Source Tears at Bitter Manor pg. 57
While an individual hag who has coupled with a human can only hope to birth a changeling, hag covens prove far more versatile in spawning monstrous progeny. The hags in such covens occasionally use their combined witchcraft to supernaturally create abominable male children, brutish monsters born of foul sanies and unholy ablutions that are stewed for days and then allowed to ferment into living creatures. These monsters go by many names among the hags who ‘birth’ them, but among civilized races they are known by just one word: caliban.
Calibans are free-willed but invariably inherit much of the vileness of their monstrous parents. Unlike changelings, calibans are usually raised among hags rather than in human settlements, since most societies would find a calibans form too repulsive for any purpose other than obliteration. Thus calibans learn from an early age to trust only their mothers and to revile anyone else. Those calibans who for whatever reason find themselves apart from their hag mothers are the most likely to shed their evil ways and forge a path of their own, but such individuals are few and far between.
Just as changelings are always female, calibans are always male, and since they are the result of hags foul magics it is impossible for them to reproduce. The average caliban is 7 feel tall and weighs about 260 pounds.
|Caliban CR 2|
|XP 600 |
CE Medium monstrous humanoid
Senses Darkvision 60 ft., Low-Light Vision; Perception +6
|AC 14, touch 12, flat-footed 12 (+2 Dexterity, +2 natural)|
hp 22 (4d10)
Fort +1, Ref +6, Will +3
|Speed 30 ft., Swim 20 ft.|
Melee handaxe +5 (1d6+1/×3), claw +0 (1d4) or 2 claws +5 (1d4+1)
Special Attacks share deformity, unsettling scream
|Strength 13, Dexterity 15, Constitution 10, Intelligence 10, Wisdom 8, Charisma 11|
Base Atk +4; CMB +5; CMD 17
Feats Athletic, Nimble Moves
Skills Acrobatics +6, Climb +10, Intimidate +5, Perception +6, Survival +4, Swim +11
|Share Deformity (Su) Once per day as a standard action, a caliban can make a melee touch attack against a humanoid creature. If it hits, the opponent must succeed at a DC 12 Fortitude save or have its form warped horribly. An affected creature takes 4 points of ability damage to Strength, Dexterity, or Constitution (caliban’s choice). Until this ability damage is healed, the caliban gains a +4 bonus to that same ability score. This ability damage heals automatically after 24 hours. A creature can’t be affected by more than one instance of this ability at a time. This is a curse effect, and the save DC is Charisma-based. |
Unsettling Scream (Ex) As a standard action, a caliban can wail horribly. All non-caliban creatures within 60 feet that can hear must succeed at a DC 12 Will save or be deafened for 1 round and shaken for 1 minute. A creature affected by this ability is immune to the unsettling scream of the same caliban for 24 hours, regardless of whether its save is successful. This is a sonic fear effect, and the save DC is Charisma-based.
|Environment temperate and warm forests and marshes|
Organization solitary or brotherhood (2-6)
Treasure standard (handaxe, other treasure)