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Qlippoth Lord, Obox-Ob ‘Prince of Vermin, the Deposed’

Qlippoth Lord, Obox-Ob
“Obox-ob, Prince of Vermin” © Michael Jaecks, accessed at his deviantArt page here
  • Pantheon: Abyssal Deities
  • Title: Qlippoth Lord, Obox-Ob ‘Prince of Vermin, the Deposed’
  • Symbol: A swarm of vermin surrounding a crown
  • Home Plane: The Abyss
  • Level: Fiendish Overlord
  • Alignment: Chaotic Evil
  • Aliases: The Vermin Prince, Lord of Creeping Terrors
  • Superior: None
  • Traditional Allies: Other qlippoth lords, demon lords associated with vermin and decay
  • Traditional Foes: Celestial beings, deities of order and light, divine champions of nature
  • Divine Artifact: The Scepter of Pestilence, a corrupted rod that grants control over swarms of vermin
  • Servants: Hordes of vermin, monstrous spiders, twisted druids, corrupted fey creatures
  • Servitor Creatures: Abyssal spiders, rat fiends, centipede horrors
  • Sacred Animal: Vermin of all kinds, particularly spiders and rats
  • Manifestations: Swarms of vermin appearing from thin air, dark omens of impending plagues and infestations
  • Portfolio: Vermin, decay, pestilence, corruption
  • Domains: Death, Trickery, Nature, Tempest
  • Favored Weapon: Clawed Gauntlet
  • Favored Class: Warlock
  • Favored Race: None, but qlippoth lords are known to corrupt creatures of all kinds
  • Gender: Male
  • Abode/Base of Operations: The Abyssal realm of Aq’thul
  • Affiliation(s): The Abyssal Council, Qlippoth Lords
  • Significant Others: Consort of the Qlippoth Queen, Lady Skith’ix

In the depths of the primordial chaos that existed before the birth of the present universe, an ancient and malevolent entity took form. This was Obox-Ob, the Qlippoth Lord known as the ‘Prince of Vermin, the Deposed.’ Born from the very essence of entropy and decay, Obox-Ob was a creature of pure darkness and malevolence, existing in a realm beyond mortal comprehension.

In the eons that followed, Obox-Ob’s sinister presence grew, his essence intertwining with the dark energies of the Abyss. As the multiverse expanded and realities took shape, he remained an ever-present force, seething with hatred and a thirst for power. Obox-Ob’s dominion extended across the deepest reaches of the Abyss, commanding legions of vermin and twisting lesser creatures into grotesque forms.

But even in this realm of unfathomable darkness, jealousy and treachery festered among the qlippoth lords. Their insidious plots and thirst for power knew no bounds, and Obox-Ob’s realm became a target for their envy. In a grand betrayal, he was deposed from his throne, his dominion shattered, and his once loyal vermin turned against him.

Cast out from his realm and stripped of his former glory, Obox-Ob became a wanderer in the Abyss. Yet, his ancient malevolence and thirst for vengeance remained undiminished. Over countless millennia, he devised intricate schemes and manipulations, seeking any opportunity to regain his lost power and dominion.

Now, as the present universe unfolds, Obox-Ob’s dark presence lingers on the fringes of existence, an eternal shadow waiting for the perfect moment to strike. His schemes are as ancient as time itself, and his desire for revenge burns with an intensity that defies mortal comprehension. As the Prince of Vermin, he seeks to reclaim his lost realm, to spread chaos and decay, and to prove that he is the rightful ruler of his domain, even before the creation of the present universe.

Qlippoth Lord, Obox-Ob 'Prince of Vermin, the Deposed'

Huge Fiend (Qlippoth), Chaotic Evil

Armor Class 20 (natural armor)

Hit Points 450 (24d12 + 288)

Speed 40 ft., climb 40 ft., fly 60 ft.

25 (+7)18 (+4)26 (+8)21 (+5)20 (+5)24 (+7)

Saving Throws Str +14, Dex +11, Con +15

Skills Perception +11, Stealth +11

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 21

Languages Abyssal, Infernal

Challenge 24 (62,000 XP)

Magic Resistance. Obox-Ob has advantage on saving throws against spells and other magical effects.

Spider Climb. Obox-Ob can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vermin Lord. Obox-Ob can command swarms of vermin as if using the Conjure Animals spell (9th-level version), without requiring concentration.

Web Walker. Obox-Ob ignores movement restrictions caused by webbing.

