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Grimlock

Source: Pathfinder d20pfsrd.com

A muscular humanoid stares with dark, eyeless sockets. It fingers a notched batleaxe and emits a low growl.

Grimlock CR 1
XP 400 NE Medium monstrous humanoid

Init+1;

Senses Blindsight 40 ft., Scent; Perception +9
DEFENSE
AC 15, touch 11, flat-footed 14 (+1 Dexterity, +4 natural)

hp13 (2d10+2)

Fort +1, Ref +4, Will +2 Immune gaze attacks, visual effects Weaknesses blind
OFFENSE
Speed 30 ft. Melee battleaxe +4 (1d8+3/x3)
STATISTICS
Strength 15, Dexterity 13, Constitution 13, Intelligence 10, Wisdom 8, Charisma 6

Base Atk+2; CMB +4; CMD 15

Feats Alertness, Skill Focus (Perception)

Skills Climb +7, Perception +9, Sense Motive +1, Stealth +6 (+16 in mountains and underground), Survival +4; Racial Modifier +10 to Stealth in mountains and underground

Languages Grimlock, Undercommon
ECOLOGY
Environment underground Organization gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults), war party (60-100 plus 1 leader of 3rd-5th level per 10 adults plus 1 medusa leader or 1 leader of 6th-8th level). Treasure standard

Lore

Characters with ranks in Knowledge (nature) can learn more about a Grimlock. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)
DCResult
6Grimlocks are blind but extremely aggressive subterranean humanoids.
11Although blind, a grimlock can see out to a range of 40 feet and has the normal chance to detect creatures beyond through hearing and smell.
16Grimlocks rarely employ missile weapons. The best way to fight them is at range.
21Large parties of grimlocks often possess a medusa or sorcerer leader.

Foul, subterranean creatures, grimlocks form primitive societies and spend most of their time hunting for food, fighting amongst themselves or attacking other creatures for loot and pillage. When roused, grimlocks form small war parties to raid other humanoids in search of food or slaves. It is not uncommon for grimlocks to raid surface communities in the mountains or near entrances to the underdeep. It is said they prefer human meat above all others. This has led some scholars to assume grimlocks descend from surface dwellers who lost their way in the lightless depths and eventually had to resort to cannibalism to survive. Since sight was not required in such an environment, grimlocks developed other senses at the cost of their eyes.

Both genders are muscular, gray in color (hence their natural camouflage), smelly, and hard to distinguish with a casual glance. Their primitive nature means grimlocks cannot form large or complex societies. Even if they did, their natural aggressiveness would soon turn them on each other. Rarely, a powerful warlock or medusa will organize several small tribes into a larger force but only for a short time.

The Blindsight ability allows a grimlock to ‘see’ normally to a range of 40 feet. Beyond that, they treat all creatures as if they had total concealment. This means  grimlocks prefer melee to ranged combat but they will make use of short-ranged  missile weapons such as knives, axes, and stones. They rely on hearing and smell  to detect their environment. If either sense is negated, a grimlock fights as  if it had the Blind-Fight feat. A grimlock without either sense takes penalties  as if it were blind.

Grimlocks with class levels are almost always barbarians, rangers or rogues, and very rarely sorcerers who usually possess the aberrant bloodline.

Section 15: Copyright Notice – Forgotten Foes

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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