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Teke Teke

Teke Teke

Half of a human woman drags herself along on her hands. Clutched in both hands is an enormous scythe, which scrapes the ground as she moves.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Teke tekes are created from the souls and bodies of those killed in spectacularly gruesome fashions. Many of them are spawned from accident victims, although the victims of monster attacks or particularly creative serial killers may also manifest a teke teke. Whatever kindness and compassion the victim of this heinous death possessed in life is lost in undeath—a teke teke only exists to mutilate others and spread the curse of a violent demise.

Teke tekes are rare and typically solitary creatures, but if multiple individuals are killed in the same fashion simultaneously, they may all arise together and act as a pack of killers. The victims of a teke teke are typically left out in the open, all the better to attract attention and revulsion. Although they delight in bloodshed, teke teke can be subtle and patient, stalking a chosen target for hours and drawing out their fear before striking.

Teke Teke CR 13
XP 25,600

CE Small undead

Init +9; Senses darkvision 60 ft., Perception +25

Aura frightful presence (30 ft., DC 23), life suppression (30 ft.)
DEFENSE
AC 30, touch 23, flat-footed 30 (+1 size, +7 Dexterity, +1 Dodge, +7 natural, +4 deflection)

hp 161 (19d8+76); fast healing 5

Fort +10, Ref +15, Will +14

Defensive Abilities horror screen, uncanny Dodge; SR 24

Immune undead traits
OFFENSE
Speed 30 ft., Climb 20 ft.; bladewalker

Melee scythe +23/+18/+13 (2d4+12/19-20×4 plus bleed and trip) or 2 claws +23 (1d4+8 plus bleed)

Special Abilities bleed (1d6), infuse weapons, mutilate
STATISTICS
Strength 27, Dexterity 25, Constitution -, Intelligence 13, Wisdom 16, Charisma 19

Base Atk +14; CMB +21 (+23 trip); CMD 43 (45 trip)

Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Improved Critical (scythe), Lightning Reflexes, Mobility, Spring Attack, Whirlwind Attack

Skills Acrobatics +26 (+30 jumping), Climb +16, Intimidate +26, Perception +25, Sense Motive +25, Stealth +33; Racial Modifiers +4 to Acrobatics when jumping

Languages Abyssal, Common

Su oversized weapons (Medium)
ECOLOGY
Environment any land or underground

Organization solitary, pair or clot (3-8)

Treasure standard
SPECIAL ABILITIES

Aura of Life Suppression (Su)


Whenever a spell with the healing subschool or channeled positive energy targets a creature within 30 feet of a teke teke, the caster must succeed a caster level check equal to the teke teke’s spell resistance or lose the spell or effect. This ability is suppressed in the area of a consecrate or hallow spell.

Bladewalker (Ex)


A teke teke can move without penalty while using its hands to walk, even if it is wielding a weapon.

Bleed (Ex)


The bleed dealt by a teke teke’s scythe attack is a property of the teke teke, not of the weapon.

Horror Screen (Su)


A teke teke gains a deflection bonus to its Armor Class and Combat Maneuver Defense equal to its Charisma modifier.

Infuse Weapons (Su)


Any weapon wielded by a teke teke is treated as magic, chaotic and evil for the purposes of overcoming damage reduction.

Mutilate (Ex)


Any creature killed by a teke teke is mutilated to the point which it cannot be restored to life via a raise dead spell. Other methods that do not require an intact corpse function normally.

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