Honeybees are industrious insects well-known for producing honey and pollinating plants.
Originally Posted by MythMage of the Dicefreaks forums.
|Hit Dice||1/4d8-2 (1 hp)|
|Speed||5 ft., Climb 5 ft., Fly 60 ft. (perfect)|
|Armor Class||23 (+5 Dexterity, +8 size), touch 23, flat-footed 18|
|Attack||Sting +13 melee (poison)|
|Full Attack||Sting +13 melee (poison)|
|Space/Reach||1/2 ft./0 ft.|
|Special Attacks||Poison, sting|
|Special Qualities||Darkvision 60 ft., vermin traits|
|Saves||Fort -1, Ref +5, Will +1|
|Abilities||Strength 1, Dexterity 21, Constitution 6, Intelligence -, Wisdom 12, Charisma 9|
|Skills||Climb +13, Spot +5, Survival +1*|
|Feats||Weapon Finesse (B)|
|Organization||Solitary, hive (10,000 to 30,000), or domesticated|
Honeybees are generally only aggressive when defending their hive or when significantly disturbed by themselves. They are more likely to attack when they perceive hair, dark colors, and/or carbon dioxide.
Poison (Ex): Injury, Fortitude DC 8, initial damage 1 nonlethal, secondary damage 1 Constitution. Note, however, that secondary does not usually occur. A creature is only vulnerable to the secondary damage if it has already suffered a number of bee stings equal to 16 + the creature’s size-based grapple modifier. This number resets after each saving throw against Constitution damage that is provoked, whether the save is successful or not. Removing the stinger within 1 round of being stung, which requires a standard action and a Heal check (DC 8), prevents secondary damage from being suffered. However, the count of stings suffered is not reduced or reset.
Sting: A honeybee that successfully stings a creature with skin leaves its stinger embedded in that creature’s skin (effectively disemboweling itself), and dies 1 round later. It usually tries to distract its victim during that time by acting like it will attack again, which allows the bee’s hive-mates more time to attack.