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bee, bloom, insect-627558.jpg, Honeybee

Honeybees are industrious insects well-known for producing honey and pollinating plants.

Originally Posted by MythMage of the Dicefreaks forums.

On this Thread

Honeybees are favored as mounts by pillywiggins. A bee that has been trained to be a pillywiggin’s mount is called a riding bee. Riding bees act much like ordinary bees, except that they are trained not to attack fey.

A riding bee looks like a normal honeybee, but usually bears a tiny saddle for a pillywiggin rider.

Fine vermin
Hit Dice1/4d8-2 (1 hp)
Speed5 ft., Climb 5 ft., Fly 60 ft. (perfect)
Armor Class23 (+5 Dexterity, +8 size), touch 23, flat-footed 18
Base Attack/Grapple+0/-21
AttackSting +13 melee (poison)
Full AttackSting +13 melee (poison)
Space/Reach1/2 ft./0 ft.
Special AttacksPoison, sting
Special QualitiesDarkvision 60 ft., vermin traits
SavesFort -1, Ref +5, Will +1
AbilitiesStrength 1, Dexterity 21, Constitution 6, Intelligence –, Wisdom 12, Charisma 9
SkillsClimb +13, Spot +5, Survival +1*
FeatsWeapon Finesse (B)
EnvironmentTemperate plains
OrganizationSolitary, hive (10,000 to 30,000), or domesticated
Challenge Rating1/8
AlignmentAlways neutral
Level Adjustment–-


Honeybees are generally only aggressive when defending their hive or when significantly disturbed by themselves. They are more likely to attack when they perceive hair, dark colors, and/or carbon dioxide.

Poison (Ex): Injury, Fortitude DC 8, initial damage 1 nonlethal, secondary damage 1 Constitution.

Note, however, that secondary does not usually occur. A creature is only vulnerable to the secondary damage if it has already suffered a number of bee stings equal to 16 + the creature’s size-based grapple modifier. This number resets after each saving throw against Constitution damage that is provoked, whether the save is successful or not. Removing the stinger within 1 round of being stung, which requires a standard action and a Heal check (DC 8), prevents secondary damage from being suffered. However, the count of stings suffered is not reduced or reset.

Sting: A honeybee that successfully stings a creature with skin leaves its stinger embedded in that creature’s skin (effectively disemboweling itself), and dies 1 round later. It usually tries to distract its victim during that time by acting like it will attack again, which allows the bee’s hive-mates more time to attack.

Skills: A bee has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks.

* It also gets a +4 bonus on Survival checks to orient itself.

A honeybee uses its Dexterity modifier instead of its Strength modifier on Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.

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