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Hag, Green

Hag, Green
Bronzino, Angelo (AKA Agnolo Bronzino, Angelo di Cosimo) Venus, Cupid, Folly and Time (detail) [Allegory of the Triumph of Venus] Year 1540-1545

These have a sickly green complexion with dark, tangled hair that looks almost like a twisted vine. They prefer to attack on moonless nights. Green hags are found in desolate swamps and dark forests. A green hag is about the same height and weight as a female human.

Terrifying crones known to haunt foul swamps and tangled forests, green hags harbor an intense hatred for all beauty and purity. Making use of their varied deceptive abilities, these crones delight in murdering innocents, unhinging noble minds, and debasing the pure of heart. They are particularly fond of using disguise self to assume the forms of alluring young maidens and then seducing young men away from their lovers or families. In this form, they can infect such noble and upstanding citizens with all manner of debauchery and scandal. Some green hags prefer to reveal their true natures to their lovers at a moment precisely engineered to drive the man mad with horror and shame. Others drag out their dalliances and do what they can to utterly ruin the lives of the men they seduce before showing the broken shell that remains the truth. In the end, the luckiest of these unfortunate lovers end up being eaten by their green hag companions—for the unlucky, their final doom can be much worse, for the cruel imagination of the green hag is vast.

A typical green hag stands between 5 and 6 feet tall and weighs just under 160 pounds.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 2, 1E Monster Manual 2, Tales of the Lance, Monstrous Manual, Dragon#331 (ecology of)

Rarity Very Rare
Medium monstrous humanoid
Hit Dice9d8+9 (49 hp)
Initiative+1
Speed30 ft. (6 squares), Swim 30 ft.
Armor Class22 (+1 Dexterity, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple+9/+13
AttackClaw +13 melee (1d4+4)
Full Attack2 claws +13 melee (1d4+4)
Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, weakness, mimicry
Special QualitiesDarkvision 90 ft., Spell Resistance 18
SavesFort +6, Ref +7, Will +7
AbilitiesStrength 19, Dexterity 12, Constitution 12, Intelligence 13, Wisdom 13, Charisma 14
SkillsConcentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12
FeatsAlertness, Blind-Fight, Combat Casting, Great Fortitude
EnvironmentTemperate marshes
OrganizationSolitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Challenge Rating5
TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment

Combat

Green hags prefer to attack from hiding, usually after distracting foes. They often use Darkvision to their advantage by attacking during moonless nights.

Spell-Like Abilities

At will-dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing. Caster level 9th.
The save DC is Charisma-based.

Weakness (Su) A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage. The save DC is Charisma-based.

Mimicry (Ex) A green hag can imitate the sounds of almost any animal found near its lair.

Skills A green hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a
Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See Also Hag Annis, Hag Sea

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