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Devil, Lemure

Lemure
Orpheus  in Inferno. Original located in the National Museum of Art of Romania collection. Date ca. 1870(1870)

Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.

A lemure is about 5 feet tall and weighs about 100 pounds.

Lemure
Medium outsider (Evil, Extraplanar, Lawful)
Hit Dice2d8  (9 hp)
Initiative+0
Speed20 ft. (4 squares)
Armor  Class14 (+4 natural) touch 10, flat-footed 14
Base Attack/Grapple+2/+2
AttackClaw +2 melee (1d4)
Full Attack2 claws +2 melee (1d4)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesDamage reduction 5/good or silver, Darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness
SavesFort +3, Ref +3, Will +3
AbilitiesStrength 10, Dexterity 10, Constitution 10, Intelligence -, Wisdom 11, Charisma 5
EnvironmentA lawful evil-aligned plane
OrganizationSolitary, pair, gang (3-5), swarm (6-15), or mob (10-40)
Challenge Rating1
TreasureNone
AlignmentAlways lawful evil
Advancement3-6 HD (Medium)
Level Adjustment

Combat

Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.

A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Mindless (Ex): Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

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