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Akaname

Image copyright Matthew Meyers. See more at yokai.com, Akaname
Image copyright Matthew Meyers. See more at yokai.com

This humanoid creature creeps around on all fours, its face concealed by a mane of shaggy black hair. It looks up, revealing its froggishly wide jaws, from which protrudes a tongue the size of a human arm.

Source Demiurge113

Originally posted on Probing the Membrane of Science

Although the sight of a red-skinned monster lovingly combing the surfaces of a privy with its tongue is a revolting sight, the creatures behind these sightings, the akaname, are fairly benevolent urban scavengers. They delight on feeding on refuse of all types and will slip into the dwellings of townspeople to pick over their leavings. Akanames have extremely sensitive senses of taste and can be quite choosy about what filth they decide to consume. They have a particular fondness for oozes of all types, which inadvertently saves communities with an akaname population from much grief.

Akanames dwell in the shadows of settlements, sleeping by day in sewers or abandoned buildings before emerging at night to feed. Their society is rudimentary and often reflective of a distorted version of the way its host society lives. They rarely use armor or weapons, preferring to protect themselves with their muscular, acidic tongues. Akanames rarely go out of their way to attack people, but will defend themselves violently if attacked.

Akaname CR 3
XP 800  

N Medium monstrous humanoid

Init +3;

Senses darkvision 60 ft., low-light vision, Perception +7
DEFENSE
AC 15, touch 14, flat-footed 11 (+3 Dexterity, +1 natural, +1 Dodge)

hp 30 (4d10+8)  

Fort +3, Ref +7, Will +5

Immune acid, disease; Weakness light sensitivity
OFFENSE
Speed 30 ft., Climb 20 ft.  

Melee slam +6 (1d6+3 plus 1d6 acid plus alkali slime)

Special Attacks alkali slime
STATISTICS
Strength 14, Dexterity 17, Constitution 14, Intelligence 9, Wisdom 13, Charisma 6

Base Atk +4; CMB +6; CMD 20  
Feats Dodge, Stealthy

Skills Climb +14, Escape Artist +8, Perception +7, Stealth +11, Swim +8

Languages Undercommon SQ compression
ECOLOGY
Environment urban and underground

Organization solitary, pair or pack (3-8)  

Treasure half standard
SPECIAL ABILITIES
Alkali Slime (Ex) The acid of an akaname’s slam attack deals double damage to oozes or other acidic creatures. Any ooze struck by an akaname’s slam attack must succeed a DC 14 Fortitude save or suffer a -1 penalty to the save DC of its acid attack for the next 24 hours. Multiple failed saves cause stacking penalties. The save DC is Constitution based.
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