This site is games | books | films



Lobo is a fictional character that appears in the comic books published by DC Comics. The character first appears in Omega Men #3 (June 1983), and was created by Roger Slifer and Keith Giffen. An alien, Lobo works as an interstellar mercenary and bounty hunter. Although introduced as a hardened, rarely-used noir villain in the 1980s, he languished in limbo until his revival as an anti-hero biker in the early 1990s. The character enjoyed a short run as one of DC’s most popular characters throughout the 1990s. This version of Lobo was intended to be an over-the-top parody of Marvel Comics superhero Wolverine (in issue #41 of Deadpool, another Marvel series, Lobo himself was parodied in the likeness of Dirty Wolff, a large blue skinned man who drove a demonic motorcycle).

“I have no idea why Lobo took off,” Giffen once said in an interview. Referring to the 1990s incarnation of Lobo he created, he said, “I came up with him as an indictment of the Punisher, Wolverine, hero prototype and somehow he caught on as the high violence poster boy. Go figure”

Fictional character biography

Lobo, in promotional cover art for Lobo Unbound #1, by Alex Horley.

Lobo is a Czarnian (originally a Velorpian in the Omega Men series) with exceptional strength and fortitude. He enjoys nothing better than mindless violence and intoxication. Killing is an end in itself; his name is Khundian for “he who devours your entrails and thoroughly enjoys it.” He is also arrogant and self-centered, focusing almost solely on his own pleasures, although he proudly lives up to his word – but exactly his word: no more or no less than what he promised. Lobo is the last of his kind, having committed complete genocide by killing all the other Czarnians for fun (as originally written, Psions had exterminated his race, but after the Crisis on Infinite Earths, this was retconned). As detailed in Lobo #0, Lobo unleashed a violent plague upon his homeworld, killing most of its citizens. In Superman: The Animated Series, Lobo nonchalantly tells Superman the fate of his race: “I’m the last Czarnian. I fragged the rest of the planet for my high school science project. Gave myself an A.”

Lobo’s friends include Dawg, a bulldog that he often claims is not his when it gets into trouble; Jonas Glim, a fellow bounty hunter; and Ramona, a bail bondswoman/hairdresser. Dawg is stomped to death by Lobo in Lobo #58 in which he claims to Superman that the dog is not his (for the final time). His enemies include the do-gooder superhero parody Goldstar, Loo, Vril Dox, Bludhound, Etrigan the Demon, and General Glory. Lobo generally tries to kill anyone he’s hired to capture, including his fourth-grade teacher named Miss Tribb, his children, Santa Claus, and Gawd. Simon Bisley’s dark humor fits well within the pages of his artwork by having countless mutilations of background characters occurring in each panel.

Physically, Lobo resembles a chalk-white human male with blood-red pupilless eyes surrounded by black mascara-like patches. Like many comic book characters, Lobo’s body is highly muscular. Although he was originally portrayed as having neatly trimmed purple-grey hair, this was soon redesigned to be a long, straggly, grey-black mane, and more recently into dreadlocks. Similarly, the orange-and-purple leotard he wore in his first few appearances has long since been replaced by black leather biker gear, which more recently has been replaced with both the robes of his office – as putative Archbishop of the Church of the Triple-Fish God – and seemingly pirate-inspired gear. His arsenal includes numerous guns and a chain with a hook on his right arm. Extra weapons may include “frag grenades” and giant carving blades.

In addition to his ever-present lust for violence, Lobo also has a strict personal code of honor – he will never violate the letter of an agreement (he said in Superman: TAS that “The Main Man’s word is his bond.”), although he may gleefully disregard its spirit. Also, he is surprisingly protective of space dolphins, some of which he feeds from his home. A few have been killed in separate incidents, which he avenges with his usual violence.

Lobo frequents the business of Al, a rotund diner operator, where he frequently flirts with Al’s only waitress, Darlene. Though Lobo protects these two from any harm, the danger of which is frequent, he doesn’t seem to understand the distress caused by his tendency to destroy the diner. Al and Darlene later prosper due to Lobo’s appetite for destruction; he destroys the city, except for the diner, leaving hordes of construction workers only one place to eat lunch. He also ends up destroying a diner Al gives to him as part of a birthday celebration.

