Angel, Af-Hemah, Angel of Wrath
‘Af-Hemah’ = Angel of wrath, fury, and destruction
Who governs the death of domestic animals. Af Hemah lives in the seven heavens he is tall carrying chains of black and red fire.
Hemah is one of three angels along with Af and Mashit—who punish those who sin by idolatry, incest, and murder.
Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.
|Af-Hemah, Angel of Wrath|
|Large outsider (Angel, Good)|
|Hit Dice||44d8 + 666 (864 hp)|
|Speed||70 ft., fly 350 ft. (perfect)|
|Armor Class||60 (+13 Dexterity, +13 insight, +25 natural, -1 size), touch 35, flat-footed 34|
|Attack||Slam +61 melee (4d8 + 18) or sword of death +68 melee (2d8 + 25 and 2d4 negative levels /19-20/x2)|
|Full Attack||2 slams +61 melee (3d6 + 18) and 6 wings +59 melee (2d10 + 9) or sword of death +68/+63/+58/+53 melee (2d8 + 25 and 2d4 negative levels /19-20/x2) and 6 wings +59 melee (2d10 + 9)|
|Space/Reach||10 ft. /10 ft.|
|Special Attacks||Crush evil, spell-like abilities, spells, summon angels|
|Damage reduction 30/epic and major evil, divine grace, fast healing 30, immune to cold, fire, mind affecting and petrification, regeneration 20, resistance to acid 30, electricity 30 and sonic 30, Spell Resistance 44|
|Saves||Fort +46, Ref +45, Will +45|
|Abilities||Strength 47, Dexterity 37, Constitution 39, Intelligence 30, Wisdom 37, Charisma 36|
|Skills||Balance +50, Concentration +61, Diplomacy +35, Disguise +45, Heal +40, Hide +48, Intimidate +60, Knowledge (arcana) +50, Knowledge (history) +50, Knowledge (nature) +50, Knowledge (nobility) +50, Knowledge (the planes) +50, Knowledge (religion) +50, Listen +60, Move Silently +52, Perform (sing) +60, Perform (stringed instruments) +41, Perform (wind instruments) +41, Sense Motive +60, Spellcraft +61, Spot +67, Truespeak +57|
|Feats||Cleave, Combat Reflexes, Empower Spell, Energy Admixture Spell-like Ability, Flyby Attack, Great Cleave, Holy Tongue, Improved Flyby Attack, Improved Initiative, Improved Toughness, Multiattack, Power Attack, Toughness (x2)|
|Epic Feats||Epic Spellcasting, Superior Initiative|
|Organization||Solitary (unique) or with 6 angels of wrath|
Crush Evil (Su): Af-Hemah may smite evil once per round. A critical hit on a smite is treated as a coup de grace attack against that foe. His natural weapons weapons of holy power, which deal 4d6 points of additional holy damage and 1 negative level to evil foes. The damage is multiplied on a critical hit.
- Always active – detect evil, see invisibility, tongues, true seeing;
- At will – antipathy (DC 32), commune, contagion (DC 27), creeping doom, daylight, deeper darkness, finger of death (DC 28), greater dispel magic, mass hold monster (DC 32), holy word (DC 30), ice storm, planeshift, polymorph, summon nature’s ally IX, summon swarm, sympathy (DC 32), greater teleport, transmute water to blood,
- 7/day – mage’s disjunction, freedom, gate, imprisonment, miracle (DC 32), greater restoration, storm of vengeance, true resurrection, wish (DC 32);
- 1/day – damnation (DC 39), Pestilence (DC 40).
Caster level 35th
Spells: Af-Hemah spontaneously casts spells from the cleric list with the Death, Destruction, Good, Law, Pestilence, Retribution, and Wrath domains. The seraph gains the granted power of its domains as well.
Spells per day: 19/10/9/9/9/9/7/7/7/7 (caster level 33rd, DC 23 + spell level)
Af-Hemah’s spells are automatically purified and consecrated unless Af-Hemah suppresses this ability.
Epic Spells: 4
epic spells known: crown of vermin, eclipse, mass frog, rain of fire
Granted powers: 1/day, Af-Hemah can declare a retributive strike against a creature that has struck him. If it hits, the retributive strike deals maximum damage.
1/day, Af-Hemah can use a death touch. A creature possessing less than 33d6 hit points immediately dies. 1/day, Af-Hemah can use a smite attack, dealing 33 additional damage. 1/day Af-Hemah can lower his Wisdom and increase hit Strength by 1 point per 2 points of Wisdom sacrificed. His ability scores return to normal in 33 mintues.
Summon Angels (Sp): 7/day, Af-Hemah can summon 1d4 kerubim, 2d10 thrones, 4d10 second sphere angels or 7d10 first sphere angels. This is equivalent to an epic level spell.
Regeneration (Ex): Af-Hemah takes normal damage from epic evil aligned weapons and evil aligned spells of 7th level or higher.