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This lizard-like creature stalks forward upon two spindly legs, stepping with soundless, predatory care. Finely scaled skin stretches tight over its lithe body, giving the reptilian thing a lean, starved appearance, its thin arms reaching before it, long, clawed fingers gripping in anticipation. Between jaws filled with tiny, vicious teeth darts a thick, serpentine tongue, and dozens of thin black quills run from the back of its head to the base of its lashing tail.

Opportunistic, desert-dwelling stalkers and scavengers, chupacabras stalk arid reaches and the fringes of civilization, endlessly hunting to sate their thirst for blood. Spry and stealthy, they prefer to keep to areas of high grass and protective rock, their slightly reflective scales allowing them to blend in well with such surroundings. Upon spotting vulnerable or unsuspecting prey, they burst from cover and leap upon their victims, slashing viciously with their long claws and biting with powerful jaws, seeking to drink of the warm gore tenuously restrained within. With a preference for lone travelers and farm animals, chupacabras leave little evidence of their presence, only the blood-drained husks of their meals revealing the extent of their hunting grounds.

A typical chupacabra measures nearly 5 and a half feet from muzzle to tail tip and stands just under 4 feet tall, though some have been reported to grow to the height of an adult human. Slightly built and light of bone, most weigh close to a hundred pounds.

Epic Monsters: Chupacabra (5E)


Epic Monsters: Chupacabra (5E) | EN World | Dungeons & Dragons | Tabletop Roleplaying Games

The chupacabra actually originates in Puerto Rico in 1995 but shortly after its first “appearance” a comedian there coined a name for the creature and it was suddenly witnessed in more than a dozen other countries. Basically there’s two different versions of this monster: one that’s sort of an aquatic vampire and another that’s more like a dog. The latter is the one I have solid artwork for so that’s what’s below. Studies into the victims of this creature don’t show any signs of exsanguination but bleeding prey dry has remained a part of the chupacabra’s myth.

Large beast, unaligned

Armor Class
 17 (natural)
Hit Points 210 (20d10+100)
Speed 50 ft., climb 30 ft.

23 (+6)​18 (+4)​21 (+5)​14 (+2)​19 (+4)​16 (+3)​

Saving Throws Dex +9, Con +10
Skills Athletics +11, Perception +9, Stealth +9, Survival +9
Damage Resistances cold, fire, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 200 ft., passive Perception 19
Languages understands Common but can’t speak
Challenge 13 (10,000 XP)

Fast Run. When the chupacabra takes the Dash action, it moves triple its speed instead of double.

Jointed Limbs. The chupacabra has advantage on checks made to grapple.

Keen Senses. The chupacabra has advantage on Wisdom (Perception) checks that rely on sight, smell, and sound.

Pounce. If the chupacabra moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the chupacabra can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the chupacabra can long jump up to 40 feet.

Stench. Any creature that starts its turn within 10 feet of the chupacabra must succeed on a DC 19 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the chupacabra’s stench for 24 hours.


Multiattack. The chupacabra attacks three times: once with its bite and twice with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8+6) piercing damage. The chupacabra regains hit points equal to the piercing damage taken.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6+6) slashing damage.


Chupacabra CR 3
XP 800
Always N
Small magical beast
Init +7; Senses Darkvision 60 ft., Low-Light VisionListen +2, Spot +7
AC 16, touch 14, flat-footed 13 (+3 Dexterity, +2 natural, +1 size)
hp 30 (4d10+8)
Fort +6, Ref +7, Will +3
Speed 30 ft.
Melee bite +6 (1d4+1) and 2 claws +1 (1d3)
Special Attacks chupar, improved grab, pounce
Strength 13, Dexterity 16, Constitution 14, Intelligence 3, Wisdom 15, Charisma 16
Base Atk +4; Grapple +1
Feats Combat ReflexesImproved Initiative
Skills Hide +11 (+15 amid tall grass or rocks), Jump +9, Listen +2, Move Silently +7, Spot +7;
Racial Modifiers +4 Hide (+8 in tall grass), +4 Jump, +4 Move Silently
Environment warm hills and plains
Organization solitary, pair, or gang (3-7)
Treasure none
Advancement 5-7 HD (Small), 8-10 HD (Medium)
Level Adjustment +3
Chupar (Ex)

A chupacabra can suck blood from a living victim by making a successful grapple check. If it pins the foe, it drains blood, dealing 1 point of Constitution damage each round the pin is maintained. Upon successfully draining blood, a chupacabra is invigorated, gaining a significant boost in speed for 10 rounds similar to the spell haste. An invigorated chupacabra can still drain blood – and in so doing increase the length of its invigoration – but gains no additional effects. An invigorated chupacabra’s statistics change as follows: AC 17, touch 15; Ref +8; Spd 60 ft.; Melee 2 bites +7 (1d4+1) and 2 claws +2 (1d3); Jump +21.

Improved Grab (Ex)

To use this ability, a chupacabra must hit with both of its claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use its chupar attack. A chupacabra can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

Pounce (Ex)

If a chupacabra charges a foe, it can make a full attack.

Variant Chupacabras

Some frontiersmen tell of chupacabras gliding through the sky and attacking upon powerful reptilian wings. Usually sighted near mountainous regions and areas where unexplainable lights from the sky regularly visit, these airborne chupacabras prove much bolder than their land-bound cousins and have been known to carry off sheep, kidnap children and small humanoids, and attack even full-grown and well-armed adults. A winged chupacabra has a Fly speed of 60 feet with average mobility, which increases to 90 feet after the creature has fed. A winged chupacabra’s CR is the same as a normal chupacabra.

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