The last of the relation of Lobo and the diner appears to be in the pages of Lobo One Million, where his last adventure is depicted. By the time of the action, he’s already morbidly obese and working as a carnival attraction, scaring tourists into leaving their money behind. Then, a sexy client appears to offer him a last job: to find a legendary evildoer named Malo Perverso. At the prospect of a last well-paid job and a chance to score with the client, Lobo quickly agrees, and again invades the diner to use their Tesseract teleporter to reach his gear. It is revealed then than the “client” is none other than Darlene, who wanted to see him back in his prime rather than see him sink even deeper in his fat. After reaching his gear, Lobo invades the HQ of the JLWB (Justice League of Wannabes) and crushes all opposition in order to hack their files on Malo Perverso. There, he is attacked by Perverso himself, who then reveals himself to be Clayman, the team’s shapeshifter, who admits he impersonated Perverso to get rid of Lobo. Clayman also squeals where the real Perverso went: into a black hole. Lobo, still eager to find his bounty, goes into the black hole. Ironically, due to Lobo’s interference in a planetary conflict in the same issue, Al later gets a package through Tesseract for Lobo-which promptly blows the diner up yet again.

At one point, Lobo has trouble with a clone of himself that had survived previous misadventures. A battle between the two makes it unclear which of them survived. Some fans conclude that the original Lobo was the victor, since later in the series, Lobo removes a miniature radio which he had surgically implanted in his head some time before the clone fight, and only organic matter can be cloned.

The character has participated in several money-making schemes, such as being a priest and being a pop-rock idol. Most of these schemes tend to end with the violent deaths of nearly everyone involved. He has many friends among the bounty hunter world, though many tend to die around Lobo, either by his hand or at the hands of enemies he faces.

Notable Crossovers

Lobo has clashed (and cooperated) with Superman. He has also encountered Batman several times, although one of these encounters was in Elseworlds continuity. He has both fought and teamed up with Guy Gardner more than once, helping him to destroy various alien threats to Earth. Lobo often visits Warrior’s, Guy’s bar, where he enjoys free drinks.

He fights Aquaman when a traveling space dolphin visiting Earth is killed by Japanese fishermen. He relents in his violence when he learns Aquaman also loves dolphins; he feels he cannot hurt a fellow dolphin lover.

Lobo also appeared several times in the pages of The Authority. In one such appearance, Jenny Quantum finds a comic book detailing Lobo’s murder of Santa Claus, she experiences a fit of rage and confusion. She breaks the barrier between her dimension and the dimension Lobo inhabits in the comic book, and Lobo finds himself in a fight with The Authority.

In the two-part Lobo vs The Mask crossover, Lobo is hired for the sum of one billion credits by a council of survivors of several devastated planets to track down the individual responsible. His trail leads to Earth, where Lobo encounters the current wearer of an ancient mask. The resulting battle destroys Manhattan and leaves Lobo as nothing but a severed head, waiting for his body to re-grow. Big Head, convincing Lobo he wants the previous mask wearer, agrees to a team-up to hunt the “Ultimate Bastich” down. Big Head leads Lobo on a chase to nowhere, killing even more and blowing up a solar system in the process. Fed up with Big Head, Lobo uses a special “guilt grenade” to force the wearer to remove the mask so that he can use it himself. Lobo promptly kills an entire intergalactic bar full of aliens, and is sucked into a wormhole on his ride through space. Landing in parts unknown, Lobo/Mask heads to a single planet where, crashing the 400th annual Feel Good Games, he insults a king, and proceeds to kill numerous people. A crayon drawing left on his bike with the words “YOU SMELL” incurs his wrath, and he destroys numerous planets hunting down the one who drew the insulting picture. Waking up one day, Lobo finds himself back on Earth, and realizes the mask used him. Tossing it away, he proceeds to leave only to pass himself arriving on Earth- as it turns out, the wormhole sent him back in time roughly one month. He had been hired to hunt himself, and the alley where he dumped the mask was the same alley where the pickpocket would find it in part 1. However, Lobo breaks the time loop, literally turning himself in as he shaves the other Lobo’s head and paints him green for the reward money. Meanwhile, Big Head, realizing that Lobo has broken the loop, decides to have fun of its own on Earth.

Lobo has also had run-ins with Hitman, Judge Dredd, Valor, Starman, The Ray, Deadman, Green Lantern, and the JLA, among others. He was also a part of the DC vs. Marvel Crossover event, in which he squares off with Wolverine… and loses.

In the Amalgam Comics universe, Lobo is fused with Howard the Duck to become… Lobo the Duck!


