Wampus cat
![]() Description Silurus glanis Date 1795-1797 The wise and wary wampus cats make their lairs in deep rivers and lakes and secluded, backwater swamps. They often hide in deep grottoes, under overhanging riverbanks, and beneath the knees of vast cypresses. Wampus cats place no intrinsic value on treasure and do not gather coins or gems they find in the water, but they do collect magic items. Like mundane catfish, wampus cats are bottom feeders of indiscriminate taste. They have been known to swallow small humanoids that venture into the water. The goblin tribes of Brinestump Marsh whisper fearful tales of a wampus cat called Gulpswaders. The smallest wampus cats measure about eight feet long and weigh about 600 pounds. However, the only limit on their growth is the size of their habitat. Rumors hint that Huge or even Gargantuan wampus cats may dwell in the deepest recesses of the great lakes. |
Originally Posted by Charlie Bell of the Paizo forums.
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Catfish never stop growing.
Some cagey catfish who avoid manage to avoid fishermen and other predators for
more than a century grow to truly prodigious size, developing intelligence,
magical powers, speech, and even legs. These are known in legend as wampus cats.
Wampus Cat CR 5 |
XP 1,600 N Large magical beast (aquatic) Init +2; Senses darkvision 60 ft., keen scent, low-light vision; Perception +16 |
Defense |
AC 17, touch 11, flat-footed 15 (+2 Dexterity, +6 natural, -1 size) hp 51 (6d10+18) Fort +10, Ref +7, Will +8 |
OFFENSE |
Speed 20 ft., swim 40 ft. Melee bite +10 (1d8+5 plus disease plus grab), spines +5 (1d6+2 plus poison), tail slap +10 (1d8+7) Space 10 ft.; Reach 5 ft. (0 ft. with spines) Special Attacks capsize, disease, poison, swallow whole (2d6 acid damage, AC 13, 5 hp) Spell-Like Abilities (CL 6th; concentration +7)
Constantnondetection,
At willdetect
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STATISTICS |
Strength 20, Dexterity 15, Constitution 17, Intelligence 14, Wisdom 18, Charisma 13 Base Atk +6; CMB +12 (+16 grapple); CMD 24 (32 vs. trip) Feats Great Fortitude, Iron Will, Skill Focus (Perception) Skills Perception +16, Stealth +7 (+15 in water), Swim +22, Use Magic Device +10; Racial Modifiers +8 Stealth in water Languages Aquan, Common; speak with animals, speak with plants SQ amphibious, barbels |
ECOLOGY |
Environment temperate and warm rivers/lakes and swamps Organization solitary Treasure standard (no coins) |
SPECIAL ABILITIES |
Barbels (Ex) A wampus cats whiskers, known as barbels, are prehensile and can manipulate objects of up to 10 pounds. They are not useful for wielding weapons in combat. They can, however, be used to activate magic items.
Disease (Ex) Filth
Natural Attacks
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