This ugly creature’s porcine head features multiple horns and tusks. Its muscular body ripples with raw power.
Source Bestiary 4 pg. 285
Originally posted in Archives of Nethys
For those unfortunate enough to get in its way, the thundering rhythm of its hooves is the sound of doom. These creatures are pure savagery and destruction incarnate. A bulk of muscle and hate, a charging ypotryll can be slowed by few things.
Bodies and viscera are strewed about when this powerful boarlike juggernaut hits a shield wall, and pikes splinter on its armored plates as if they were twigs. Given enough momentum, when charging one can rip apart a drawbridge or even the crash through a keep’s walls. Powerful savage tribes corral these beasts and unleash their carnage on the battlefield. Giants and powerful troll chiefs prize them and spend much time and resources to break them, though ypotrylls’ volatile nature ensures such domestication is rare. When it does happen, they make truly frightening steeds.
In the wild, ypotrylls spend their time roaming their territory looking for enough food to support their massive bodies. While they prefer meat, these creatures are omnivores and will eat almost anything. Ypotrylls are especially fond of the scraps they can find in the trash heaps of civilized races, which can mean disaster for a settlement.
|Ypotryll CR 15|
N Huge magical beast
Init -1; Senses Darkvision 60 ft., Low-Light Vision, Scent; Perception +12
|AC 29, touch 7, flat-footed 29 (-1 Dexterity, +22 natural, -2 size)|
hp 253 (22d10+132)
Fort +21, Ref +12, Will +9; +6 vs. charms and compulsions
|Speed 60 ft.|
Melee gore +31 (4d8+16 plus push), 2 hooves +29 (2d8+11), tail slap +29 (2d6+5 plus push)
Space 10 ft., Reach 15 ft. (15 ft. with tail slap)
Special Attacks destructive charge, push (gore, tail slap, 10 ft.), thundering path, trample (2d8+16), unstoppable force
|Strength 32, Dexterity 9, Constitution 21, Intelligence 2, Wisdom 10, Charisma 7|
Base Atk +22; CMB +35 (+37 bull rush, +39 overrun); CMD 44 (46 vs. bull rush, 46 vs. overrun)
Feats Charge ThroughAPG, Endurance, Great Fortitude, Greater Overrun, Improved Bull Rush, Improved Overrun, Iron Will, Multiattack, Power Attack, Run, Toughness
Skills Acrobatics +6 (+18 when jumping), Perception +12, Survival +4, Swim +23; Racial Modifiers +12 Acrobatics when jumping, +4 Swim
|Bloody-Minded (Ex) A ypotryll is not easily swayed from its bloody business. It gains a +6 bonus on saves against charm and compulsion effects. |
Destructive Charge (Ex) A ypotryll’s charge attack ignores up to 1 point of a target objects hardness for each 5 feet charged.
Thundering Path (Ex) A ypotryll’s charge shakes the ground it crosses. The path of its charge is considered difficult terrain until the start of the ypotrylls next turn, and creatures with tremorsense that are within 100 feet of the end of the ypotrylls charge are blinded for that same amount of time.
Unstoppable Force (Ex) A ypotryll’s bonus on a charge attack is +4, and it may add this bonus on overrun combat maneuver checks attempted using Charge Through. A ypotryll may charge over difficult terrain, provided the terrain does not cost more than 2 squares to enter.
|Environment temperate marshes, hills, or coasts|
Organization solitary, pair, herd (3-16)