Lobo acts as an independent bounty hunter until tricked by Vril Dox into nominally joining his interstellar police force, L.E.G.I.O.N. However, he continues solo activity, which seems to often bring him to Earth and in conflict with its heroes. He remains loyal to Vril Dox after L.E.G.I.O.N. leadership is usurped by Dox’s son, until an altercation between Lobo and Dox prompts Dox to release Lobo from his service. After this, Lobo becomes a full-time bounty hunter again.

Li’l Lobo

In the year 2000, a magical accident transforms Lobo into a teenager. In this state, he joins Young Justice and eventually accompanies them to Apokolips, where he is killed in combat. However, the aforementioned magical accident has restored his ability to grow clones from a single drop of blood, and millions of Lobos rush into battle against Apokoliptian soldiers, whom the Lobos quickly defeat. The Lobos then turn on each other, until only one is left; in the process, the surviving Lobo regrows to adulthood. His time as a member of Young Justice becomes a distant memory. An additional teenage Lobo remained, however, having hidden from the fight; he rejoins Young Justice and chooses to rename himself Slo-bo. Eventually, this clone begins to degrade, becoming blind, and degenerating to the brink of death. Before he can die, however, Darkseid teleports him to the headquarters of Young Justice One Million in the 853rd Century, turning him into a statue (but fully conscious and aware) in the process. He was found by that era’s Young Justice team (Robin, Superboy, and Impulse), who, unable to properly imagine how the original Young Justice team was, attempt to revive Slobo so he can tell the truth. Unfortunately, due to squabbling, he is reduced to a smouldering pile of dust.


After an extended hiatus, Lobo reappeared during the year-long maxi-series known as 52 where he encounters a group of heroes (consisting of Adam Strange, Animal Man, and Starfire), who find themselves stranded in space after the events of Infinite Crisis. To everyone’s surprise he does not kill them. Lobo professes to have found religion, becoming the spiritual leader of the whole of sector 3500, left in shambles by a still unknown assailant. He is the current caretaker of the Emerald Eye of Ekron. After helping the lost heroes to defeat Lady Styx, he brings the Emerald Eye to the triple-headed fish god, who agrees to release Lobo from his vow of non-violence in exchange. When told that the Emerald Eye is the only thing that can kill the fish god, Lobo blasts him with it.

One Year Later

Lobo appeared in “Deadly Serious” a two-part crossover miniseries with Batman in August 2007, written and drawn by Sam Kieth. In addition, Lobo has fought the Teen Titans and Blue Beetle in their respective titles in order to capture Blue Beetle for the Reach. Lobo also appears in “Reign in hell”, being freed from hell in a battle between Etrigan and Blue Devil.

Powers and abilities

Lobo possesses extraordinary strength of undefined limits. His strength, much like his other powers, varies greatly depending upon different artistic interpretations of various comic book writers. In some instances, he is depicted as being barely stronger than a human while, in others, he demonstrates physical strength on a similar level as Superman. Lobo also possesses superhuman durability, which varies greatly as well. Lobo is depicted, in some situations, as being injured by conventional bullets while, in other situations, he has the physical resiliency to stand toe to toe with Superman, survive unprotected in deep space, and withstand powerful explosive blasts without sustaining injury. He has displayed particular susceptibility to gaseous chemicals.

If Lobo sustains injury, his accelerated healing factor enables him to regenerate damaged or destroyed tissue with superhuman speed and efficiency, and little apparent pain. Lobo also is functionally immortal. He is immune to the effects of aging and disease and he has been banned from entering either Heaven or Hell. As such, even though he can sustain sufficient injury to be out of commission for quite some time, he will apparently heal from any injury, given sufficient time. For instance, Lobo can regenerate out of a pool of his own blood, apparently recycling the cells. At one time, Lobo could grow a copy of himself, possessing all of his skills and powers, out of every drop of his blood that was spilled. This power, however, was removed by Vril Dox, during Lobo’s time with L.E.G.I.O.N.

Lobo possesses an amazingly developed sense of smell, which allows him to track objects between solar systems, as well as a separate tracking ability enabling him to track an individual across galactic distances.

Lobo is a formidable combatant with expertise in multiple forms of armed and unarmed combat. His favorite weapon is a large chain he keeps wrapped around his right wrist with a large gutting hook connected at the end, which he typically uses in hand to hand combat. At times, he also uses high-grade explosives and advanced firearms.

Despite his violent and loutish nature, Lobo seems to have a genius level intellect in matters of destruction and violence. He can create complex virulent agents and the necessary antidotes to them such as the one he let loose on Czarnia, resulting in the deaths of
the entire population in the span of one week.

