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An apish, white monster walks through the ice wastes. Its yellow fangs drool and snap as it walks towards you, screaming in some forgotten bestial tongue.

Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005

Kigatilik is a vicious, violent beast, especially known for killing clerics.

Ir is a fearsome monster from polar regions. It appears as a large ape with a demon’s head, whose cavernous jaws sport two large curved, yellow fangs. The teeth and claws of a kigatilik can tear a full-grown man apart in seconds. It has a preference for divine spellcasters, whose spiritual souls seem to be somehow necessary for the creature’s nourishment.

They speak Abyssal and their own savage language.

Large magical beast (cold)
Hit Dice10d10+40 (95 hp)
Speed50 ft. (10 squares), Swim 40ft.
AC21 (-1 size, +2 Dexterity, +10 natural), touch 11, flat-footed 19
Base Attack/Grapple+10/+22
AttackClaw +18 melee (1d8+8) or bite +17 melee (1d8+8)
Full Attack2 claws +18 melee (1d8+8) and bite +12 melee (1d8+4)
Space/Reach10 ft. /10 ft.
Special AttacksDivine devouring, improved grab
Special QualitiesDarkvision 60 ft., divine assimilation, immunity to cold, Low-Light Vision, Scent, vulnerability to fire
SavesFort +11, Ref +9, Will +4
AbilitiesStrength 27, Dexterity 15, Constitution 19, Intelligence 10, Wisdom 12, Charisma 14
SkillsHide +7*, Listen +6, Move Silently +11, Spot +6, Survival +7**, Swim +16
FeatsImproved Initiative, Power Attack, Track, Weapon Focus (claw)
EnvironmentAny cold
Challenge Rating7
AlignmentUsually chaotic evil
Advancement11-20 HD (Huge), 12-30 HD (Gargantuan)
Level Adjustment


They savagely bear down upon their prey with their teeth and claws. They always attack clerics first, followed by druids, creatures with spell-like abilities resembling divine spells, paladins, clerics and other creature types (in that order).

Divine Devouring (Su): They gain strength from killing priests. For every 5 points of damage dealt to a divine spellcaster by a kigatilik’s claws or bite, it recovers 1 hit point. A kigatilik may not gain hit points putting it above its maximum hit points in this fashion.

Improved Grab (Ex): A kigatilik that hits with a claw attack can attempt to start a grapple as a free action, without provoking an attack of opportunity.

Divine Assimilation (Su): It is all but impervious to divine magic. Spells available to both arcane and divine spellcasters affect a kigatilik only if they come from a creature using them as arcane spells. Otherwise, any divine spell or spell-like effect targeted on a kigatilik is automatically dispelled and its casting heals 1 point per spell level to the kigatilik. Thus a slay living spell cast on a kigatilik is dispelled with no ill effect, plus it heals 5 points to the kigatilik.

Skills: They gain a +4 racial bonus on all Hide and Move Silently checks. They gains a +8 racial bonus on all Swim checks and can always take 10 on Swim checks, even if rushed or threatened.

*When in snowy or glacial environments, the Hide bonus rises to +12.

**A kigatilik gains a +4 racial bonus on Listen, Spot and Survival checks made to sense and/or Track divine spellcasters.

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