Undead Parrot

The rotting remains of a parrot sits on the skeleton’s shoulder, its colorful feathers turned to gray and black.
Originally Posted by Shade of the En World forums.
Undead parrots often accompany undead pirates. Occasionally tropical necromancers craft them as servants as well.
They are 2 to 3 feet tall and weigh around 2 to 2-1/2 pounds.
Parrot, undead | |
Tiny undead | |
Hit Dice | 1d12 (6 hp) |
Initiative | +2 |
Speed | 5 ft. (1 square) |
Armor Class | 14 (+2 size, +2 Dexterity), touch 14, flat-footed 12 |
Base Attack/Grapple | +0/–1 |
Attack | Claws +4 melee (1d2–5) |
Full Attack | Claws +4 melee (1d2–5) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Attach |
Special Qualities | Damage reduction 2/magic or silver, Darkvision 60 ft., immunity to electricity and turning |
Saves | Fort +0, Ref +2, Will +4 |
Abilities | Strength 1, Dexterity 15, Constitution 10, Intelligence -, Wisdom 14, Charisma 6 |
Skills | Jump +22 |
Feats | Weapon Finesse (B) |
Environment | Any land and underground |
Organization | Solitary |
Challenge Rating | 1/2 |
Treasure | None |
Alignment | Always neutral |
Advancement | None |
Level Adjustment | – |
COMBAT
Unable to Fly on its rotted wings, and an undead parrot simply leaps at victims, attempting to latch on with its claws. Should it miss, it slowly reorients itself, then repeats the attack incessantly.
Attach (Ex): If it hits with its claws attack, it digs in and latches onto the opponent’s body. An attached undead parrot is effectively grappling its prey. The undead parrot loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. they have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).
Each round that it remains attached, it automatically succeeds on a bite attack, dealing 1d2 points of damage.
An attached undead parrot can be struck with a weapon or grappled itself. To remove an attached undead parrot through grappling, the opponent must achieve a pin against the undead parrot.
Skills: It has a +20 racial bonus on Jump checks. It uses its Dexterity modifier instead of its Strength modifier on Jump checks.
Originally appeared in Imagine Magazine #26 (1985)