Daemon, Purrodaemon
Dozens of weapons pierce this massive monster’s body. Red eyes glow with wickedness in its vulture-like head.
Deacons of War, purrodaemons ravage the planes as generals of massive battles. They employ creative tactics and never launch an assault without carefully looking over the plans or surveying the battlefield themselves. A purrodaemon is 12 feet tall and weighs 1,300 pounds.
Purrodaemon CR 18 |
XP 153,600 NE Large outsider (daemon, evil, extraplanar) Init +10; Senses Darkvision 60 ft., true seeing; Perception +26 Aura fear (15 ft., DC 24), unholy aura |
Defense |
AC 35, touch 19, flat-footed 29 (+4 deflection, +6 Dexterity, +16 natural, 1 size) hp 294 (19d10+190) Fort +16, Ref +12, Will +10 DR 10/good and silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 29 |
Offense |
Speed 30 ft., Fly 60 ft. (good) Melee +2 wounding halberd +32/+27/+22/+17 (2d8+18), bite +24 (1d8+5) Space 10 ft.; Reach 10 ft. Special Attacks weapon steep Spell-Like Abilities (CL 18th; Concentration +23) Constant – fly, true seeing, unholy aura (DC 23) At will – greater teleport (self plus 50 lbs. of objects only) 3/day – chain lightning (DC 21), cone of cold (DC 20), flame strike (DC 19) 1/day – summon (level 5, 2 derghodaemons 50%) |
Statistics |
Strength 32, Dexterity 23, Constitution 30, Intelligence 17, Wisdom 18, Charisma 21 Base Atk +19; CMB +31; CMD 47 Feats Combat Expertise, Combat Reflexes, Greater Vital Strike, Improved criticalB (halberd), Improved Initiative, Improved Sunder, Improved Vital Strike, Lunge, Power Attack, Quick Draw, Vital Strike, Weapon FocusB (halberd) Skills Acrobatics +28, Bluff +21, Diplomacy +17, Fly +16, Intimidate +27, Knowledge (planes) +25, Perception +26, Sense Motive +26, Spellcraft +23, Stealth +24, Survival +17 Languages Abyssal, Draconic, Infernal; telepathy 100 ft. |
Ecology |
Environment any (Abaddon) Organization solitary, patrol (2-5), or unit (6-12) Treasure standard |
Special Abilities |
Weapon Steep (Su) A purrodaemon can sheathe a weapon in its flesh as a swift action. This does no damage to the daemon. If a weapon remains sheathed in its body for at least 24 hours, the weapon absorbs some of its essence and gains magical enhancements. A purrodaemon can have up to a dozen weapons lodged in its body at a time, but only one can possess magical enhancements at a time. The total enhancements cannot exceed a +4 effective enhancement – most purrodaemons opt to create +2 wounding weapons in this manner. A weapon’s enhancements vanish as soon as the purrodaemon dies or releases the weapon. A purrodaemon gains Weapon Focus and Improved critical as bonus feats as long as it wields a weapon benefiting from its weapon steep ability. |