Weretigers – Werecats are creatures of folklore, fantasy fiction, horror fiction, and occultism that are shapeshifters similar to werewolves that, instead of a wolf, turn into a creature that is based on some species of feline. An individual werecat can only transform to one unique feline, not to a number of different species, and each individual type of werecat may be known by a more species-specific term such as “weretiger”.
Werecat folklore is found on all continents except Antarctica and Oceania and is generally based on wild felines native to the area.
European folklore usually depicts werecats who transform into domestic cats. Some European werecats became giant domestic cats or black panthers. They are labeled witches, even though they may have the sole magical ability of self-transformation. During the witch trials, the official doctrine states that all shapeshifters, including werewolves, are witches.
Africans describe people who turn into lions or leopards. When these gods mate with humans, offspring produced, and these children sometimes grow up to be shapeshifters; those who do not transform may instead have other powers. In reference to werecats who turn into lions, the ability is often associated with royalty. Such a being may have been a king or queen in a former life, or may be destined for leadership in this life.
Mainland Asian werecats usually become tigers. The weretiger is often a dangerous sorcerer, who might at any time turn to man-eating. Chinese describe weretigers are victims of either a hereditary curse or a vindictive ghost. The ghosts of people who had been killed by tigers could become malevolent supernatural beings, devoting all their energy to making sure that tigers killed more humans. Some of these ghosts were responsible for transforming ordinary humans into man-eating weretigers. In Thailand the tiger that eat many human may become weretiger. There also have other type of weretiger in thailand such as the magician who have great power can change his form to other animal like Tiger or even Lion but in thailand the story of werecrocodile are more famous than other werebeast such as Story of Gai-thong the hero who defeated Chalawan the Giant were Corcodile who Have Diamond-fangs,invulnerable and he can use some magic.
In both Indonesia and Malaysia there is another kind of weretiger. The power of transformation is regarded as due to inheritance, to the use of spells. Save when it is hungry or has just cause for revenge, it is not hostile to man; in fact, it is said to take its animal form only at night and to guard the plantations.
|Weretiger, Human Form||Weretiger, Tiger Form||Weretiger, Hybrid Form|
|Medium Humanoid (Human, Shapechanger)||Large Humanoid (Human, Shapechanger)||Large Humanoid (Human, Shapechanger)|
|Hit Dice||1d8+1 plus 6d8+18 (50 hp)||1d8+1 plus 6d8+18 (50 hp)||1d8+1 plus 6d8+18 (50 hp)|
|Speed||20 ft. in breastplate (4 squares); base speed 30 ft.||40 ft. (8 squares)||30 ft. (6 squares)|
|17 (+2 natural, +5 breastplate) touch 10, flat-footed 17||16 (–1 size, +2 Dexterity, +5 natural), touch 11, flat-footed 14||16 (–1 size, +2 Dexterity, +5 natural), touch 11, flat-footed 14|
|Attack||glaives +6 melee (1d10+1/x3) or composite longbow (+1 Strength bonus) +5 ranged (1d8+1/x3)||Claw +11 melee (1d8+7)||Claw+11 melee (1d8+7)|
|glaives +6 melee (1d10+1/x3) or composite|
longbow (+1 Strength bonus) +5 ranged (1d8+1/x3)
|2 claws +11 melee (1d8+7) and bite +6 melee (2d6+3)||2 claws +11 melee (1d8+7) and bite +6 melee (2d6+3)|
|Space/Reach||5 ft./5 ft. (10 ft. with glaives)||10 ft./5 ft.||10ft./10 ft.|
|—||Pounce, improved grab, rake, curse of lycanthropy||Curse of lycanthropy|
|Alternate form, cat empathy, Low-Light|
|Alternate form, cat empathy, damage reduction 10/silver, Low-Light Vision, Scent||Alternate form, cat empathy, damage reduction 10/silver, Low-Light Vision, Scent|
|Saves||Fort +8, Ref +5, Will +4||Fort +10, Ref +7, Will +4||Fort +10, Ref +7, Will +4|
|Abilities||Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 11, Charisma 8||Strength 25, Dexterity 15, Constitution 16, Intelligence 10, Wisdom 11, Charisma 8||Strength 25, Dexterity 15, Constitution 16, Intelligence 10, Wisdom 11, Charisma 8|
|Skills||Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6||Balance +6, Climb +12, Handle Animal +3, Hide +2*, Listen +6, Move|
Silently +12, Spot +6
|Balance +6, Climb +12, Handle Animal +3, Hide +2, Listen +6, Move|
Silently +12, Spot +6
|Feats||AlertnessB, Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw), Iron|
|(same as human form)||(same as human form)|
|Environment||Warm forests||Warm forests||Warm forests|
|Organization||Solitary or pair||(same as human form)||(same as human form)|
|Alignment||Always neutral||Always neutral||Always neutral|
|Advancement||By character class||By character class||By character class|
Weretigers in humanoid form tend to be sleekly muscular, taller than average, and very agile.
Weretigers can assume a hybrid form as well as an animal form. In tiger form, they can pounce and grab just as normal tigers do. In hybrid form, they rely on their deadly claws.
Alternate Form (Su): A weretiger can assume a bipedal hybrid form or the form of a tiger.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a weretiger·s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, a weretiger in tiger form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a weretiger in tiger form charges an opponent, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Cat Empathy (Ex): Communicate with cats, and +4 racial bonus on Charisma-based checks against cats.
The weretiger presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.