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Hibagon

By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=8351886, Hibagon
By Source, Fair use, https://en.wikipedia.org/w/index.php?curid=8351886

Standing a head shorter than a man, this smelly creature resembles a giant baboon covered in thick brown fur. It bares its teeth in warning.

Source Demiurge113
Originally posted on Probing the Membrane of Science

Hibagons are secretive monsters that combine features of apes, baboons and humans. Some sages hypothesize that they are even more feral, animalistic cousins of the sasquatches that lurk in the deepest forests. Hibagons are profoundly social creatures living in small troops of both sexes. Several of these troops may circulate throughout the year over a wide territory, coming together during times of plenty to mate and share information. The most dangerous hibagons are males without a troop, which may attack humanoids looking for food or lash out at them as perceived rivals.

Hibagons are most notable for their stench, which is said to resemble a sun-ripened corpse, and their ability to resist the effects of mundane weapons. Among hunters and trappers living in hibagon territory, it is said that the only way to injure a hibagon is to aim for the eyes’ although a magical weapon works just as well. Hibagons, like the monkeys and apes they resemble, are omnivores with a strong bias towards plant foods and insects, although they will sometimes band together to hunt prey. Such hunting parties are among the few times hibagons make a lot of noise, as they drum on trees and hoot wildly in order to panic small game and flush it from hiding.

Hibagon CR 4
XP 1,200

N Medium monstrous humanoid

Init +2; Senses darkvision 60 ft., low-light vision, Perception +7, Scent

Aura stench (10 ft., DC 15)
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dexterity, +5 natural)

hp 45 (6d10+12)

Fort +6, Ref +7, Will +7

DR 10/magic
OFFENSE
Speed 40 ft., Climb 30 ft.

Melee Large greatclub +9 (2d8+7), bite +7 (1d4+2) or 2 slams +9 (1d4+5),
bite +9 (1d4+5)
STATISTICS
Strength 20, Dexterity 15, Constitution 15, Intelligence 4, Wisdom 15, Charisma 8

Base Atk +5; CMB +9; CMD 21

Feats Great Fortitude, Multiattack, Nimble Moves

Skills Climb +12, Perception +7, Stealth +7, Survival +7

Languages Sasquatch

SQ strong back
ECOLOGY
Environment temperate mountains and forests

Organization solitary, pair, troop (3-6) or band (4-24 plus 100% non-combatants)

Treasure half standard
SPECIAL ABILITIES
Strong Back (Ex) A hibagon is treated as a Large quadruped for the purposes of carrying capacity. In addition, they can wield Large weapons without penalty.
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