Daemon, Meladaemon

This foul creature looks like an emaciated humanoid with the head of a jackal.
As personifications of death from starvation and thirst, these withered fiends spend their time destroying resources and spreading hunger. Deacons of the Horseman of Famine, these creatures visit worlds throughout the planes, destroying acres of crops and slaughtering livestock in order to harvest souls for their honored master. Meladaemons delight in the slow death of starvation, going so far as to experiment with various bodily deficiencies and mortal weaknesses. Arrogant and utterly bound to their patron, meladaemons rarely work with others of their kind and never serve any of the other three Horsemen except in the rarest of circumstances. Meladaemons stand approximately 12 feet tall and weigh 350 pounds.
Meladaemon CR 11 |
XP 12,800 NE Large outsider (daemon, evil, extraplanar) Init +6; Senses Darkvision 60 ft., detect good, detect magic; Perception +20 Aura consumptive aura (20 ft.) |
DEFENSE |
AC 25, touch 15, flat-footed 19 (+6 Dexterity, +10 natural, 1 size) hp 147 (14d10+70) Fort +11, Ref +15, Will +14 DR 10/good; Immune acid, critical hits, death effects, disease, poison, sneak attack; Resist cold 10, electricity 10, fire 10; SR 22 |
OFFENSE |
Speed 30 ft., Fly 60 ft. (average) Melee bite +20 (2d8+6/1920 plus disease), 2 claws +19 (2d6+6 plus hunger) Space 10 ft.; Reach 10 ft. Spell-Like Abilities (CL 11th; Concentration +15) Constant – detect good, detect magic, fly, see invisibility At will – fear (DC 15), deeper darkness, greater teleport (self plus 50 lbs. of objects only) 3/day – blight (DC 18), diminish plants, quickened magic missile 1/day – horrid wilting (DC 22), waves of fatigue |
STATISTICS |
Strength 22, Dexterity 22, Constitution 21, Intelligence 21, Wisdom 17, Charisma 18 Base Atk +14; CMB +19; CMD 35 Feats Blind-Fight, Combat Reflexes, Great Fortitude, Improved critical (bite), Iron Will, Quicken Spell-Like Ability (magic missile), Weapon Focus (bite) Skills Bluff +21, Fly +19, Heal +11, Intimidate +21, Knowledge (planes) +22, Knowledge (religion) +22, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +19, Survival +20, Use Magic Device +14 Languages Abyssal, Draconic, Infernal; telepathy 100 ft. |
ECOLOGY |
Environment any (Abaddon) Organization solitary, pack (2-5), or cabal (6-12) Treasure standard |
Special Abilities |
Consumptive Aura (Su) A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed on a DC 23 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based. Disease (Ex) Daemonic wasting: Bite – injury; save Fort DC 23; onset 1 day; frequency 1/day; effect1d4 Constitution and 1d4 Charisma damage; cure 2 consecutive saves. The save DC is Constitution-based. Hunger (Su) A meladaemon’s claw attack deals an additional 1d6 points of nonlethal damage as it causes sudden pangs of horrific hunger in its foe. Creatures that do not need to eat are immune to this effect. |