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Celestial Dire Lion

lion, snow, lying down, Celestial Dire Lion

Celestial dire lions are patient hunters, just like their smaller mundane cousins, but apt to take on bigger prey.

From D&D Wiki

Celestial dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.

Celestial Dire Lion
Size/TypeLarge magical beast (Extraplanar)
Hit Dice8d8+24 (60 hp)
Speed40 ft. (8 squares)
Armor Class15 (–1 size, +2 Dexterity, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple+6/+17
AttackClaw +13 melee (1d6+7)
Full Attack2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3)
Space/Reach10 ft./5 ft.
Special AttacksImproved grab, pounce, rake 1d6+3
Special QualitiesLow-Light Vision, Scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 13, Damage Reduction 5/magic
SavesFort +9, Ref +8, Will +7
AbilitiesStrength 25, Dexterity 15, Constitution 17, Intelligence 3, Wisdom 12, Charisma 10
SkillsHide +2*, Listen +7, Move Silently +5, Spot +7
FeatsAlertness, Run, Weapon Focus (claw)
EnvironmentWarm plains in any good-aligned plane
OrganizationSolitary, pair, or pride (6–10)
Challenge Rating7
AlignmentAlways good (any)
Advancement9–16 HD (Large); 17–24 HD (Huge)
Level Adjustment


A celestial dire lion attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. It often jumps onto a creature larger than itself.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Improved Grab (Ex): To use this ability, a celestial dire lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a celestial dire lion charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Celestial dire lions have a +4 racial bonus on Hide and Move Silently checks.

*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

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