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Cyclops Greater

Cyclops Greater
Gustave Moreau (1826-1898) Galathea

They fashioned thunderbolts for Zeus to use as weapons, and helped him overthrow Cronus and the other Titans.

Uranus, fearing their strength, and their lack of beauty, although they were already skilled crafters in their youth, was revolted by them. In his disgust he cast them into Tartarus where their rage simmered and their skills, if anything, actually increased.

They remained in Tartarus until the greatest son of Uranus, Cronus, liberated them in order to construct Cronus’ infamous scythe of castration and to fight at his side against the power of Uranus, along with the Hecatonchires, after Uranus was castrated and overthrown by Cronus. After Cronus was victorious, he promptly rewarded the Cyclopes by throwing them back into Tartarus, where they remained, guarded by Campe, until
freed by Zeus.

Finally, Cronus – own child, Zeus, slew Campe In exchange for their freedom, Zeus commissioned them to craft artifacts that would be used in the Titanomachy; Such as Artemis‘ bow and arrow, HadesHelmet of Darkness, that was later given to Perseus on his quest to kill Medusa, Zeus’ Lightning, and Poseidon’s trident. With these weapons and with the Cyclopes fighting at Zeus’ side, the Olympians successfully overthrew the Ancient Titans leaving the Cyclopes’ with the choice as to where they could choose to reside in one of Zeus’ rarer instances of keeping his word.

No Cyclopes will ever knowingly take any action that could help any Ancient Titan.

Used with permissiom from Palindrome

As seen in Palindrome’s thread at Dicefreaks

Cyclopes
Huge outsider (Abomination, Extraplanar)
Hit Dice55d8 (outsider) plus +605 (1045 hp)
Initiative+10 (+2 Dexterity, +8 Superior Initiative)
Speed50 ft.
Armor Class48 (-2 size, +30 natural, +2 Dexterity, +8 deflection), touch 18, flat-footed 46
Base
Attack/Grapple
+55/+83
Attack2 slams +73 or melee touch +73 or ranged touch +57
Full Attack2 slams +73 (4d6 plus +20) or melee touch +73 or ranged touch +57
Space/Reach15 ft./15 ft.
Special Attacksspell-like abilities
Special QualitiesBlessing of the Firstborn, Cyclopes traits, DR 30/good and mithril, learned item immunity, legendary craftsmen, One-eyed, SR 50
SavesFort +40 Ref +31 Will +36
AbilitiesStrength 51, Dexterity 14, Constitution 32, Intelligence 34, Wisdom 25, Charisma 26
SkillsAppraise +42, Bluff +28, Climb +30, Decipher Script +34, Concentration +51, Craft (armorsmithing, weaponsmithing) +70, Diplomacy +28, Intimidate +50, Knowledge (arcana) +70, Knowledge (architecture and engineering) +70, Knowledge (dungeoneering) +70, Knowledge (local-Tartarus) +70, Knowledge (nature) +46, Knowledge (the planes) +70, Listen +27, Search +52 (+58 secret doors/hidden compartments), Speak Languages (Celestial, Draconic, Giant, Infernal, Terran), Spellcraft +76, Spot +22, Survival +47 (+51 aboveground, +53 extraplanar, +51 find tracks, +53 underground), Use Magic Device +63 (+67 scrolls)
FeatsCraft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Empower Spell, Empower Spell-like Ability, Enlarge Spell, Extend spell, Improved Bull Rush, Improved Initiative, Power Attack, Scribe Scroll *
Epic FeatsCraft Epic Magic Arms And Armor, Craft Epic Wondrous Item, Superior Initiative *
EnvironmentAny Underground
OrganizationSolitary or Workshop (1-3 Cyclopes)
Challenge Rating38
Treasure1-4 magic items
AlignmentAny nongood
Advancement56-65 HD (Huge), 66-75 HD (Gargantuan)
Level
Adjustment

* The above feat selection reflects a series of choices for a Cyclopes that was born with significant spellcasting capability. Other Cyclopes will have different feat choices.

Spell-like abilities (Sp) At will: analyze dweomer, clairaudience/clairvoyance, flesh to stone, greater dispel magic, telekinesis, teleport (greater), transmute rock to mud, wall of stone

Cast at 55th level. The saving throws against a Cyclopes’ spell-like abilities is DC 18 + spell level. The saving throws are Charisma-based.

Evil Cyclopes add the following to their list of spell-like abilities: At will: blasphemy, desecrate, enervation, Wrack.

Combat Most Cyclopes that have significant spellcasting power will open up with a barrage of enlarged and/or empowered spells; otherwise, their preferred tactics are to use their ranged spell-like abilities from a distance first and pummel their opponents into nonexistence.

Cyclopes Traits 

Cyclopes are immune to polymorphing, petrification, or any form-altering attack. They are not subject to energy drain, ability drain, or ability damage. They are immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects. Cyclopes are not subject to death from massive damage.

  • Cyclopes possess fire and cold resistance 20. Cyclopes resist detection and all are treated as if affected by a nondetection spell cast at 55th level.
  • Cyclopes can use true seeing at will
  • Cyclopes can communicate telepathically with any creature within 1000 feet that has a language
  • Cyclopes have regeneration 20/holy.
  • Cyclopes receive a deflection bonus to their AC equivalent to their Charisma bonus.
  • Cyclopes possess DvR 0 as defined in the Virtual Divine Ranks and Cosmic Entities article.

Blessing of the Firstborn (Su) Each Cyclopes possesses one unique special quality or special ability. Some of the Cyclopes, in particular those responsible for the construction of the weapons of the Titanomachy, are powerful spellcasters, while others, such as Argos, are ‘blessed’ with a bizarre anatomy that drastically increases their combat prowess.

One-Eyed (Ex) The dominant feature of the Cyclopes and the feature responsible for their name is the fact that all Cyclopes, without exception, have only one eye. As a result, they have a -10 penalty to all Spot and Diplomacy checks, and a -5 penalty to all attacks with ranged weapons due to their permanent birth disfigurement.

Learned Item Immunity (Su) If a Cyclopes is attacked by a particular magical item or from a spell or power cast from that magical item, then that particular Cyclopes is permanently immune to damage from that spell or power cast from that particular item afterwards. This immunity does not extend to spells or powers that are cast from personal resources or from scrolls. If the item used against the Cyclopes is one that he has crafted himself, the item itself becomes hostile (treat as cursed) until the wielder stops attacking the Cyclopes with it.

Legendary Craftsmen (Su) If three or more Cyclopes are working together on a single project, they may craft a unique artifact for a single being. These same Cyclopes may only engage in such a creation once in their lifetime, as the effort is not only one of body, but of soul as well. Each Cyclopes engaged in such an effort must sacrifice 15 of their own HD to the artifact that they create as well as permanently lose their spellcasting ability in order to complete their creation. These HD and their spellcasting power are lost at the point when the final spell is cast upon the item.

See Also Cyclops Lesser

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