Fiendish Monstrous Scorpion
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
|Fiendish Monstrous Scorpion, Small|
|Size/Type||Small magical beast (Extraplanar)|
|Hit Dice||1d8+2 (6 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||14 (+1 size, +3 natural),, touch 11, flat-footed 14|
|Attack||Claw +1 melee (1d3-1)|
|Full Attack||2 claws +1 melee (1d3-1) and sting -4 melee (1d3-1 plus poison)|
|Space/Reach||5 ft./5 ft.|
|Special Attacks||Constrict 1d3-1, improved grab, poison, Smite Good 1/day|
|Special Qualities||Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell Resistance 6|
|Saves||Fort +4, Ref +0, Will +0|
|Abilities||Strength 9, Dexterity 10, Constitution 14, Intelligence 3, Wisdom 10, Charisma 2|
|Skills||Climb +3, Hide +8, Spot +4|
|Environment||Warm deserts in an evil-aligned plane|
|Organization||Colony (2-5) or swarm (6-11)|
|Alignment||Always evil (any)|
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpions size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
- This monster is a Small Monstrous Scorpion with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.