It is not fully known the extent to which his powers are common for his race or unique to him. In the miniseries The Last Czarnian and elsewhere, it is stated that the cloning and healing abilities are traits possessed by all Czarnians, as is the apparent ability to survive in the vacuum of space.

Originally Posted by Kain Darkwind of the Dicefreaks forums.

On this Thread

Lobo, The Main Man
Medium humanoid
Wounds153 WP, 663 VP (24d8+552)
Speed40 ft.
Armor Class28 (+6 defense, +4 Dexterity, +8 natural) touch 20, flat footed 24
Base Attack/Grapple+24/+47
AttackChain +50 melee (1d10+26 /19-20) or BFG +30 ranged (6d6 and explosion /19-20) or slam +47 melee (4d6+23)
Full AttackChain +50/+45/+40/+35 melee (1d10+26 /19-20) or 2 slams +47 melee (4d6+23)
Space/Reach5 ft. /5 ft.
Special AttacksEntangle
Special QualitiesDamage reduction 30/-, fast healing 30, regeneration 20, resistance to acid 20, cold 50, disintegration 50, fire 50, force 50, radiation 20 and sonic 20, Scent
SavesFort +37, Ref +18, Will +27
AbilitiesStrength 56, Dexterity 18, Constitution 57, Intelligence 19, Wisdom 24, Charisma 20
SkillsBalance +6, Bluff +32, Craft (chemical) +14, Craft (mechanical) +23, Craft (pharmaceutical) +14, Demolitions
+31, Diplomacy +9, Drive +25, Gamble +22, Gather Information +25, Handle Animal +20, Intimidate+36, Jump +29, Knowledge (civics) +11, Knowledge (popular culture) +13, Knowledge (streetwise) +29, Listen +32, Pilot +35, Repair +33, Spot +33, Survival +17, Tumble +12
FeatsBurst Fire, Combat Reflexes, Drive-by Attack, Force Stop, Greater Two Weapon Fighting, Greater Weapon Focus (firearms), Improved Bullrush, Improved Critical (chain), Improved Critical (firearms), Improved Two Weapon fighting, Iron Will, Power Attack, Quick Reload, Strafe, Track, Two weapon fighting, Vehicle Expert, Weapon Focus (firearms)
Epic FeatsEpic Toughness (x2), Epic Will, Legendary Tracker
OrganizationSolitary (Unique)
TreasureWeapons and bike
AlignmentChaotic Evil

Entangle: Lobo’s chain entangles foes that he strikes like a net, only it doesn’t need no fraggin’ foldin’. An’ if da Main Man succeeds on an opposed Strength check with da bastich, he can yank dem right off deir feet and into da ever-lovin and tender fist o’ da Main Man hisself! Treat dis as a free slam attack that automatically connects.

Regeneration: No stinkin’ type o’ damage deals letal damage to da Main Man! Feetal’s Gizz, you must be a real spaz-fragger ta tink differently!

Scent: Like a fraggin’ wolf, Lobo can track yer bastich arse through highly developed nasal senses. This ability gives da Main Man a +20 bonus on all Survival checks to Track by Scent and eliminates da feeb-butt dweeb range penalty for any tracking DC. That’s right, da Main Man can follow yer gimpo sad-butt right across the chuzzlewit galaxy if he wants!


Chain and Hook: This weapon has a +3 enhancement to attacks and damage. It is crafted from adamantine, has 200 hit points and has a break DC of 45.

Big Fraggin Gun: Fires explosive rounds. Projectile deals 6d6 piercing damage and explosion deals 10d6 fire or force damage in a 30 foot radius. Full and semi automatic settings.

Also boasts a disintegration setting. Ranged touch attack, 30d6 disintegration damage, Fort DC 25 for half.

SpaceFrag 666:

Large construct
Hit Points: 250
Initiative: +10
Top Speed: .4c
Defense: 15
Hardness: 30
Crew: 1
Passengers: 2
Cargo: 3 tons
Maneuver: -5

Attack: +25 ranged touch / DC 27
Laser: 8d12 force / 200 foot range increment
EMP Cannon: 8d12 electricity and stunning effect on electric equipment / 60 foot range
Frag-Grenade: 8d8 piercing /60 foot radius (Reflex half) / 100 foot range increment
Armor Piercing Adamantine Rounds: (+38 ranged) 6d10 / 150 foot range increment

Scroll to Top