Trilobite CR 1/4
N Tiny vermin (aquatic)
Init +2; Senses darkvision 30 ft.; Perception +4
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +2, Will +0
Immune mind-affecting effects
Speed 20 ft., swim 30 ft.
Melee bite +4 (1d3–2)
Space 2–1/2 ft.; Reach 0 ft.
Str 7, Dex 15, Con 12, Int —, Wis 11, Cha 2
Base Atk +0; CMB +0; CMD 8
Feats Weapon Finesse B
Skills Perception +4, Swim +10; Racial Modifiers +4 Perception
SQ curl, water dependency
As a standard action, a trilobite can curl into a ball, increasing its natural armor bonus by 2 but preventing it from taking any move actions. Uncurling is a standard action.
Environment any oceans
Organization solitary, pair, group (2–12)
Ancient arthropods adapted to scavenging the ocean floor, trilobites have both resilient exteriors and keen senses honed for use in the lightless depths of the sea, and are known for curling into balls to protect themselves.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.