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Abúhukü

Abúhukü

Scuttling across the ceiling with surprising speed is a creature that appears as a reddish humanoid with an immense proboscis where its head ought to be.

Image © A Book of Creatures.  Accessed at A Book of Creatures here

Taken from the creature codex

Bogeys of the deep jungle, the insect-like monsters known as abúhuküs steal into villages and towns in search of blood. They are inherently cowardly, and much prefer to attack sleeping and unsuspecting prey rather than engage in a fair fight. Those fortunate enough to survive an abúhukü attack may still wither and die, wracked with intense fever and painful rashes. Oddly, abúhuküs do not prey on infants and very young children. Rather, they seek to abduct them and raise them as their own. In territory where abúhuküs dwell, the violently insane or murders are said to have been “raised by abúhuküs”. Despite their ferocious demeanor and bloodthirsty nature, abúhuküs are quite stupid. An abúhukü can easily tricked by those with keen enough senses to spot the abúhuküs before they strike and the bravery to engage them in conversation.

An abúhukü stands about six feet tall, but weighs little over 130 pounds. They are rangy and lean, with strong muscles. The sticky hairs coating their bodies allow them to scale sheer surfaces and hang upside down like a fly, as well as hang fast to their victims. Those slain by an abúhukü are typically left behind to advertise their assaults, drained to a shriveled husk and left in public spaces. This allows the abúhuküs to enjoy the terror left in their wake. Abúhuküs lair inside of caves, cliffs and in the hollows of massive trees. These lairs stink of the abúhukü’s secretions and waste, but contain trinkets and treasures collected by the abúhukü as reminders of their depredations. 

Abúhukü             CR 4
XP 1,200

NE Medium monstrous humanoid
Init 
+6; Senses blindsight 10 ft., darkvision 60 ft., Perception +7
Aura 
stench (10 ft., DC 14)
Defense
AC 
16, touch 13, flat-footed 13(+2 Dex, +1 dodge, +3 natural)
hp 
37 (5d10+10)
Fort 
+3, Ref +6, Will +3
Weakness 
vulnerable to smoke
Offense
Speed 30 ft., climb 30 ft.
Melee 
2 claws +8 (1d4+3 plus grab), bite +8 (1d6+3 plus disease)
Special Attacks 
blood drain (1d4 Con)
Statistics
Str 
17, Dex 14, Con 14, Int 8, Wis9, Cha 11
Base Atk 
+5; CMB +8 (+16 grappling); CMD 21 (25 vs. grapple)
Feats Dodge, Improved Initiative, Stealthy
Skills 
Climb +19, Escape Artist +9, Perception +7, Stealth +12; Racial Modifiers +16 Climb
Languages 
Common, Sylvan
SQ 
sticky hairs
Ecology
Environment 
warm forests
Organization solitary, pair or pack (3-6)
Treasure 
standard
Special Abilities
Disease (Ex) 
Red ache: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves. The save DC is Constitution based.
Sticky Hairs (Ex) 
An abúhukü is covered from head to toe in fine, sticky hairs. This doubles its racial bonus to Climb checks to +16, and it can climb on ceilings or vertical surfaces without penalty. This also grants it a +4 bonus to its Combat Maneuver checks made to grapple and Combat Maneuver Defense against opponents trying to escape its grapple.
Vulnerable to Smoke (Ex) 
Smoke from particularly smoky fires or effects (such as that created by a pyrotechnics spell) causes an abúhukü to become nauseated if it fails a DC 15 Fortitude save. This condition persists as long as the abúhukü remains in the smoke, plus 1d4 rounds. Particularly pungent smelling smoke, such as that from chili peppers, imposes a -2 penalty on this save.

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