions
Unstable molecule uniform.