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An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.

Remorhazes dwell in extensive warrens carved into the hearts of glaciers. The beasts use their heat to melt tunnels through ice, tunnels whose smooth glassy sides swiftly refreeze in their wake to create uncommonly stable and numerous mazes.

Although the remorhaz has much in common superficially with lesser vermin, the beast is surprisingly intelligent. While not capable of speech, the typical remorhaz has a good grasp of the Giant tongue, and tribes of giants often use this to their advantage to secure allegiances with the great beasts.

Frost giants are particularly obsessed with them, for those giants who brave the cruel and deadly burns a remorhaz can inflict to become ‚Äúworm friends‚ÄĚ gain a potent weapon to use against their enemies‚ÄĒan assassin capable of burrowing up through the floor of a glacial keep to strike directly against a frost giant‚Äôs greatest weakness: fire. Other giants use the beasts as living forges, for their backs are hot enough to melt metal.

A remorhaz is 25 feet long and weighs 10,000 pounds.



An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.

Huge monstrosity, unaligned

Armor Class 17 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 30 ft., burrow 20 ft.

24 (+7)13 (+1)21 (+5)4 (-3)10 (+0)5 (-3)

Damage Immunities cold, fire
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Challenge 11 (7,200 XP)

Special Traits

  • Heated Body: A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.


  • Swallow: The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite‚Äôs damage and is swallowed, and the grapple ends. While swallowed, the creature is¬†blinded¬†and¬†restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz‚Äôs turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15¬†Constitution¬†saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer¬†restrained¬†by it and can escape from the corpse using 15 feet of movement, exiting prone.
  • Bite:¬†Melee Weapon Attack: +11 to hit, reach 10 ft., one target.¬†Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is¬†grappled¬†(escape DC 17). Until this grapple ends, the target is¬†restrained, and the remorhaz can‚Äôt bite another target.

Remorhaz CR 7


XP 3,200
N Huge magical beast
Init +1; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +16 


AC¬†20, touch 9, flat-footed 19 (+1¬†Dex, +11¬†natural, ‚Äď2 size)
hp 94 (9d10+45)
Fort +11, Ref +7, Will +4
Immune fire, cold


Speed 30 ft., burrow 20 ft. 
Melee bite +13 (3d6+9 plus grab) 
Space 15 ft.; Reach 15 ft. 
Special Attacks heat, swallow whole (2d6+9 plus 8d6 fire, AC 15, hp 9) 


Str 22, Dex 13, Con 21, Int 5, Wis 12, Cha 10 
Base Atk +9; CMB +17 (+21 grapple); CMD 28 (can’t be tripped) 
Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Skill Focus ( Perception) 
Skills Perception +16 
Languages Giant (cannot speak) 

Heat (Su)

An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural attacks or unarmed strikes are subject to this damage, but creatures striking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a remorhaz is allowed a DC 19 Fortitude save to avoid taking damage. The save DC is Constitution-based. 

In a world of ice and snow, the remorhaz is particularly feared for the terrible fires that burn within its body. These internal fires cause the armor plates along its back to glow red-hot when the creature is particularly angry, excited, or in pain. Creatures adapted to arctic regions are often particularly vulnerable to fire, making the remorhaz’s primary defense an incredibly potent one and securing its role as a dangerous predator in such frozen reaches. 


Environment cold deserts and glaciers 
Organization solitary 
Treasure none 

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