Hecatoncheires (Hundred Handed Ones)
The Hecatonchires, or Hekatonkheires, are gargantuan figures of prehistory. They were children of Gaia and Uranus, thus part of the very beginning of things. They were known as Briareus the Vigorous, also called Aigaion, the “sea goat”, Cottus the Striker or the Furious, and Gyges (or Gyes) the Big-Limbed. Their name derives from the Greek (hekaton; “hundred”) and (kheir; “hand”), and means “Hundred-Handed”, “each of them having a hundred hands and fifty heads”. They were giants of incredible strength and ferocity, even superior to that of the Titans, whom they helped overthrow, and the Cyclopes.
Soon after they were born, their father, Uranus, threw them into the depths of Tartarus because he saw them as hideous monsters. Gaia wanted Cronus to free the Hecatonchires, but that he didn’t, which made them bitter at the Titans.
The Hecatonchires remained there, guarded by Campe, until Zeus rescued them, hoping they would serve as good allies against Cronus. During the War of the Titans, the Hecatonchires threw rocks as big as mountains, one hundred at a time, at the Titans.
Afterwards, the Hecatonchires became the guards of the gates of Tartarus. At one time the Olympian gods were trying to overthrow Zeus but were stopped when the sea nymph Thetis brought one of the Hecatonchires to his aid, him whom the gods call Briareios but men call Aigaion.
|Size/Type||Huge outsider (Chaotic, Evil, Extraplanar)|
|Hit Dice||52d8+632 (1048 hp)|
|Initiative||+10 (+2 Dexterity, +8 Superior Initiative)|
|Armor Class||70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate])|
|Attack||greatsword +73 melee (2d6+20/17-20); or boulder +55 ranged (2d8+20/19-20)|
|Full Attack||100 greatswords +73 melee (2d6+20/17-20); or 100 boulders +55 ranged (2d8+20/19-20)|
|Space/Reach||15 ft./15 ft.|
|Special Attacks||Superior multiweapon fighting, spell-like abilities, summon hecatoncheires|
|Special Qualities||Abomination traits, electricity immunity, regeneration 40, fast healing 50, SR 70, DR 20/good and epic and cold iron|
|Saves||Fort +39, Ref +30, Will +27|
|Abilities||Strength 50, Dexterity 15, Constitution 32, Intelligence 10, Wisdom 8, Charisma 24|
|Skills||Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history)|
+33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54
|Feats||Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity,Multiweapon Fighting, Power Attack, Improved Sunder, Weapon Focus (greatsword), Weapon Focus (boulder)|
|Epic Feats||Epic Toughness (×2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon|
|Organization||Solitary or pair|
|Alignment||Always chaotic evil|
|Advancement||53-58 HD (Huge), 59-70 HD (Gargantuan), 71-140 HD (Colossal)|
A hecatoncheires natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.
Superior Multiweapon Fighting (Ex) A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).
Caster level 50th; save DC 17 + spell level. The DC is Charisma-based.
Summon Hecatoncheires (Sp) A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling’s summoning. A summoned hecatoncheires cannot use its summoning power while ‘summoned.’
Abomination Traits Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; Blindsight 500 ft.; telepathy out to 1,000 ft.
Regeneration (Ex) Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity.