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Mantis

Mantis
Interior artwork from New Gods #2 (Apr-May, 1971). Art by Jack Kirby. All DC Comics characters and the distinctive likeness(es) thereof are Trademarks & Copyright © 1971 DC Comics, Inc. ALL RIGHTS RESERVED.

Mantis is a fictional character that appears in comic books published by DC Comics. The character first appeared in Forever People #2 (vol. 1, June 1971), and was created by writer-artist Jack Kirby.

Fictional character biography

Mantis is the leader of a colony of humanoid insects that migrated from New Genesis, in return for his fealty Darkseid gifted him with great power. He typically spent time in a power pod recharging his energies but he could also absorb energies sent at him by an opponent such as Green Lantern. Mantis has at times served as Darkseid’s lackey and, like many of the denizens of Apokolips, has occasionally risen up against his master.

Mantis is featured in issue #5 of the limited series Death of the New Gods. He partners with Darkseid’s son Kalibak after the murders of many ‘Fourth age’ gods. While in ‘Supertown’, the duo battles Superman, Himon and the New Gods military leader ‘The General’. During the battle, the Infinity-Man, acting as an agent for the Source Wall stuns the group and kills Mantis and Kalibak by removing their hearts.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

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 Mantis
 Medium outsider (Divine, Evil)
 Wounds220 WP, 1050 VP (35d8+770)
Initiative+6
Speed90 ft.
AC36 (+6 Dexterity, +1 Dodge, +9 natural) touch 25, flat footed 29
Base Attack/Grapple+35/+70
AttackClaw+70 melee (4d6 + 35) or energy blast +53 ranged touch (25d6 fire or cold)
Full Attack2 claws +70 melee (4d6 + 35) or 2 energy blasts +53 ranged touch (25d6 fire or cold)
Space/Reach5 ft./5 ft.
Special AttacksEnergy blasts, hypnotic drone
Special QualitiesDamage reduction 45/good, energy absorbtion, fast healing 5, immunity to cold and fire, resistance to energy (acid, electricity, force) 60
SavesFort +56, Ref +36, Will +33
AbilitiesStrength 61, Dexterity 23, Constitution 55, Intelligence 20, Wisdom 16, Charisma 22
SkillsBluff+54, Climb +73, Demolitions +53, Diplomacy +35, Intimidate +54, Jump +97, Knowledge (tactics) +53, Knowledge (technology) +33, Listen +51, Navigate +51, Sense Motive +51, Spot +51, Survival +51, Swim +73
FeatsCleave, Combat Brute, Combat Throw, Defensive Martial Arts, Great Cleave, Greater Weapon Focus (energy blast), Improved Combat Throw, Improved Sunder, Power Attack, Weapon Focus (energy blast)
Epic FeatsEpic Fortitude, Epic Toughness
Climate/TerrainApokolips
OrganizationSolitary (unique) or with 3d20 skrag soldiers and 2d10 parademons
Challenge Rating33
TreasureTriple Standard
AlignmentNeutral Evil

Energy Blasts: Mantis may make one energy blast as a standard action or two as a full round attack action. Energy blasts require a ranged touch attack to connect; they have a range of 100 feet. They deal 25d6 fire or cold damage, Mantis’ choice. The choice is made separately; he can fire a blast of fire and a blast of cold with a full round attack.

Hypnotic Drone: Mantis may emit subsonic tones as an intense action. Those within 100 feet who fail a Will save (DC 33) are charmed permanently. The effect is broken if Mantis attacks the charmed victims.

Energy Absorption: Mantis can absorb any energy directed at him. Any damage absorbed by Mantis’ immunity or resistances heals him instead.

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