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Surrounded by lightning, this impressive female warrior wears a gleaming golden breastplate and carries a shining spear.

The Valkyries bring fallen heroes to and carry them to feast with Odin in the halls of Valhalla.The Valkyries are the warrior maidens of Odin. Odin splits half the warriors who fell in combat with Freyr, and so his Valkyries would collect his half of the dead.

Although extremely beautiful, the Valkyries’ love of battle makes them rather grim. When a battle is about to occur, they rush out of Asgard singing their deafening, foreboding song. If the battle is to occur on land, they travel on flying white horses and pour bucketfuls of gore over the battlefield. If the battle is to occur at sea, they sail into the battle in a ghastly boat under clouds of bloody rain.

While waiting in Asgard for the next battle, the Valkyries pass the time by weaving battle garments, and by serving mead and ale to Odin‘s warriors in Valhalla. They have the power to raise any hero who fell in combat, to see bloodshed anywhere in Midgard, and to predict the outcome of a battle. There are twenty-seven Valkyries, all beautiful, golden-haired battle-maidens.

Source: Pathfinder

Valkyries are outsiders who scour the battlefields of the Material Plane for warriors of great prowess and legendary renown. With a glance, a valkyrie can tell who is near death and ready to give up life and who fights on to live another day, and can either claim the soul of the slain or aid the living to continue the fight.

Valkyries are always female, and appear as strong and beautiful human, dwarven, or elven women. A human valkyrie is 6 feet tall and weighs close to 200 pounds. Valkyries serve a variety of deities, though they are most often associated with the gods of war, conflict, valor, and courage. Although capable combatants in their own right, valkyries are almost always encountered mounted, typically on flying steeds such as dragon horses, pegasi, or sleipnirs.

The Valkyrie's Vigil. Edward Robert Hughes (1851-1914), Valkyrie
The Valkyrie’s Vigil. Edward Robert Hughes (1851-1914)
By Hans Makart - Nationalmuseum, Public Domain,
By Hans Makart – Nationalmuseum, Public Domain,

Kain’s 5e Monstrous Manual – Page 25 – Dicefreaks (

Medium celestial, chaotic neutral
Armor Class 18 (chainmail, shield)
Hit Points 152 (16d8 + 80)
Speed 30 ft., fly 30 ft.
STR 18 (+4) DEX 18 (+4) CON 20 (+5) INT 12 (+1) WIS 19 (+4) CHA 18 (+4)
Saves Str +8, Dex +8, Con +7, Int +5, Wis +8, Cha +8
Skills Insight +8, Medicine +8, Perception +8
Damage Resistances acid, fire, thunder, bludgeoning, piercing and slashing from non-magical weapons.
Damage Immunities cold, lightning
Condition Immunities frightened
Senses truesight 60 ft., passive Perception 18
Languages Celestial, Common, Dwarvish, Giant; gift of tongues
Treasure chainmail, shield, spear
Challenge 11 (7,200 XP)

Asgardian Weapons. The valkyrie’s weapon attacks are magical. When she hits with any weapon, it does an extra 11 (2d10) radiant damage (included in attacks listed below).

Cloak of Doom. Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16 Charisma saving throw or be frightened for 1d4 rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will.

Gift of Tongues. Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever.

Innate Spellcasting. The valkyrie’s innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: bane, bless, gentle repose, invisibility, sacred flame, spare the dying, speak with animals, thaumaturgy
3/day each: beacon of hope, mass healing word, revivify, warding bond
1/day each: call lightning (5th level), geas


Multiattack The valkyrie makes three attacks. It can replace an attack with an at will spell.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 11 (2d10) radiant damage.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 4) piercing damage, plus 11 (2d10) radiant damage.

Valkrie CR 12
XP 19,200

CN Medium outsider (extraplanar)  

Init +3;

Senses Darkvision 60 ft., deathwatch; Perception+24
AC 27, touch 19, flat-footed 24 (+8 armor, +6 deflection, +3 Dexterity)hp 168 (16d10+80)  

Fort +10, Ref +13, Will +15

DR 10/cold iron and lawful;

Immune cold, electricity, poison; Resist acid 10, fire 10; SR 23
Speed 30 ft., fly 100 ft. (perfect)

Melee +2 returning spear +23/+18/+13/+8 (1d8+8/x3)  

Ranged +2 returning spear +22 (1d8+6/x3)

Spell-Like Abilities (CL 12th; Concentration +18)


At will – aid, deathward, gentle reposeplane shift (self and mount only)

3/day – call lightning storm (DC 21), divine power, geas/quest

1/day – Breath of Life, heal, summon (level 8, 1 sleipnir 100%)
Strength 18, Dexterity 17, Constitution 20, Intelligence 13, Wisdom 20, Charisma 23

Base Atk +16; CMB +20; CMD 39  

Feats Mounted CombatPower Attack, Ride-By Attack, Skill Focus (Ride), Spirited charge, Trample, Vital Strike, Weapon Focus (spear)

Skills fly +27, Handle Animal +25, Heal +24, Knowledge (planes) +20, Perception +24, Ride +28, Sense Motive +24

Languages Celestial, Common; tongues SQ battle trained, choose the slain, holy zeal
Battle Trained (Ex): valkyrie is proficient with all armor. Armor never impacts a valkyrie’s speed, nor does a valkyrie take armor check penalties on Ride checks.  

Choose the Slain (Su): A valkyrie can draw the soul from a newly dead body and store it in her spear for transport to the Outer Planes. This functions as soul bind, but the dead creature must be willing to have its soul taken. If the creature is unwilling, this ability has no effect.

Holy Zeal (Su): A valkyrie adds her Charisma modifier as a deflection bonus to her Armor Class.
Environment any  

Organization solitary or ride (2-8 valkyries)

Treasure triple (+2 breastplate, +2 returning spear, other treasure)

Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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