Mr. Freeze (Dr. Victor Fries) is a fictional supervillain appearing in American comic book published by DC Comics. Created by writer Dave Wood and artist Sheldon Moldoff, he first appeared in Batman #121 (February 1959) as the ice-based criminal Mr. Zero, but he was soon renamed “Mr. Freeze”. Years later, his origin story was revamped to match the one conceived by writer Paul Dini for Batman: The Animated Series. Dr. Victor Fries was a cryogenics expert in Gotham City who was caught in a laboratory mishap while attempting to cure his terminally ill wife, Nora; the accident drastically lowered his body temperature to sub-zero levels, forcing him to wear a cryogenic suit in order to survive. Freeze’s main goal remains finding a cure for his wife’s illness, though his methods often bring him into conflict with Batman. This depiction of Mr. Freeze has since endured as one of the superhero Batman’s most recurring enemies and belongs to the collective of adversaries that make up his central rogues gallery.
The character has been portrayed in live-action by George Sanders, Otto Preminger, and Eli Wallach in the Batman television series; by Arnold Schwarzenegger in the 1997 film Batman & Robin; and by Nathan Darrow on the Fox crime series Gotham. He has also been voiced by Michael Ansara in the DC animated universe, by Clancy Brown in The Batman, and by Maurice LaMarche in the Batman: Arkham video game franchise.
IGN‘s list of the Top 100 Comic Book Villains of All Time List ranked Mr. Freeze as #67.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
|Victor Fries, Mr. Freeze|
|Medium humanoid (Cold)|
|Wounds||19 WP, 133 VP (14d8+56)|
|AC||11 (+1 Dexterity) touch 11, flat footed 10|
|Attack||Freeze gun +17 ranged touch (6d6 cold) or slam +20 melee (1d8 + 9 and 2d6 cold)|
|Full Attack||Freeze gun +17/+12/+7 ranged touch (6d6 cold) or slam +20 melee (1d8 + 9 and 2d6 cold)|
|Space/Reach||5 ft. /5 ft.|
|Special Attacks||Freeze, sweep|
|Special Qualities||Damage reduction 15/adamantine, immunity to cold, moderate fortification, resistance to fire 20, vulnerability to fire|
|Saves||Fort +9, Ref +5, Will +14|
|Abilities||Strength 29, Dexterity 12, Constitution 19, Intelligence 21, Wisdom 17, Charisma 13|
|Skills||Balance +11, Craft (mechanical) +22, Intimidate +18, Knowledge (earth and life sciences) +24, Knowledge (physical sciences) +27, Knowledge (technology) +22, Sense Motive +20, Treat Injury +20|
|Feats||Educated, Iron Will, Power Attack, Skill Focus (Knowledge-physical sciences), Weapon Focus (freeze gun)|
Freeze Any opponent who takes more than 20 points of cold damage in one round from Freeze’s weapon must make a Fortitude save (DC 22) or be encased in ice and rendered immobile. A creature so frozen immediately begins to make Fortitude saves to avoid suffocation. Freeze can choose to only encase part of a creature in ice, if so, the creature is immobile but does not suffocate.
Sweep Freeze can lay down a blanket of cold energy. This attack affects a 30 foot cone, deals 10d6 cold damage, and allows a Reflex (DC 22) for half damage.
Possessions Freeze’s weapon grants a +4 bonus to attacks made with it. His armor provides him with damage reduction, fire resistance, and moderate fortification, all detailed in his Special Qualities section, as well as a +6 enhancement bonus to his Strength. Unarmed and natural attacks that do not exceed his armor class by 10 points deal their damage to the attacker as well as to Freeze. His armor has 100 hit points and hardness 20.