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bee, flower, macro

Honeybees are industrious insects well-known for producing honey and pollinating plants.

Originally Posted by MythMage of the Dicefreaks forums.

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Fine vermin
Hit Dice1/4d8-2 (1 hp)
Speed5 ft., Climb 5 ft., Fly 60 ft. (perfect)
Armor Class23 (+5 Dexterity, +8 size), touch 23, flat-footed 18
Base Attack/Grapple+0/-21
AttackSting +13 melee (poison)
Full AttackSting +13 melee (poison)
Space/Reach1/2 ft./0 ft.
Special AttacksPoison, sting
Special QualitiesDarkvision 60 ft., vermin traits
SavesFort -1, Ref +5, Will +1
AbilitiesStrength 1, Dexterity 21, Constitution 6, Intelligence -, Wisdom 12, Charisma 9
SkillsClimb +13, Spot +5, Survival +1*
FeatsWeapon Finesse (B)
EnvironmentTemperate plains
OrganizationSolitary, hive (10,000 to 30,000), or domesticated
Challenge Rating1/8
AlignmentAlways neutral
Level Adjustment


Honeybees are generally only aggressive when defending their hive or when significantly disturbed by themselves. They are more likely to attack when they perceive hair, dark colors, and/or carbon dioxide.

Poison (Ex): Injury, Fortitude DC 8, initial damage 1 nonlethal, secondary damage 1 Constitution. Note, however, that secondary does not usually occur. A creature is only vulnerable to the secondary damage if it has already suffered a number of bee stings equal to 16 + the creature’s size-based grapple modifier. This number resets after each saving throw against Constitution damage that is provoked, whether the save is successful or not. Removing the stinger within 1 round of being stung, which requires a standard action and a Heal check (DC 8), prevents secondary damage from being suffered. However, the count of stings suffered is not reduced or reset.

Sting: A honeybee that successfully stings a creature with skin leaves its stinger embedded in that creature’s skin (effectively disemboweling itself), and dies 1 round later. It usually tries to distract its victim during that time by acting like it will attack again, which allows the bee’s hive-mates more time to attack.

Skills: A bee has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks. * It also gets a +4 bonus on Survival checks to orient itself.

A honeybee uses its Dexterity modifier instead of its Strength modifier on Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.

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