Legendary Resistance (3/Day). If Obox-Ob fails a saving throw, it can choose to succeed instead.


Multiattack. Obox-Ob makes three attacks: two with its claws and one with its bite.

  • Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 30 (3d10 + 7) piercing damage plus 18 (4d8) poison damage.
  • Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 28 (3d8 + 7) slashing damage.
  • Summon Vermin (Recharge 5-6). Obox-Ob summons a swarm of venomous snakes, insects, or rats. The swarm appears in an unoccupied space within 60 feet of Obox-Ob and attacks creatures of Obox-Ob’s choice. The swarm lasts for 1 minute or until Obox-Ob dismisses it as a bonus action.

Legendary Actions

Obox-Ob can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Obox-Ob regains spent legendary actions at the start of its turn.

  • Bite (Costs 2 Actions). Obox-Ob makes one bite attack.
  • Web (Costs 3 Actions). Obox-Ob spews sticky webbing in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 33 (6d10) bludgeoning damage and becoming restrained on a failed save, or half as much damage on a successful one. The webbing lasts for 1 minute or until Obox-Ob uses this action again.

In the abyssal depths of the chaotic and nightmarish realm, there stands a creature of immense malevolence and darkness – Obox-Ob, the Qlippoth Lord known as the ‘Prince of Vermin, the Deposed.’ Towering over lesser entities, he possesses a nightmarish form that defies mortal comprehension. His massive body is covered in an oily, chitinous black exoskeleton, adorned with countless writhing legs and wickedly sharp appendages. Gleaming crimson eyes peer from the shadows of his grotesque visage, their intensity matched only by the ethereal glow of sinister runes etched upon his carapace.

Surrounded by a swarm of vile vermin that scuttle and crawl around him, Obox-Ob’s presence is a cacophony of eerie chittering and unsettling hisses. The putrid stench of decay and filth hangs heavy in the air, a testament to his connection with the darkest aspects of the Abyss. As the ‘Prince of Vermin,’ he holds dominion over a vast army of twisted creatures, including venomous spiders, monstrous centipedes, and swarms of voracious insects that writhe and coil at his command.

Amidst the gloomy and twisted landscape of the Abyss, Obox-Ob broods in his exiled state, his mood a tempest of wrath and vengeful ambition. The memory of his former glory, stripped away by treachery and betrayal, fuels his desire to reclaim his lost realm and exact revenge upon those who deposed him. His every move is calculated, and his ancient intellect weaves intricate webs of manipulation, seeking opportunities to sow chaos and darkness across the multiverse.

As he traverses the unfathomable depths of the Abyss, Obox-Ob’s presence leaves a trail of twisted vermin and nightmarish landscapes in his wake. While deposed from his former throne, his malevolence remains undiminished, and he is ever watchful for the slightest chance to rise once more, reclaim his dominion, and reestablish himself as the true ruler of his dark realm.

This immense horror looks something like an inverted scorpion. It carries its body on a thicket of twitching legs, from which emerge three bulbous stingers, each dripping venom. Rising from its back like a tail is a long neck on which are stacked three leering, skull-like heads, each with a whipping tongue protruding from between jagged teeth.

Qlippoth Lord, Obox-Ob

Taken from the Creature Codex

Prince of Vermin, the Deposed
monstrous vermin, revenge, spite
Chaos, Destruction, Evil, Vermin
Entropy, Fear, Rage, Venom*
fleshwarped creatures, maniacs, the vengeful
augnagar qlippoths, bebiliths, thulgant qlippoths
a jawless human skull with a scorpion tail threaded through the sockets
Favored Weapon 
scorpion whip
eat a live arthropod while planning how to take revenge on someone who wronged you. Gain a +4 profane bonus to saves against poison
1: summon swarm 2/day; 2: poison 2/day; 3: disintegrate 2/day
*clerics of Obox-ob use the Venom subdomain to modify the Vermin domain

Obox-ob, the Deposed, is a qlippoth lord who has suffered crushing defeat and retains his power through sheer spite. In a time before time, he was the most powerful of the qlippoth lords, but he was slain at the hands of his rival Mazmezz and was reduced in stature as his body was reforming. Even more humiliating, Mazmezz abandoned the qlippoth for the allure of the migration of souls and became a demon, and in the war between demons and qlippoths was instrumental in thwarting Obox-ob a second time. Obox-ob has waited untold millennia for a second rematch, and is determined that he will be the victor this time. Unlike many qlippoth lords, he is encouraging of cults in his honor, and his appearance has changed with time to its current, human-skulled shape. Some sages believe Obox-ob is on the verge of becoming a true demon himself.

