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Hyperborean Giant

By Gerardus Mercator, with addition of data from Willem Barentsz voyages - Helmink Antique Maps, Public Domain,, Hyperborean Giant
By Gerardus Mercator, with addition of data from Willem Barentsz voyages – Helmink Antique Maps, Public Domain,

Gigantic sons of Boreas the titian of the North Wind, the immortal priests of the Hyperborean tribe.

Name Hyperborean Giant
Giant, Cloud Half-celestial CR 17
XP 102400
Neutral Good Huge Humanoid (Outsider) Giant Subtype, Native Subtype
Cleric level 5 (skill points 25) Cleric
(Domains Air and Weather)
Init +1; Senses Low-light Vision, Scent, Darkvision 60; Perception +25


AC 34, touch 11, flat-footed 33 (+1 Dex, +15 Natural, -2 size, +6 armour, +2 shield, +2 deflection)
hp 271 (16d8+5d8+168+5);
Fort +22, Ref +7, Will +17
Rock catchingDamage reduction 10/magic, Immunity to Disease, Resist acid/cold/electricity 10, Resist Poison +4 save, Spell Resistance 11 + CR


Speed 35ft., fly 70ft., Flight Can fly at twice land speed
Melee MWK Elysian Bronze Shortspear +29/+24/+19 (2d6+15)
Ranged Giant Rock +14 (2d6+22) range 120 Rock Throwing (Ex) +1 to hit range140ft
Space 15 ft.; Reach 15 ft.

Special Attacks

Smite Evil 1/day add damage = HD
Channel Energy 3+ CHA mod / day in 30ft burst. DC 10 + 1/2 level + CHA mod, number of d6 = 3
Lightning Arc (sp) Standard action, 30ft ranged touch 1d6 + 1/ level damage. 3/day + WIS mod
Storm Burst (Sp) Standard action 30ft ranged touch 1d6+ 1/2 level cold. Per day = 3 + WIS mod
Spell-Like Abilities
1/day Fog cloud cast level 5 , 3/day Levitate self + 2000 pounds , 3/day Obscuring mist , Detect evil DC(15) , Pro. evil 3/day, Bless DC(16) , Aid DC(17) , Neutralize Poison DC(18) , Remove Disease DC(18) , Cure ser. wounds DC(19) , Holy smite DC(19) , Dispel evil DC(20) , Hallow DC(20) , Holy word DC(22) , Holy Aura 3/day DC(23) , Mass charm monster DC(23) , Resurrection DC(24) , Summon monster IX (celesttial only) DC(24) ,
Spells Known:
Cleric Spells: CL 5 Concentration 11Level 0 (4) DC 16: Purify Food and Drink, Read Magic, Sotto Voce, Virtue, ; Level 1 (6) DC 17: Abadars Truthtelling, Bless, Endure Elements, Obscuring Mist, Read Weather, Winter Feathers, ; Level 2 (5) DC 18: Air Step, Fog Cloud, Imbue With Elemental Might, Whispering Lore, Wind Wall, ; Level 3 (3) DC 19: Call Lightning, Gaseous Form, Storm Of Blades, ;


Str 41, Dex 13, Con 27, Int 16, Wis 23, Cha 20
Base Atk +15; CMB +32; CMD 45
Feats Armour Prof Light, Armour Prof Medium, Awesome Blow, Cleave, Combat Casting, Extra Channel, Great Cleave, Greater Bull Rush, Greater Overrun, Intimidating Prowess, Iron Will, Power Attack, Selective Channeling, Shield Proficiency, Simple Weapon Proficiency;
Skills Appraise +15, Climb +23, Craft +15, Diplomacy +20, Heal +21, Intimidate +33, Know Arcana +18, Know History +14, Know Local +14, Know Nobility +14, Know Religion +18, Know the Planes +14, Linguistics +17, Perception +25, Perform +13, Sense Motive +21, Spellcraft +16
Languages Common


Environment Temperate mountains
Organization Solitary, Gang 2-4, Band 6-9
Treasure Coins, Goods x 2, Items


ITEMS: Amulet of natural armour (+2) +2 Nat armour, Masterwork Breastplate, Boots winged Fly 3/day for 5mins, Bracers of armour (+1) +1AC, Eyes of the eagle (+5) +5 perception, Wind fan -, Ring of Feather falling -, Ring of Protection (+2) +2 AC, Masterwork Shield, heavy steel, Masterwork Shortspear, Elysian Bronze Weapon : adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. After a creature uses an Elysian bronze weapon to deal damage to a magical beast or monstrous humanoid, the wielder gains a +1 bonus on attack rolls against that specific creature type (for example, against chimeras, not all magical beasts) for the next 24 hours, or u,

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