This large leopard has six colorful snakes, hissing and ready to strike, sprouting from its shoulders.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
Kamadans are wicked hunters that enjoy stalking and toying with prey, especially when their quarry is relatively intelligent. When a kamadan attacks, it first uses its soporific breath, then pounces on any targets that remain awake. Kamadans stand about 3 feet at the shoulder, about 9 feet long and weighing up to 500 pounds.
Although kamadans are certainly magical creatures, they share many psychological and sociological traits with other big cats. Even when hunting alone to avoid competition, a kamadan is often a member of a larger pride. In areas where wildlife or natives are more powerful, kamadan packs are more likely to hunt as a unit.
Kamadans prefer underground lairs, but settle for rocky outcroppings or dens inside brambles or other thick bushes, and they use their snakes to manipulate the bones and baubles of their prey into decorative arrangements. Occasionally, a kamadan shares its lair with another creature, but only if the other creature is more powerful or plies the kamadan regularly with tributes of food and treasure.
|Kamadan CR 4|
NE Large magical beast
Init +2; Senses Darkvision 60 ft., Low-Light Vision, Scent; Perception +8
|AC 17, touch 12, flat-footed 14 (+2 Dexterity, +1 Dodge, +5 natural, -1 size)|
hp 42 (5d10+15)
Fort +7, Ref +6, Will +2
|Speed 40 ft.|
Melee bite +7 (1d6+3), 2 claws +7 (1d3+3), snakes +2 (1d4+1)
Space 10 ft.; Reach 5 ft. (10 ft. with snakes)
Special Attacks breath weapon (30-ft. cone, sleep, Fortitude DC 15 negates, usable every 1d4 rounds), pounce
|Strength 17, Dexterity 15, Constitution 16, Intelligence 5, Wisdom 12, Charisma 9|
Base Atk +5; CMB +9; CMD 22 (26 vs. trip)
Feats Combat Reflexes, Dodge, Mobility
Skills Acrobatics +6 (+10 when jumping), Perception +8, Stealth +6;
Racial Modifiers +4 Stealth
|Breath Weapon (Su) A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes (Fortitude DC 15 negates). Slapping or wounding awakens a creature put to sleep by this attack, but normal noise does not. This is a sleep effect. The save DC is Constitution-based. |
Snakes (Ex) A kamadan’s snakes attack simultaneously; this is always a secondary attack.
|Environment temperate or warm plains|
Organization solitary, pair, or pack (3-9)
Dusk Kamadan (CR +1): A dusk kamadan has midnight black fur and snakes bearing black and red ring patterns on their bodies. A dusk kamadan has the advanced creature template, and its snakes have a poisonous bite: Snakes – injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Constitution; cure 2 consecutive saves.
Polar Kamadan (CR +2): A polar kamadan has white fur with black spots like a snow leopard. Its snakes are furred as well. A polar kamadan has the advanced creature
template and batlike wings that grant it a Fly speed of 60 ft. (average). The breath weapon of a polar kamadan is particularly cold – those who succumb to it also suffer 1d4 points of Dexterity damage from numbness.
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary,Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and RussTaylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.