Obox-ob claims to be the progenitor of augnagar and thulgant qlippoths, and he is one of the few forces that can prevent augnagars from immediately killing and devouring each other. Obox-ob is rarely found outside of his sanctum, which is a stinking fen filled with poisonous vapors, jagged rocks and ravenous, monstrous vermin. When he does go abroad, he does so in astral form rather than risking his physical body. He is especially interested in the enemies of demonkind, and is manipulative enough that he is currently attempting to bait mortal heroes into killing Mazmezz for him.

In combat, Obox-ob opens with his horrific appearance, which causes mortal flesh to take a life of its own as a ravenous parody of blood drinking insects. He delights in melee, injecting mind-melting venom with his stings and pure entropy with his tongues, and few are the enemies of Obox-ob who escape unscarred. He uses his magical abilities primarily if foes keep their distance, and is fond of using telekinesis to force enemies into terrain hazards or to simply crush them under a barrage of thrown boulders. If in astral form, he fights to the “death”, but is not willing to risk total destruction or the humiliation of rejuvenating yet again.

Obox-ob               CR 22
XP 615,000

CE Huge outsider (chaos, evil, extraplanar, qlippoth, qlippoth lord)
+10; Senses darkvision 60 ft., Perception +36, true seeing
Aura cloak of chaos (Will DC 26),discordant drone (40 ft., Will DC 31)
40, touch 18, flat-footed 34 (-2 size, +6 Dex, +22 natural, +4 deflection)
455 (26d10+312); regeneration 15 (lawful)
+24, Ref +25, Will +26
20/lawful and good; Immune cold, death effects, mind-influencing effects, poison; Resist acid 30, electricity 30, fire 30; SR 33
40 ft., climb 40 ft., fly 60 ft. (good)
3 stings +36 (3d6+12/19-20 plus poison), 3 tongues +34 (1d8+6 plus implant entropy)
15 ft.; Reach 15 ft.
Special Attacks 
create spawn,horrific appearance
Spell-like Abilities 
CL 22nd, concentration +30
Constant—cloak of chaos (DC 26, self only), true seeing
At will—astral projection, greater dispel magic, greater teleport, telekinesis (M)(DC 23), unholy blight (M)(DC 22)
3/day—cloudkill (M)(DC 23), creeping doom (DC 25), empowered disintegrate (M) (DC 24), symbol of insanity (DC 25), quickened telekinesis (M)(DC 23)
1/day—implosion (DC 27), polymorph any object (DC 26), summon (qlippoth of CR 20 or lower, 100%, 9th level)
*M = Obox-ob can use the mythic version of this spell in his sanctum
34, Dex 23, Con 34, Int 23, Wis24, Cha 27
Base Atk 
+26; CMB +40; CMD 56 (66 vs. trip)
Cleave, Combat Reflexes, Critical Focus, Empower SLA (disintegrate), Great Cleave, Improved Bull Rush, Improved Critical (sting), Multiattack, Nimble Moves, Power Attack, Quicken SLA (telekinesis), Staggering Critical, Stunning Critical
Skills Acrobatics +35 (+39 jumping), Bluff +37, Climb +36, Fly +22, Intimidate +34, Knowledge (arcana) +32, Knowledge (nature) +35, Knowledge (planes) +35, Knowledge (religion) +32, Perception +36, Sense Motive +36, Spellcraft +32, Stealth +27
Abyssal, Aklo, Protean, Undercommon
no breath, qlippoth lord traits
any (the Abyss)
Organization unique
triple standard
Special Abilities
Create Spawn (Su) A creature reduced to 0 Int by Obox-ob’s poison transforms into an augnagar qlippoth. This qlippoth is not under Obox-ob’s control but is favorably disposed towards him. A creature with 18 or more HD is transformed into a thulgant qlippoth instead. This is a transmutation effect. A creature so transformed can be restored with a successful break enchantment or similar effect against DC 32, but if it is restored to its own body, it is still comatose at 0 Int without a restoration or similar effect.
Discordant Drone (Su) 
Any round where Obox-ob moves at least five feet, his plates scrape together hideously, causing all creatures that can hear to be confused for one round if they fail a DC 31 Will save. This is a sonic, mind-influencing effect.
Implant Entropy (Su) 
A creature struck by Obox-ob’s tongue attack must succeed a DC 31 Fortitude save or take temporary 1d4 negative levels. This is not a negative energy effect, as they are created by pure entropy, and death ward or similar effects do not protect a creature. A creature under the effect of protection from chaosdispel chaosshield of law or a similar effect is immune to this ability. After 24 hours, a creature suffering from any negative levels caused by this ability must succeed a DC 31 Fortitude save or they become permanent. A creature with negative levels equal to its HD is utterly destroyed and can only be brought back to life with a miracle, wish or true resurrection—even then, the caster must succeed a DC 33 caster level check or the spell fails. Creatures with the chaos subtype are immune to this effect. The save DC is Charisma based.
Horrific Appearance (Su) 
When Obox-ob uses its horrific appearance, all creatures within 120 feet must succeed a DC 31 Will save or their flesh begins to turn into ravenous vermin. A creature that succeeds the save is staggered for 1 round as their flesh revolts. A creature that fails the save takes 120 points of damage, and an entropic tick swarm with a fly speed of 30 ft. (good) is created in its square. This swarm exists for 1 minute before decomposing into a foul-smelling sludge. A creature can only be affected by Obox-ob’s horrific appearance once every 24 hours. This is a mind-influencing effect, and the save DC is Charisma based.
Poison (Ex) 
Injury—sting; save Fort DC 35; duration 1/round for 6 rounds; effect 1d6 Int drain; cure 2 saves. The save DC is Constitution based.

