A monkey-like creature the size of a man stares with wide, owlish eyes. It has an expression of wisdom and peace, even as it clutches a bloody stone in its paws.
Originally posted on Probing the Membrane of Science
Although they exude an aura of tranquility and peace, the simian creatures known as satori are in fact bloodthirsty monsters that delight in tormenting and devouring humanoids. They most closely resemble oversized macaques with human-like proportions, although satori families with facial features and coloration matching those of langurs, proboscis monkeys or mangabeys are not unheard of. They are ambush predators of an odd sort, as they delight in catching prey unaware through conversation as much as they do via stealth. A satori will often play as a harmless creature and engage in whimsical patter with a traveler in order to catch them off guard before striking.
Satori are proud to the point of conceit over their ability to read minds, which they view as a sign of their superiority (despite their lack of technological prowess and overall barbarity). If they cannot read the mind of an opponent, due to trained will or good luck, they are likely to leave that individual alone unless starving or threatened. Although satori use their mental abilities to gain the upper hand in battles, they are visceral creatures that delight in tearing prey apart with their bare hands or crushing their bones with hurled rocks. Satori have little need or desire for physical goods or wealth, but they recognize its use in setting traps for greedy people.
|Satori CR 5|
NE Medium monstrous humanoid
Init +8; Senses darkvision 60 ft., Perception +12, Scent
Aura mind reading (60 ft., Will DC 15 negates)
|AC 19, touch 17, flat-footed 12 (+4 Dexterity, +3 insight, +2 natural)|
hp 51 (6d10+18)
Fort +5, Ref +9, Will +8
Defensive Abilities evasion, intuition
|Speed 30 ft., Climb 30 ft.|
Melee 2 slams +9 (1d6+3), bite +9 (1d6+3)
Ranged rock +10/+5 (2d6+4)
Special Attacks babble, rock throwing (50 ft.)
|Strength 17, Dexterity 18, Constitution 17, Intelligence 8, Wisdom 17, Charisma 14|
Base Atk +6; CMB +9; CMD 26
Feats Improved Initiative, Nimble Moves, Quick Draw
Skills Bluff +12, Climb +11, Perception +12, Stealth +13; Racial Modifiers +4 Bluff
|Environment temperate mountains|
Organization solitary, pair or gang (3-6)
Treasure half standard
|Aura of Mind Reading (Su) A satori is constantly aware of the presence and number of thinking minds in a sixty foot radius around itself, as per the detect thoughts spell. Any creature within this area must succeed a DC 15 Will save or the satori can read its surface thoughts for as long as the creature remains in the area. Unlike a detect thoughts spell, a satori does not have to concentrate to use this ability The save DC is Charisma based. |
Babble (Su) As a swift action, a satori can speak a rapid patter of thoughts, both from those it is currently reading and those from long ago. All creatures within 30 feet of a babbling satori must succeed a DC 15 Will save or be confused for 1d4+1 rounds. Creatures that pass this save are immune to the babble of that satori for the next 24 hours. A creature that has failed its save against the satori’s aura of mind reading takes a -2 penalty to their save. The save DC is Charisma based.
Intuition (Su) A satori gains an insight bonus to its AC and CMD equal to its Wisdom modifier. It loses this bonus when it is flat-footed.