Kigatilik

An apish, white monster walks through the ice wastes. Its yellow fangs drool and snap as it walks towards you, screaming in some forgotten bestial tongue.
Monster Encyclopaedia II: The Dark Bestiary
Author J. C. Alvarez
Series Monster Encyclopaedia
Publisher Mongoose Publishing
Publish date 2005
Kigatilik is a vicious, violent beast, especially known for killing clerics.
Ir is a fearsome monster from polar regions. It appears as a large ape with a demon’s head, whose cavernous jaws sport two large curved, yellow fangs. The teeth and claws of a kigatilik can tear a full-grown man apart in seconds. It has a preference for divine spellcasters, whose spiritual souls seem to be somehow necessary for the creature’s nourishment.
They speak Abyssal and their own savage language.
Kigatilik | |
Large magical beast (cold) | |
Hit Dice | 10d10+40 (95 hp) |
Initiative | +6 |
Speed | 50 ft. (10 squares), Swim 40ft. |
AC | 21 (-1 size, +2 Dexterity, +10 natural), touch 11, flat-footed 19 |
Base Attack/Grapple | +10/+22 |
Attack | Claw +18 melee (1d8+8) or bite +17 melee (1d8+8) |
Full Attack | 2 claws +18 melee (1d8+8) and bite +12 melee (1d8+4) |
Space/Reach | 10 ft. /10 ft. |
Special Attacks | Divine devouring, improved grab |
Special Qualities | Darkvision 60 ft., divine assimilation, immunity to cold, Low-Light Vision, Scent, vulnerability to fire |
Saves | Fort +11, Ref +9, Will +4 |
Abilities | Strength 27, Dexterity 15, Constitution 19, Intelligence 10, Wisdom 12, Charisma 14 |
Skills | Hide +7*, Listen +6, Move Silently +11, Spot +6, Survival +7**, Swim +16 |
Feats | Improved Initiative, Power Attack, Track, Weapon Focus (claw) |
Environment | Any cold |
Organisation | Solitary |
Challenge Rating | 7 |
Treasure | None |
Alignment | Usually chaotic evil |
Advancement | 11-20 HD (Huge), 12-30 HD (Gargantuan) |
Level Adjustment | – |
Combat
They savagely bear down upon their prey with their teeth and claws. They always attack clerics first, followed by druids, creatures with spell-like abilities resembling divine spells, paladins, clerics and other creature types (in that order).
Divine Devouring (Su): They gain strength from killing priests. For every 5 points of damage dealt to a divine spellcaster by a kigatilik’s claws or bite, it recovers 1 hit point. A kigatilik may not gain hit points putting it above its maximum hit points in this fashion.
Improved Grab (Ex): A kigatilik that hits with a claw attack can attempt to start a grapple as a free action, without provoking an attack of opportunity.
Divine Assimilation (Su): It is all but impervious to divine magic. Spells available to both arcane and divine spellcasters affect a kigatilik only if they come from a creature using them as arcane spells. Otherwise, any divine spell or spell-like effect targeted on a kigatilik is automatically dispelled and its casting heals 1 point per spell level to the kigatilik. Thus a slay living spell cast on a kigatilik is dispelled with no ill effect, plus it heals 5 points to the kigatilik.
Skills: They gain a +4 racial bonus on all Hide and Move Silently checks. They gains a +8 racial bonus on all Swim checks and can always take 10 on Swim checks, even if rushed or threatened.
*When in snowy or glacial environments, the Hide bonus rises to +12.
**A kigatilik gains a +4 racial bonus on Listen, Spot and Survival checks made to sense and/or Track divine spellcasters.