Currently in the World

Obox-Ob 'Prince of Vermin, the Deposed'

In the primordial abyss of the cosmos, where the threads of reality were yet to be woven, Obox-Ob emerged, a being born from the raw chaos of existence itself. From the earliest moments of creation, he held dominion over the darkest and most malevolent aspects of the universe. As the eons unfolded, he reveled in his power, his influence seeping into countless realms like a venomous stain.

In the time of ancient gods and forgotten civilizations, Obox-Ob’s presence loomed large among the divine pantheon. Feared and revered, he was known as the ‘Prince of Vermin, the Deposed,’ a name that whispered of treachery and fallen grace. In those ancient days, he reveled in the worship of the vermin, and his malevolence spread like a plague, striking fear into the hearts of mortals.

However, amidst his dark machinations, Obox-Ob’s true ambitions lay concealed. Beyond his thirst for power and dominion, a darker desire churned— the utter destruction of the multiverse. Such a cataclysmic goal drove him, and he sought to sow the seeds of chaos and discord among the gods and mortal realms.

As the ages turned, the Prince of Vermin’s influence began to wane in some corners of the cosmos. Rivalries and ancient conflicts caused distrust among the divine, with some gods standing in defiance of Obox-Ob’s malevolence. Yet, he remained patient, biding his time in the shadowy depths of the Abyss, waiting for the opportune moment to unleash his catastrophic plan.

In the 1450s, during a time of exploration and discovery in the mortal realms, Obox-Ob’s attention once again turned towards the world of humans. Sensing an opportunity amidst the struggles of kingdoms and the fragile balance of power, he sought to manipulate events from the shadows, setting the stage for chaos and destruction.

Through dark enchantments and manipulation of ancient artifacts, the Prince of Vermin weaves his malevolent web. His minions, grotesque and vile creatures, infiltrate mortal settlements, spreading disease and terror, and stoking the fires of unrest. As whispers of his return spread like wildfire, unease and fear grip the hearts of those who remember the tales of his malevolence.

Yet, Obox-Ob is not unopposed. Rival gods, ancient allies, and newfound heroes rise to challenge his malevolent schemes. Among the divine pantheon, there are those who stand united against him, their own power and influence pitted against his darkness. In this cosmic struggle between light and shadow, the fate of the multiverse hangs in the balance.

But the Prince of Vermin is cunning and relentless. He weaves his web of deceit and destruction, seeking to dismantle the fragile alliances and power structures that keep the realms in check. His motivations are shrouded in mystery, and his divine powers allow him to manipulate events and destinies to serve his dark purpose.

In the depths of the Abyss, Obox-Ob awaits the moment when he can unleash his cataclysmic plan upon the realms. His story echoes through the annals of history, a chilling reminder of the eternal struggle between light and darkness, and the chaos and destruction that lie within the hearts of gods and mortals alike.

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