Fiendish Giant Crocodile
These huge creatures that are aggressive predators usually live in salt water and can be more than 20 feet long.
They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.
Fiendish Giant Crocodiles fight and behave like their smaller cousins.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
|Fiendish Giant Crocodile|
|Size/Type||Huge magical beast (Extraplanar)|
|Hit Dice||7d8+28 (59 hp)|
|Speed||20 ft. (4 squares), Swim 30 ft.|
|Armor Class||16 (–2 size, +1 Dexterity, +7 natural), touch 9, flat-footed 15|
|Attack||Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)|
|Full Attack||Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)|
|Space/Reach||15 ft./10 ft.|
|Special Attacks||Improved grab|
|Special Qualities||Hold breath, Low-Light Vision, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic|
|Saves||Fort +9, Ref +6, Will +3|
|Abilities||Strength 27, Dexterity 12, Constitution 19, Intelligence 3, Wisdom 12, Charisma 2|
|Skills||Hide +1*, Listen +5, Spot +5, Swim +16|
|Feats||Alertness, Endurance, Skill Focus (Hide)|
|Environment||Warm marshes in an evil-aligned plane|
|Organization||Solitary or colony (6–11)|
|Alignment||Always evil (any)|
|Advancement||8–14 HD (Huge)|